So it looks like:
3DS > 1m
PSVita < 100k
For December?
right now (week 4):
3ds: 1,118,438
vita: 54,994
at this rate, vita might not break 80k for the five weeks, and 3ds could clear 1.5-1.6m.
So it looks like:
3DS > 1m
PSVita < 100k
For December?
right now (week 4):
3ds: 1,118,438
vita: 54,994
at this rate, vita might not break 80k for the five weeks, and 3ds could clear 1.5-1.6m.
This might be a good argument for those people asking reasons why third parties shouldn't look to Vita for developing right now.
People should get rid of this "everything or nothing" - attitude.
If sales equalled support, the Wii library would look a lot better.
If sales equalled support, the Wii library would look a lot better.
If sales equalled support, the Wii library would look a lot better.
right now (week 4):
3ds: 1,118,438
vita: 54,994
at this rate, vita might not break 80k for the five weeks, and 3ds could clear 1.5-1.6m.
PS3 |
2011: 75.943
2012: 47.626
So there was a big decline even with a new PS3 slim revision.
While for Germany we only have software chartings for weeks 48-50:
The new PS3 revision doesnt really bring much advantages. It is smaller, but not really THAT much smaller than the previous PS3 Slim. It might have a bit lower power consumption too. Not many reason to upgrade to it. And no pricedrop to bring in more new buyers either.PS3 |
2011: 75.943
2012: 47.626
So there was a big decline even with a new PS3 slim revision.
It certainly matters, I just don't think it's proven to be a sound argument that a higher userbase automatically garners all the support. There are a myriad of reasons one might want to develop for the Vita instead of the 3DS and they can't all be nullified by a smaller userbase.install base does matter quite a lot, unless you're a really small company like compile hearts and don't have to worry about selling 200,000 a game to break even.
the vita's current library is really sony's fault. they didn't really know what the vita was, and still don't, so neither does anyone else. there's also this air about them just not caring about the system at all. they have made some small gestures to turn it around, but i guess they're hurting too much to try and bring it above dreamcast levels.
nintendo's going to suffer similarly for the wii u. they didn't really know what the wii u was- they just wanted a tablet-thing out there because that's what families use right now. the really compelling table game is not from them and even if it was on the system, it's not that great of a sell ('play angry birds on your tablet... and watch tv!'). it'll have better support than the vita just from first-party stuff, but it'll be a really rough couple of years for them while sony and microsoft push them into the background.
i don't even know how they'd try and come back, especially if next gen drags on like this one did. maybe they'll have virtual reality ready by then.
I still wonder how people can say anything about Wii U performance by looking at charting games. It seems obvious that no one among the launch titles can compete with Call of Duty, Just Dance, Assasssin's Creed, etc., in particular during holidays. I can't wait next year to read the same comments when next MS console launch titles won't chart at all after some weeks.
It certainly matters, I just don't think it's proven to be a sound argument that a higher userbase automatically garners all the support. There are a myriad of reasons one might want to develop for the Vita instead of the 3DS and they can't all be nullified by a smaller userbase.
Why would one expect the "super slim" to have any major impact? It's still the same price as the CECH-3000 models. Also it's ugly as sin.So there was a big decline even with a new PS3 slim revision.
NPD tracking covers a month though, ergo a number like 243K for a game release near the end of the month being pushed into the 22nd spot isn't that unexpected. NSMBU debuted at 14th in the UK with the 40K HW number.Actually NSMBU charting at 9th position and then dropping at 22nd and 31st position in Germany doesn't seem to me to be too bad at all, not good but neither bad; the same game charted at 22nd position in NPD November charts for that matter, yet Wii U managed to sell 425k units.
Wii U has just launched so games on consoles with a way bigger userbase are more likely to chart higher, especially with all the big sellers that have released on PS3/XBox360 in November-December.
However, the complete absence of any other piece of software from the top 100 chart after a week on the market, with the only piece of software at 22 - and then at 31 a week later - doesn't really strike confidence.
If sales equalled support, the Wii library would look a lot better.
Why would one expect the "super slim" to have any major impact? It's still the same price as the CECH-3000 models. Also it's ugly as sin.NPD tracking covers a month though, ergo a number like 243K for a game release near the end of the month being pushed into the 22nd spot isn't that unexpected. NSMBU debuted at 14th in the UK with the 40K HW number.
However, the complete absence of any other piece of software from the top 100 chart after a week on the market, with the only piece of software at 22 - and then at 31 a week later - doesn't really strike confidence.
Vita sales are very low. I am aware.When one platform can barely reach 80k units during holidays, and the other one is already over one million in just one month, you can understand how the userbase is really a factor to consider. Not only 3DS is a problem for Vita: basically every active platform in the market is selling more; even PSP more than doubled Vita sales this week!
It has two sticks, for one. Supposedly easy porting from PS3. The chance to be a big fish in a small pond. Because you can't bear to optimise your beautiful art for a 240p screen.For curiosity, what are the myriad of reasons one might want to develop for the Vita? It's not only Vita vs. 3DS, it's developing for Vita against not developing for Vita (hence, developing for 3DS, PSP, PS3, Wii U, iOS, etc.). PSP saw much more announcements than Vita lately, guess why? Perhaps because PSP is still selling well, better than Vita, and there are no sign of transition from PSP to Vita?
It certainly matters, I just don't think it's proven to be a sound argument that a higher userbase automatically garners all the support. There are a myriad of reasons one might want to develop for the Vita instead of the 3DS and they can't all be nullified by a smaller userbase.
I was told the Wii U's launch line-up was historically good. I don't know, Black Ops, considering it's the biggest third party franchise on the market, Scribblenauts, since it seemed to do okay in the US. The titles that did chart in week 48, instead of falling completely off the map.Honest question: which other game should realistically have appeared in the chart?
Vita sales are very low. I am aware.
It has two sticks, for one. Supposedly easy porting from PS3. The chance to be a big fish in a small pond. Because you can't bear to optimise your beautiful art for a 240p screen.
I was told the Wii U's launch line-up was historically good. I don't know, Black Ops, considering it's the biggest third party franchise on the market, Scribblenauts, since it seemed to do okay in the US. The titles that did chart in week 48, instead of falling completely off the map.
Are you saying those placings are a positive sign?
I still don't get how people don't get their "new" announcement policy.Does anyone else just think Nintendo is poorly managed or just too small a company for its own good? Things like the initial 3ds software line up and the lack of 3ds features like an eshop, internet browser, etc for over 3 months. The pretty poor Wii U software line up for 2013, the huge software slump the wii saw well before the Wii U release, the delay of stuff like Nintendo Tvii, or features being released half baked, make me think that Nintendo has some serious internal issues in the management and workflow departments.
What is the new policy?I still don't get how people don't get their "new" announcement policy.
What is the new policy?
It isn't even new, everyone should know that they don't announce games months ahead by now.What is the new policy?
haha. xDdon't announce a game until it's been on store shelves for a few months. then, slowly build hype through word of mouth.
Those are not a myriad of reasons. And they are not even economically valid reasons (since you talked about why a software house should develop for Vita).
Two sticks and optimised beautiful art doesn't really matter in the handheld market. 3DS has two sticks as well with the CPP (and it wouldn't be surprising if the CPP itself has already sold more than Vita). And I don't see a software house saying "let's develop for Vita because it had two sticks!".
As for PS3 multi, well, it's so easy that Square, Konami, Capcom, EA, Ubisoft, etc. are developing their games for both hardware. Oh, well...
The chance for being a big fish in a small pond may be reasonable. But this is attracting ultra-niche games. And we have seen how GC and DC attracted software houses with this reasoning...
I was told the Wii U's launch line-up was historically good. I don't know, Black Ops, considering it's the biggest third party franchise on the market, Scribblenauts, since it seemed to do okay in the US. The titles that did chart in week 48, instead of falling completely off the map.
Are you saying those placings are a positive sign?
Does anyone else just think Nintendo is poorly managed or just too small a company for its own good? Things like the initial 3ds software line up and the lack of 3ds features like an eshop, internet browser, etc for over 3 months. The pretty poor Wii U software line up for 2013, the huge software slump the wii saw well before the Wii U release, the delay of stuff like Nintendo Tvii, or features being released half baked, make me think that Nintendo has some serious internal issues in the management and workflow departments.
Those are not a myriad of reasons. And they are not even economically valid reasons (since you talked about why a software house should develop for Vita).
PES 2013 was ported on 3DS with dual stick support, and I heard great things about it.It has two sticks, for one. Supposedly easy porting from PS3. The chance to be a big fish in a small pond. Because you can't bear to optimise your beautiful art for a 240p screen.
Most of the games that Vita is getting wouldn't sell significantly more on 3DS.
Well, that was the overarching point.Nope.
Well then, assuming new buyers are consolidating around NSMBU. Just looking at NSMBU, does 9->22->31 indicate HW is moving particularly well?But I didn't expect much better for multi; of course people would have bought CoD on PS360, as usual. Online community is what matters in this case. How much Madden on 360 sold its first year in the market compared to Ps3 / Xbox version?
Scribblenauts is the only title that should have charted higher. But it's not an instant seller.
Are you expecting to see all portable development shift to the iPad / iPad Mini?
If not, why not? The userbase is certainly larger than the 3DS and is probably growing faster. Why should Square, Konami, Capcom, EA, Ubisoft, etc. bother when they can almost certainly make more money on iOS?
Because there are inherent benefits to every platform, regardless of userbase, that's why. That's why people make games for the 3DS, that's why people will continue to make games for the Vita. Will the 3DS gain more support? Almost certainly although you wouldn't know it to look at upcoming releases. The Vita will continue to get games until it's withdrawn from the shelves though.
If we look outside of Japan, you have to wonder why 3rd parties would bother with either platform. That said, this isn't the right topic to look outside of Japan.
Most of the games that Vita is getting wouldn't sell significantly more on 3DS.
Well, that was the overarching point.
Well then, assuming new buyers are consolidating around NSMBU. Just looking at NSMBU, does 9->22->31 indicate HW is moving particularly well?
I suppose it may have been leapfrogged by other software rising. But I don't think that would explain such a decline.
To what extent does this apply? They also announce lots of games well before launch. I wouldn't rely much on these 'near release' announcements, you'll only be disappointed come next year.I still don't get how people don't get their "new" announcement policy.
To what extent does this apply? They also announce lots of games well before launch. I wouldn't rely much on these 'near release' announcements, you'll only be disappointed come next year.
Loldon't announce a game until it's been on store shelves for a few months. then, slowly build hype through word of mouth.
I dont think Nintendo really has much policy on this now actually, because there are several of examples of Nintendo games being announced more than a few months before release. Bayonetta 2 and Smash Bros are already announced for example. Pikmin 3 was mentioned to be in developement for WiiU in 2011. Animal Crossing 3DS and Kid Icarus Uprising were announced in 2010. Then you also have examples like NintendoLand, only announced a few months before release.It isn't even new, everyone should know that they don't announce games months ahead by now.
I mean, they announce their Nintendo Directs one day before they stream it.
I don't expect anything until I see it.To what extent does this apply? They also announce lots of games well before launch. I wouldn't rely much on these 'near release' announcements, you'll only be disappointed come next year.
You suspect. We don't actually know.The difference, here, is that 3DS brings profits with a certain business model, iOS is bringing profits with another business model, Vita is not bringing profits with either models.
And yet the 2013 lineup seems to be comparable to 3DS in quantity.I mean, the situation speaks for itself: third parties (and also Sony actually) are not interested in developing for Vita; that doesn't mean that they don't develop at all, but they're putting minimum effort; some software house that sold greatly on PSP don't even have anything for Vita.
It's much closer in capabilities to the consoles, making it the wiser choice for multi-plats. Do we know what the attach rate is for the 3DS and the Vita? It might have a smaller base buying more games, who knows?You said there are myriad of reasons to prefer Vita over 3DS: which reasons? And which reasons are economically efficient for a software house? I don't see any, if not relying on an ultra-otaku fanbase, which is still on PSP by the way.
You say that as if the 2013 lineups were miles apart. They aren't. You're not talking about the reality of now, you're talking about how you think it should be.The gap between 3DS and Vita, the post you quoted to begin with, is just one among the many reasons why software houses are not looking at Vita when taking their business decisions.
Mobile gaming pre-iOS and mobile gaming post-iOS are utterly different ballgames.PS: mobile phone gaming has been popular in Japan since early 2000; it's not a new thing. Square Enix developed a brand-new Kingdom Hearts and some brand-new Final Fantasy for mobile phone between 2004 and 2007.
I don't expect anything until I see it.
My point is that it's not realistic that they won't release anything in 2013, so I think every statement about the lineup for the next year is useless until we know more. (though, we know the games for the first quarter)
That said: We get information at Nintendo Directs (which get announced a few days or hours before they stream) or at the E3, or Nintendo Fall Conference.
Does anyone else just think Nintendo is poorly managed or just too small a company for its own good? Things like the initial 3ds software line up and the lack of 3ds features like an eshop, internet browser, etc for over 3 months. The pretty poor Wii U software line up for 2013, the huge software slump the wii saw well before the Wii U release, the delay of stuff like Nintendo Tvii, or features being released half baked, make me think that Nintendo has some serious internal issues in the management and workflow departments.
I would guess that how easy it is to develope would play an important role here. Having more hardware power to work with is an advantage in this case i guess.I agree.
But, if you think that they could sell more or equal, why bother developing for the "smaller" handheld in any case?
I'm not saying that this will not happen, but I'm just curious.
I think it has more to do with that those games doesnt have much more of a sales potential.That's because Vita is not getting significant support, market-wise.
Didn't know that about Scribblenauts.Scribblenauts isn't even on the market outside US...Plus, the lineup was good for consumers (three exclusives titles and various multiplatforms games), but market-wise it's obvious that...what, CoD?...can't chart high on such a small userbase when competing againts titles selling on almost all the active userbase of the competitors (during holidyas there are not just the new buyers looking for games for their consoles)
I mean, look at Japan charts SW-wise and try saying that the Wii U was the best selling console or the second best selling console in the past three weeks...
Let's wait ans see HW numbers that will be released soon for PAL territories and it will be easier to judge![]()
I agree.
But, if you think that they could sell more or equal, why bother developing for the "smaller" handheld in any case?
I'm not saying that this will not happen, but I'm just curious.
Why is this return much higher? Any figures for the companies you mentioned in your post above? Or are you just suspectingAgain, why develop for the 3DS if the return on investment for iOS devices is much higher? Yet, people do.