Eddie-Griffin
Banned
https://www.techgoing.com/meta-quest-vr-headset-now-supports-unreal-engine-5/
Quest 2 will now shift support over to Unreal Engine 5 going forward, making the last Unreal Engine 4 update the final one the company will give.
Quest 1 will be left behind and discontinued, although they promise an upgrade path.
The fact they are making the full shift to Unreal Engine 5 most be to get a head start on the Quest 3, which is probably going to be the real beneficiary of Unreal Engine 5. While Quest 2 and Quest Pro (I assume) will support it, I expect it to be limited with much of the support for it being for Quest 3. It seems that they are aware they need to catch up for better quality and produced game titles if they want to still have a competitive product, along with keeping up with the industry and making it easier for devs who are also transitioning.
I expect that the Ventura headset (which will be cheaper than Quest 3) will replace the Quest 2 with more modern tech and features to be the real low-end headset supporting Unreal Engine 5 with Quest 3 at the top.
One thing you can say is that they want to address the output quality and retention issues by near-mandating the new standard instead of what people expected, which was for them to add (if at all) limited support and drag older tools. By doing this they will raise the minimum bar for game output ambition and quality.
Meta Quest announced that Meta engineers have recently completed the necessary work to transition to Unreal Engine 5, providing official support for Unreal Engine 5.1.
Meta Quest says that v49 will be the last update to include new features for Unreal Engine 4, and v55 will contain the last patch for Unreal Engine 4 (currently scheduled for release in June 2023).
After the release of the final Unreal Engine 4 patch for v55, VR Support will no longer provide work orders related to Unreal Engine 4. There will also be no new features or routine bug fixes released for Unreal Engine 4 after v55.
Meta Quest recommends that developers do not upgrade their Unreal Engine version for now and can still use Unreal Engine 4 to distribute their apps to the Meta Quest Store or App Lab. If app development upgrades to Unreal Engine 5, architectural changes may result in minor app performance issues. Critical bug fixes will be available for Meta Quest until the end of 2023.
The announcement that Meta Quest 1 will no longer be supported, however, Meta plans to provide an upgrade path for developers.
Quest 2 will now shift support over to Unreal Engine 5 going forward, making the last Unreal Engine 4 update the final one the company will give.
Quest 1 will be left behind and discontinued, although they promise an upgrade path.
The fact they are making the full shift to Unreal Engine 5 most be to get a head start on the Quest 3, which is probably going to be the real beneficiary of Unreal Engine 5. While Quest 2 and Quest Pro (I assume) will support it, I expect it to be limited with much of the support for it being for Quest 3. It seems that they are aware they need to catch up for better quality and produced game titles if they want to still have a competitive product, along with keeping up with the industry and making it easier for devs who are also transitioning.
I expect that the Ventura headset (which will be cheaper than Quest 3) will replace the Quest 2 with more modern tech and features to be the real low-end headset supporting Unreal Engine 5 with Quest 3 at the top.
One thing you can say is that they want to address the output quality and retention issues by near-mandating the new standard instead of what people expected, which was for them to add (if at all) limited support and drag older tools. By doing this they will raise the minimum bar for game output ambition and quality.
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