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Metro Awakening - Gameplay Video | PSVR 2

XXL

Member

Watch the PS VR2 gameplay video for Metro Awakening, coming on November 7.


Immerse yourself into the haunting world of Metro with PS VR2 features such as 4K HDR, adaptive triggers and headset feedback.


Developed by Vertigo Games in collaboration with Deep Silver and Dmitry Glukhovsky, Metro Awakening allows you to immerse yourself in the world of Metro in an entirely new dimension.
Become what you fear…
 

DeepEnigma

Gold Member
Im Ready Lets Go GIF by Leroy Patterson
 

Crayon

Member
It doesn't say it on the store listing right now.

I've heard that games launching after a certain date (probably Nov 7th) require Pro support.

Not sure if that's confirmed or not.

I think Cerny snuck in that pssr comes to vr later. Don't know about pro patches just using the extra raw power, though.
 

GudOlRub

Member
Some friends gifted me this, so far it seems like it's going to be a great fucking gift.
I just hope there's an option for more in-depth weapon handling, that AK reload didn't really do it for me tbh. But everything else is looking good.
 

Romulus

Member
Looks like a proper Metro game. Ideally, I'd like to play it on PSVR2 or PCVR first and then mobile, but not sure how the cross buy works if it does at all.
 
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FoxMcChief

Gold Member
My backlog on Quest 3 is getting bigger each week! I don’t know if I’ll be able to convince the wife to get this game day 1, after recently getting Batman, Triangle Strategy and Silent Hill 2.
 

Romulus

Member
There are lots of frame rate drops on the quest version which is the last thing you want in vr.

You would need a frame counter to know if its the recording or not. It's known that recording Quest videos can cause drops, especially on Quest 2. And VR youtube videos aren't what's being shown or felt in the headset.

The GRIDVR mention the PSVR2 with its reprojection are the most noticeable issues with smoothness.

PC with a Quest 3 or PSVR 2 is the way to go imo. But Quest 3 is likely smoother than PSVR2 in terms of the way it feels not considering PCVR. ASW is a better method over PSVR2's reprojection. You feel and see the jutters more with VR2's reprojection. Neither are unplayable from what I've read, but it's noticeable.
 
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You would need a frame counter to know if its the recording or not. It's known that recording Quest videos can cause drops, especially on Quest 2. And VR youtube videos aren't what's being shown or felt in the headset.

The GRIDVR mention the PSVR2 with its reprojection are the most noticeable issues with smoothness.

PC with a Quest 3 or PSVR 2 is the way to go imo. But Quest 3 is likely smoother than PSVR2 in terms of the way it feels not considering PCVR. ASW is a better method over PSVR2's reprojection. You feel and see the jutters more with VR2's reprojection. Neither are unplayable from what I've read, but it's noticeable.

The tracking probably feels more responsive on quest 3 from my experience native quest games feel tighter and more responsive than psvr2 or even pc vr but it's definitely not smoother on quest than psvr2
 

Romulus

Member
The tracking probably feels more responsive on quest 3 from my experience native quest games feel tighter and more responsive than psvr2 or even pc vr but it's definitely not smoother on quest than psvr2

I was just basing it on what VR Grid said and my experience. I like ASW better than psvr2 reprojection. Native games are a different story.

I haven't experienced controller differences much.
 
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