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Monster Hunter Wilds' popularity due to emphasis on story, says series producer

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Draugoth

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Speaking to The Nikkei (via Automaton), Tsujimoto discussed the launch of Capcom's latest in the hit series and what elements have contributed to its success.
"The main story campaign is essentially a 20-hour tutorial designed to gently walk players through the fundamentals, but it's so tortuously belaboured, and covers so little meaningful ground... it feels approximately 20 times longer than it needs to be," wrote Matt Wales in Eurogamer's Monster Hunter Wilds review. "It's also essentially mandatory given so many of Wilds' features - from side quests to Palico support skills, and even the game's flagship seasonal dynamism - don't unlock till the credits roll and High Rank begins.​

"To be clear, the story campaign isn't an entirely terrible way to spend 20 hours, thanks to sky-high production values, infectiously silly detours, and a genuinely endearing cast. But it takes the series' relatively recent infatuation with cinematic storytelling to fairly exhausting extremes - suffocating its handsomely staged fights between so much endless cutscene jib-jabber and on-rails traversal that even the most receptive of newcomers (let alone old-hands who've done this dance countless times before) will likely be screaming for Capcom to shut up and get on with it."

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