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My Manhunt review.

Sysgen

Member
I wanted to play Manhunt more as someone who would want to watch a car accident than anything else. I had heard about the depravity of the title and wanted to see for myself why some reviewers had such moral problems with the game.

What I found was a stealth game and from my perspective, a very good stealth game. The controls were easy to get used to and they performed without a hitch. As a stealth title, Manhunt is very good. The AI ranges from good to dumb. This combination actually works for the game. Good in the sense that the AI will track and react to you when they are supposed to. In fact, the AI will team up to track you. The AI talks to each other during the game. This banter is exceptional. The AI has its dumb moments though, like when you snipe one out of a pack of four. At first, when the kill is made, they go on alert, but after a while, they act as if nothing happened, with their dead comrade bleeding from the head at their feet :). Gunplay is introduced later in the game, however, auto targeting is exclusively used. The game remains very challenging and is by no means a walk in the park. The game also maintains a good level of tension throughout even though at times the somewhat repetitive gameplay might make you question as to whether or not you should continue. You should as the game eventually winds up satisfying as the game reveals itself to you in both gameplay and story. As guns are introduced, the gameplay meter rises. The best part of the game for me was walking up to an AI and blowing his head off :). Manhunt is not a short game. It is 20 levels of pure stealth and it takes a while to complete, except for the last which went by pretty quick. As for controversial, the game is sick and the people that designed it are sick. The AI that you mutilate range from gang members to gays to law enforcement. The latter I had a serious problem with as killing police officers in this fashion bothered me at first. Yes, you do get used to it but I found it disturbing. The game hook in mutilating people is to sneak up behind them and hold the attack button. The longer you hold it the worse the mutilation. This gameplay element does add a level of tension and excitement, as most times you want to hold out for the most gruesome kill. There are different mutilations for each weapon and each weapon has three levels of mutilation so there is no shortage of kill scenes. At various points during gameplay you have a choice of weapons, so choose wisely. Weapons are classified as three types and you can hold one of each. Red (makes a sh*tload of noise), blue (less likely that you will be noticed), and green (which offers pure stealth kills). You also have one slot to hold an object that you can throw. Objects can vary from breakable bottles to a head that you are responsible for decapitating (my favorite).

There is a graininess filter as in Silent Hill 2, which can be turned off. I left it on as it adds to the immersion of the game. The graphics match the theme of the game and are decent but nothing special, but certainly set the mood, which is both violent (to an extreme) and dark.

The audio in Manhunt is excellent. 5.1 Dolby Digital sounds are put to excellent use. The AI banter as I discussed is excellent. The music fits the mood of the game and is situational or goverend by events in the game. Weapon sounds are awesome, both guns and other weapons like knives and cleavers, which when they hit the flesh of the victim, make you squirm.

The game makes excellent use of the Xbox communicator. Do not play Manhunt without one. Manhunt is all about your unwilling participation in a snuff film directed by a deranged director who is a very disturbed individual by anybody’s standards. He puts you in difficult situations and watches as you play the leading role. For a good portion of the game, he talks to you through the Xbox communicator. This aspect of the game is exceptional. As you play, this aspect of the game eventually disappears, but I wish it did not. It was great and more games should find a use for the communicator.

Two difficulties are available and you are rated on each level from between 1 to 5 stars. 5 stars can only be achieved by playing the game on its hardest level and meeting an established time limit, though the levels are not timed in the sense that you can take as long as you want. Something I like to do in stealth games since I enjoy studying the AI. Get at least three stars on a level and you unlock a graphic from the design of the game. The rating concept and the unlockables do add a bit of longevity if that's your thing.

I like the design of the game. I like the presentation of the kill scenes, played out as you are watching a film, which is actually the point of the game, in that you are an unwilling participant of a snuff film. It's a sick game and from my point of view, Manhunt gets next generation points for it's brutality and it's presentation, of which both are original.

Manhunt has garnered different reactions from the press. After playing the game, I have a hard time understanding why there has been no outcry from the gay or law enforcement community concerning the method of how members of these groups are systematically executed. Sneaking up behind a police officer with a knife, sticking the knife into his eyes as blood spurts out of the skull is not for the squeamish and serious demeans the heroism of these brave men and women. As for gays, the game explicity uses gay banter in some areas as the AI roams their scripted paths. It is clear that the designers intended for you the player to mutilate gays. Was this needed given the nature of how some young people that will play Manhunt view gay people? How you view the world will affect your view towards this game. Are you an angry person, explictly or implicit? Do you ever fantasize about murdering or mutilating? Do you enjoy acting out your aggressions through video games? Are your moral values such that you can have fun making people suffer, even if it’s only a video game? Manhunt has something for everyone who can answer yes to any of these questions.

My score:

Graphics: 6, Mediocre
Sound: 10, Excellent.
Longevity: 7, Average
Gameplay:8, Very good.
Tilt: 9 Many implications involved while playing this title.
Overall: 8.0. Can be enjoyable and believe it or not, a certain crowd can derive fun from this title.
 

calder

Member
I played it on PC a while back - as a stealth game I liked it a fair bit. Some good action, nice look to it. But the grimness was almost a bit too much for me and a few of the weaker levels were also the longest which got a bit annoying. The creepy effect of the audio and overall feel almost worked against it for me, becaue while I love books and movies about serial killers and shit to play a game for a dozen hours in that world gets sort of depressing. I'd play for a few hours and then quit, feeling a bit... disquieted and I didn't realize why at first. So then I'd play DOD or Simpsons Hit & Run and suddenly I wasn't on edge for no reason anymore. ;)

The best part of the game was doing lvl 3 kills while my wife was in the room, then pretending this was the game I bought her 12 year old brother for christmas.
 

Gattsu25

Banned
My problem with manhunt was that as a stealth game, it didn't break any new ground and as a gorefest, the same applied. The actual gameplay was okay but nothing special...the use of the headset to hear the director and to distract your foes was a pretty cool concept that ultimately didn't seperate this game from the 200 other stealth games.

The gore wasn't even all it was cracked up to be...by the end of the second night I was playing it I found myself cracking people's heads open with a bat out of boredom (trying to outdo my 'high score' of # of chunks stuck to a wall)

sadly, I lost interest in the game long before the gun missions, which I later heard were a nice change of pace :\
 

calder

Member
Yeah, they were too slow in giving new/better weapons. There's a few really fun straight-up gunfight levels which were a nice change from constant slinking in shadows.
 

Gattsu25

Banned
would like to comment on your last paragraph: for a game that supposedly reveals your inner character, you have almost no 'free will' to be a nice guy in this game...it's more of an public display of the creator's minds than yours since your choices are so limited to what they gave you
 

Sysgen

Member
Gattsu25 said:
My problem with manhunt was that as a stealth game, it didn't break any new ground and as a gorefest, the same applied. The actual gameplay was okay but nothing special...the use of the headset to hear the director and to distract your foes was a pretty cool concept that ultimately didn't seperate this game from the 200 other stealth games.

The gore wasn't even all it was cracked up to be...by the end of the second night I was playing it I found myself cracking people's heads open with a bat out of boredom (trying to outdo my 'high score' of # of chunks stuck to a wall)

sadly, I lost interest in the game long before the gun missions, which I later heard were a nice change of pace :\

I agree with your experience. After the shock of the title wore off I found myself saying that Manhunt is a rediculous game but I stuck with it becuase I wanted to see how the story played out. As the challenge increases gameplay became more satisfying, though there was always that moment where you said to yourself that the game was rediculous. Example: AI spots you, you run and hide in shadows. AI looks directly into shadow and says something to the effect that; guess I lost him. AI turns back, you sneak out of shadows hold the attack button until the mutilation cursor turns red and let go. This only works when there is more than one AI and you have a chnace at getting caught. Sure the AI unit may turn around and surprise you ruining your kill chance but this rarely happens. Then there were the times that Rockstar choose to lock the AI into an area. No matter how much noise you made or even if you sniped one of their comrades in the head and they lay bleeding at their feet, the AI would basically do nothing. Rediculous. In the end though, despite it's faults the game turned out better than some might have you believe.
 

Sysgen

Member
Gattsu25 said:
would like to comment on your last paragraph: for a game that supposedly reveals your inner character, you have almost no 'free will' to be a nice guy in this game...it's more of an public display of the creator's minds than yours since your choices are so limited to what they gave you

You do have free will. The free will not to continue playing. I was very bothered when law enforement was introduced into the game. Yet I continued to play. What does that say about me? Is there something wrong with me or am I just able to continue playing because it is just a video game? I would like to think the latter.
 
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