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Need for Speed: Underground 2: RTX Remix Remaster Gameplay (4K 60FPS) — IGN

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire

diffusionx

Gold Member
I feel like the mod loses a lot of the visual identity of the original. You want those persistently wet streets and tons of neon and bright city lights. The mod also makes the interior of the car look like it's filled with cum.
I also feel like nobody is mentioning the fact that it is reflecting the fucking guide arrow lmao

This shit sucks
 
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Big Baller

Al Pachinko, Konami President
Hip Hop Netflix GIF by rhythmandflow
 

Mownoc

Member
The remix looks great. Not sure why they chose to compare to crappy resolution old version though. Run them both at the same resolution so you can see what the RTX Remix is actually doing.
 

Hollowpoint5557

A Fucking Idiot
There is no sense of speed whatsoever.

Also this game has the #1 worst rubber band A.I. of any racer ever made. You can be leading for over 5 minutes and have a flawless race and then screw up slightly on the last corner of a race and be immediately passed. The only thing legendary about this game was the car customization for the time and the soundtrack.
 

Xcell Miguel

Gold Member
The paint is matte and there's some issues because it's still a mod in development. It's just like the GTA6 leak, people just don't understand it's not final and criticizes it...
Even in the video IGN said it's still in development.

Quote from the mod description :
Current limitations:
Player and opponent cars will have a matte material
Neons and other colored lights will appear white.
There can be some light pop-in. Fixes for these will be implemented in the next release.
 

Larxia

Member
I absolutely hate how these comparison are always done, with a low resolution for the older version, it's completely unfair. Put the original at a decent resolution and it looks way better than the mod.
It seems like a lot of people think rendering a game in HD is actually additional work or something.
 
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Dacvak

No one shall be brought before our LORD David Bowie without the true and secret knowledge of the Photoshop. For in that time, so shall He appear.
This is pretty solid evidence that artistic style is almost always more striking than photorealism. Now, obviously the models in the RTX version aren’t photorealistic, but the lighting attempts to be.

When you compare that to the stylized lighting of the original, it’s clear that the RTX version looks so much more watered down and homogenized. diffusionx diffusionx got it right, soul vs soulless.

This is one of the reasons why the constant pursuit of closing the gap on photorealism in games has never excited me (past the PS2 era). It turns out most of real life looks pretty tame and boring compared to what an artist can create.
 

Buggy Loop

Member
It’s nowhere near done, why bother comparing?

GTA San Andreas come to mind, huge progression from early attempts and now (still not done)
 

IbizaPocholo

NeoGAFs Kent Brockman


Check out this RTX Remix Need for Speed: Underground gameplay running at 4K 60FPS with ray tracing, Nvidia DLSS, and more. Ready to take on Olympic City with this fantastic RTX Remix mod? Here's a link!

RTX Remix is a new modding tool that supports RTX mods for classic games. NFS Underground was developed by EA Black Box and published by Electronic Arts in 2003, and was released on PC, Game Boy Advance, GameCube, PlayStation 2 (PS2), and Xbox.

This NFS: Underground mod was developed by alessandro893, and is available on ModDB.
 
Videos like these just remind me how little video games have advanced over the last 20 years.

I think slapping an RTX filter and 4K textures onto a game is cool, but isn’t anyone else disappointed when they realize that “it looks just like a modern game, now!”

Shouldn’t modern games be more than just RTX and 4K versions of 20 year old games?
 

Guilty_AI

Member
Videos like these just remind me how little video games have advanced over the last 20 years.

I think slapping an RTX filter and 4K textures onto a game is cool, but isn’t anyone else disappointed when they realize that “it looks just like a modern game, now!”

Shouldn’t modern games be more than just RTX and 4K versions of 20 year old games?
eh, many formulas are timeless, if anything i wish there were more modern titles that followed up on these games of the past.
 

Agent_4Seven

Tears of Nintendo
I mean, how hard it can possibly be to remake one of the best arcade racing series of games (U1 and U2) and one of the best NFS games in today's day and age with easy as fuck and 20 year old design? I just don't get it. I guess EA is just that stupid to ignore this gold mine for so long, refusing to see it and do something about it.

I would fuckin' pay goddamn $70 for each U remake, just for the love of god make it happen EA, JFC.
 
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Guilty_AI

Member
I mean, how hard it can possibly be to remake one of the best arcade racing series of games (U1 and U2) and one of the best NFS games in today's day and age with easy as fuck and 20 year old design? I just don't get it. I guess EA is just that stupid to ignore this gold mine for so long, refusing to see it and do something about it.

I would fuckin' pay goddamn $70 for each U remake, just for the love of god make it happen EA, JFC.
car and music licenses are the biggest issues
 

Laptop1991

Member
Looks good, i played a lot of the Need For Speeds up to Most Wanted in 2005, i use to really enjoy them, but after MW i went off them and haven't played any since, i played quite a bit of the Underground ones though.
 

Agent_4Seven

Tears of Nintendo
car and music licenses are the biggest issues
Yeah, but if MS can do it for 5 years, EA for sure can do it too. Or the can just change the music for example and save the money that way, it's not like we can't turn it off in the game and play original OTSs of U1-2 on the background.
 

Puscifer

Member
This game and midnight club 2 have some of the best electronic music selection. I blame my 15 year obsession with trance on Midnight Club 2

 

wvnative

Member
I mean, how hard it can possibly be to remake one of the best arcade racing series of games (U1 and U2) and one of the best NFS games in today's day and age with easy as fuck and 20 year old design? I just don't get it. I guess EA is just that stupid to ignore this gold mine for so long, refusing to see it and do something about it.

I would fuckin' pay goddamn $70 for each U remake, just for the love of god make it happen EA, JFC.
You don't want a remake. Nobody currently working on NFS is capable of making a game in that vain. They'd butcher it.
 
People need to realize that it's not as simple as toggling it on and calling it a day. It takes a lot of work to really take advantage of this technology. You need to overhaul every single asset with high resolution textures. You need to create normal maps, specular maps, etc to get it right. And that's assuming you only touch the textures and not the polygon models. Lastly you need to sit down and meticulously create believable but tasteful light setups around the map that look good and play good. It's a ton of work and I'm not convinced any small time modder or even team is capable of pulling it off in a meaningfully positive way. Look at HL2RTX. It's a community made mod but only seems to be doing so well because of help from Nvidia, and even then it's taking forever. It's not the tech that's bad, it's rapidly released fan mod kits with barely a fraction of the work needed to do it justice.
 
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