2. From Pineapple Pizza Mafia, raised by Retro and Sophia: Aggressive playstyle - How it affects the tone of gameplay of a given game and the community's player retention. Are there anything that can be done in this space?
In regards to what happened in Pineapple Mafia I think what needs to be established is the difference between an Aggressive Play style and 'Crossing the Line' because what happened in that game went way over just 'Aggressive Play'.
An aggressive play style is fine and arguably comes with the territory of a game about lying and deceiving others. Whether that means getting on someone's case about something they said earlier, hounding them for answers, or just nitpicking every single thing they said could just be a couple of examples. It could also be just being blunt to someone in the game, i.e. 'I'm voting for you. Can't change that. Tough shit.' It's something that is likely always going to be in the game just because of how some people play or just how events unfold and how tense situations can get. These kinds of play styles are ones that are fine, they can get close to the line sometimes but generally things play out alright. If any Players find issue with a certain comment or tone of a fellow player it's always open for them to talk to a Mod and it can get handled from there accordingly.
What is
never okay is when the line between being aggressive and, for the lack of a better term, being a dick is crossed. Personal insults, name calling, or just deriding a fellow Player for no reason is something that should not be tolerated here for any reason. We're all here to have fun and play a game we are all interested in and I'm sure none of us want to come in here and find out someone else has thrown personal insults their way and attacked their character. It should be basic respect for your fellow human being but you never know what someone is going through or if they're having a great day or an absolutely shitty week and I don't want to see people dread coming into a game just because some individuals can not respect others. Maybe you just really want to win, fine, but that should not cost stepping over your fellow players in a game based around
playing as a team. Dozens of games have been won without people insulting one another so I don't see why that should ever be seen as a prerequisite for winning.
When it comes to how it affected the tone of the game those that played more in Pineapple Mafia can give a voice to how they felt but for me, personally, in the time I was in the game and despite never being a target of this behavior I found it frustrating and a deterrent to actually checking the thread a few times. To see people I would consider friends being attacked personally with insults on their character was frustrating and downright infuriating at times. I called it out in the thread but it is never,
ever okay to cross that line and go that far. There were a few times as I caught up and saw more of it happening that I simply stopped reading and went and did something else entirely as to not get more frustrated. It got to a point where I would not check the thread in my downtime at work because I was just not in the mood to see more of the same. This had nothing to do with me dropping out ( that was me not realizing I would be out-of-town for part of the game ) but I will say it significantly impacted how I viewed the game itself and if that had been my first game I likely would not have kept playing.
When it comes to dealing with it? I agree with Ouro; First time is a warning from the Mod, second time is a direct Mod Kill. If the first warning isn't enough of a deterrent then it's unlikely that a second, third, or fourth warning will change anything. Not only is it disrespectful to those you are playing with but, if you want a more 'practical' reason, it also breaks Neogaf's TOS and while we are on good terms with the GAF Mods I don't think they would find it okay to see a sub-community constantly breaking site rules. I'm of the mind that it needs to be a hard rule, one that isn't flexible. You break it twice and now get mod killed? Tough, you're out.
3. Post Count requirement, raised by last season's review thread and me: Season 8 implemented minimum post counts of 10. How did this work? Was this an improvement from the previous season?
I liked it. I kind of agree with Bowlie that this is more for the Mods than the players but I don't see any negative reasons towards keeping it implemented. 10 posts feels like a perfect fit moving forward.
On that note: Can we vote on day end/start or something? Sometimes they'll be at ungodly inconvenient hours which just fuel two crowds: 'X didn't show up at day end, SCUM SCUM SCUM' or 'Trusting, I'll just place a vote and hope there's no fuckery at day end when I already know there will be'.
When LP and I modded Zelda Mafia we decided on our Start/End date by figuring out what time would be best so that we could be around for our own game. It wasn't just 'be on around 3 PM PST for the End of Day flavor', it was usually 'be on around an hour BEFORE Day End' for Vote Counts, watching for Hammers, shenanigans, etc.
It's the same for all games since whoever is running the game is responsible for their own Start/End Flavor/Vote Count unless they can't be around, in which case another Mod from the Mod Squad takes over for that time. Add in Timezones to that mix and there really isn't a fix to this problem unfortunately, not unless GAF implements a Bot to handle Day Ends for us. :<