to the un-informed, FFXI and KOTOR play similar but at their hearts, they are completely different games from a gameplay point of view
KOTOR is, essentially, a severely dumbed down BG2. A turn based game with the illusion of being real-time because it doesn't automatically pause at the end of each combat round (though this can be enabled). Actions you perform are done at the start of the next combat round.
FFXI, on the other hand, is more of a pseudo-realtime based game with your actions are being determined by your weapon delay and not a universal amount of time. Actions you perform are either performed immediatedly or when their charge-up delay is done.
Both games let you initiate combat and then sit back and watch as your characters attack (wich will get *you* killed quickly in FFXI, slowly in KOTOR, and almost instantly in BG2), and both games opperate under very different rules. But i'm going to assume (there's that
assumption stuff again...as you where so keen to point out) that you never cared to even understand why they are different. Ignorant, if you will.
KOTOR and FFXI only play the same if you consider Everquest and Baldur's Gate 2 to play similar.
So yeah, to the average dumbass, KOTOR plays like FFXI. Those are also the people that can beat KOTOR but quit FFXI after getting to level 10 then bitch about FFXI here...but that's going off topic.
Now...how in the hell does the lines being optional make my post any less valid...THEY'RE THERE
And yes, I do know you can lock on in FFXII...but:
the characters run around like total fucking FFXI noobs
watch a newbie fight in FFXI to see what i'm talking about here
S.S.D.D.