.shuri said:This game will suck because it's Splinter Cell
it generally looks better in motion. at least, it does in riddick.MaddenNFL64 said:The only problem I have with normal mapping is the plastic look of the models. It's not bad, but I really could live without it.
shuri said:This game will suck because it's Splinter Cell
That has nothing to do with normal mapping. It's the implementation and textures that do.MaddenNFL64 said:The only problem I have with normal mapping is the plastic look of the models. It's not bad, but I really could live without it.
TekunoRobby said:That has nothing to do with normal mapping. It's the implementation and textures that do.
You haven't a clue how normal mapping works, do you?Gattsu25 said:Until I see otherwise...I'm inclined to blame the 'normal mapping' (fucking hate that term as much as I hated Fun Shading) for that, as well
TekunoRobby said:You haven't a clue how normal mapping works, do you?
robertsan21 said:Played the first SC for10 mins but i just could not handle that crappy controll they made for the guy,nor could i handle the shitty story, and it just pissed me off to see that they stole so much from MGS2!
why didnt they just steal the rain effects from MGS2 while they where at it!
First off, Splinter Cell didn't steal anything from Metal Gear Solid other than the "stealth gameplay style" of game. It's like saying Gran Turismo stole from Rad Racer. The stealth gameplay in Splinter Cell is much more refined than in Metal Gear Solid, the point of view is not the same, the story is NOT of the fantasy type, you got shadows to hide, etc...robertsan21 said:Played the first SC for10 mins but i just could not handle that crappy controll they made for the guy,nor could i handle the shitty story, and it just pissed me off to see that they stole so much from MGS2!
Shoryuken said:I've never gotten why people say the Splinter Cell series looks so great (at least on consoles). They really need to concentrate on fixing framerates before they start adding more details.
Hellraizah said:First off, Splinter Cell didn't steal anything from Metal Gear Solid other than the "stealth gameplay style" of game. It's like saying Gran Turismo stole from Rad Racer. The stealth gameplay in Splinter Cell is much more refined than in Metal Gear Solid, the point of view is not the same, the story is NOT of the fantasy type, you got shadows to hide, etc...
Secondly, please don't ever speak about how shitty the Splinter Cell story is, MGS2 is much MUCH worse.
EDIT : beaten to it by HalfPastNoon
robertsan21 said:well i loved the MGS 2 story!
i always get used to the controlls in a game but this game made me feel that it was not worth the effort to get used to the controlls.
i did not like it SC, is that to hard for you to accept?
oh and i am 24 years old.
i hope that SC 3 will be better in everyway so maybe just maybe there is a chance that i buy it.
well when i said stole from MGS i meant "stealth gameplay style". i hate it when a company just jumps on the bandwagon just so they can make a buck on it!
after MGS everyone wanted a stealth game so ofcourse Ubisoft wanted to make some money for once, so they said: hey boys its alot of money to be made in stealth games, so lets do like konami does and make one!
it was the same with mario 64, how many time hast that game been copied in other games
oh well i just want to tell you my opinion, and if you dont respect it then thats your problem dude![]()
HalfPastNoon said:OMG!! Are you a real person?? LOL!!! What aspects of the story were stolen from MGS2? What effects, too? Also, it's interesting to note that Kojima, you konw, the creater of the tired MGS series, has said many times that the SC series has given him new ideas. The camo dectecter? Guess where that came from?
I still can't believe that's a real post. How were the controls crappy? How old are you? It takes all of 3 minutes to become accustomed to the controls. And "shitty story" in comparision to what? MGS2????
ROFL!
Yeah, but you know, almost every game out there ressembles another game in any shape or form. But, it's not because a game ressembles another one that it's not a great game, take Ninja Gaiden, for example, there's a lot of elements from Devil May Cry/Onimusha, yet the game is incredible and stands on its own.robertsan21 said:well when i said stole from MGS i meant "stealth gameplay style". i hate it when a company just jumps on the bandwagon just so they can make a buck on it!
after MGS everyone wanted a stealth game so ofcourse Ubisoft wanted to make some money for once, so they said: hey boys its alot of money to be made in stealth games, so lets do like konami does and make one!)
Lakitu said:That post just SCREAMS Splinter Cell fanboy, not that there's anything wrong with that.
Now I love and respect both series, they're both doing something right. Just some of the things you say is a tad bit over the top.
"The creator of the tired MGS series"
When did the MGS series become tired? Of course all those spin off titles aren't really pivotal but they are for the dedicated MGS fans.
I guess MGS fans could say the same about Splinter Cell, but then I would have to disagree with that, neither franchises are tired. Each of the fully fledged sequels introduce new gameplay techniques, different styles to complete seperate it from one another.
So I think calling the MGS series tired, is wrong.
"And "shitty story" in comparision to what? MGS2????"
You're right about Splinter Cell not having a bad story, MGS 2 to you may have had somewhat of a bad plot, but that's your opinion. It's not like everyone tends to think the same as each other and once again, the stories shouldn't be compared, MGS creators prefer to use more of an unrealistic story while Splinter Cell is completely the opposite.
"The SC series has given him new ideas. The camo dectecter? Guess where that came from?"
While I'm not denying that Kojima didn't get inspiration from there, it's not like he totally ripped off the idea.
I'll be going now but if you wish to reply to this then you may, I'll probably get back to it another time.
Edit: Grrrr punctuation!
HalfPastNoon said:True, MGS isn't tired, it just is to me. Maybe MGS3 will change that, but the whole camo thing in the woods, especially the red brick wall deal didn't look too promising. I like staying in the shadows, not having to worry about changing gear every 5 minutes. I like being able to shoot out all the lights and turning on my nightvision to own unsuspecting fools, or being owned myself because the enemy has nightvision themselves.
HalfPastNoon said:Hahahahahha..... terrible.
HalfPastNoon said:So, I guess once a game is made in a certain genre, that's the only game that can be ever made? And Thief by far, is the stealthier game. That's not even worth debate.
Shoryuken said:What's so funny? Am I wrong about Splinter Cell's terrible framerates?
Gattsu25 said:where it rarely approaches a steady 30fps on the xbox?
granted, SC's framerate is good for what type of game it is so don't get me wrong, but it's far from perfect. It's good enough to not detract from gameplay in any specific way, IMO (for example: Framerate in this genre is FAAAR less important to me than a steady framerate in a racing game)
Hellraizah said:First off, Splinter Cell didn't steal anything from Metal Gear Solid other than the "stealth gameplay style" of game. It's like saying Gran Turismo stole from Rad Racer. The stealth gameplay in Splinter Cell is much more refined than in Metal Gear Solid,
HalfPastNoon said:MGS is nowhere near Thief, or for that matter, SC when it comes to stealth play.
SolidSnakex said:Considering how much SC still relies on trial and error stealth, i'd easily argue your 2nd point. Both Thief and MGS have more freedom based stealth gameplay.