Matlock said:...at 30 FPS.
Next-gen, psychiatric wards should concentrate mostly on locking up Matlock.
Matlock said:...at 30 FPS.
A-fucking-men to that.Tellaerin said:Next-gen, developers should concentrate mostly on improving AI, rather than dedicating all of a system's processing power to visuals. Gorgeous-looking racing games where the AI cars are barely intelligent enough to find the best line impresses me about as much as framerates locked at 30 FPS impress some of you. (And pushing online gameplay--'you can race against real opponents!'--as a substitute for decent CPU opponents is a cheap cop-out, especially in FPS and racing titles. *coughPGR2cough* When I buy a game like that, I expect decent bot AI out of the box. I'm paying $50 so I don't have to worry about dealing with idiots who want to race around the track backwards or screw up the other players for kicks when I feel like a good race.) Give me opponents that aren't braindead first, then start adding visual effects until you've got the game looking as good as you can without the framerate taking a hit.
framerate is probably the single most significant area in which the circa 1996 Model 3 dumps diarrhea all over Dreamcast, PS2, Gamecube, Xbox.
Actually, I thought it did have to do with the hardware partially... that Sega had display modes locked at 30fps or 60fps through the hardware itself (not just the programming, there was an actual hardware lock in the chipset)?dark10x said:It has nothing to do with the actual hardware (well, perhaps not in the case of Dreamcast) and everything to do with who is developing the games.
jarrod said:Actually, I thought it did have to do with the hardware partially... that Sega had display modes locked at 30fps or 60fps through the hardware itself (not just the programming, there was an actual hardware lock in the chipset)?
Gunsmoke said:Frame Rate is what killed mario sunshine for me.
How choppy was the frame rate of the 'amusement park' stage.
What about the ferris wheel, behind the wall with the water.
Absolutely discusting.
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You guys can all argue until you're blue about framerate and how 60 fps isn't technically necessary.
Well, I say it is necessary.
A lot of people will have high expectations for the next generation hardware and software
and if they fail to deliver it could mean the down fall of the video game industry.
There is such a lot at stake in the next round and mistakes truely cannot be afforded.
I expect 60 frames in all games. RPG's and even text adventures.
I don't care if that sounds rediculous or is a waste of resources.
I'm paying for next gen and I will expect no less and neither will anyone else.
Microsoft, Sony and Nintendo all know that next gen will really make or break them.
The company that goes all out this time, with the best hardware, best software, best marketing blitz, best games with extremely highly polished production values.
Best overall experience, best value, best deals for developers, easy developer environment and support, with best online value for consumers or equivilent 'revolution' palava is going to come out on top, or at least keep the industry flowing.
Lastly, with the power of next generation graphic processors it would be rediculous
to assume otherwise.
I can see it now :
Wow N.Revolution hooks straight up to my PC monitor, cool idea for lan parties.
onlookers . . . " oh, oh my . . . 30 frames. . . choppy "
It's totally inconcievable for it to be any less.
We are all expecting 60 frames, high definition resolutions, they need to match all the
new TV's and display types starting to hit the market.
In Japan most all TV's on sale are in wide screen format
There is competition, and it will happen.
Do or Die.
Korranator said:After PGR2, I'll never buy another 30fps racer. In the racing game genre > 60fps is unacceptable.
CrimsonSkies said:I don't notice a locked 30 game that much. It's when it jumps around a lot and moves from 25 to 60 that it looks weird to me.
I agree though that framerate on HDTV sets is going to need to be 60 locked.
Then you seriously need to play GT3, Then PGR2, then GT3
1) Better looking graphics (note: I didn't say visuals, I'm talking about how it looks when still).
Let's take a photo for a magazine shoot or advertisement. Can you see what frame rate the game runs at ?
How is it better if the game runs at 1 fps or 120 fps when the game is 'still' ?
2) More Cinematic look.
Sure, do it for a specialized purpose, but don't make the whole game run that way.
3) More resources for AI/physics.
Same tired and old argument.
I want my next gen console to run in a blisteringly butter silky smooth 60fps,
without hogging up resources. It's supposed to be next gen for crying out loud.
Gunsmoke said:I never said anything about boycotting games, that's your own deluded judgement.
Gunsmoke said:I said I expect games to be locked at 60 frames and not less.
It is to their utmost advantage to do so.
Gunsmoke said:And some people won't know their games can play online, and others won't read an instruction manual, what's your point ?
Don't give me tired and old arguments from 100 year old threads.
I'm making the reason for 60 frames a marketing advantage.
Gunsmoke said:Everyone will notice next gen. And nobody will be forgiving of choppyness in games.
Gunsmoke said:They might not understand what 60 frames or 60 fields means, but it will not matter.
They will know that Xbox2's version of [multiplatform game] runs smoother than N.Revs version, and they will read it in magazines and buy accordingly.
Gunsmoke said:And with the specs of nextgen consoles being so similar, you will need every discerning advantage you can muster.
Gunsmoke said:Don't know where the hell you came up with the "thumbing my nose in protest" bit,
sounds like you're very quick to judge.
Gunsmoke said:I expect 60 frames in all games. RPG's and even text adventures.
I don't care if that sounds rediculous or is a waste of resources.
I'm paying for next gen and I will expect no less and neither will anyone else.
Gunsmoke said:Mario sunshine was not locked at 30 frames and was very noticable on certain stages.
Gunsmoke said:I'm saying next generation the average consumer better feel a great urge to buy into next generation gaming, because right now there's so many games in the market that in the next round the consumer won't be as forgiving.
Consumers won't just buy any game anymore, those days are over.
Next generation the consumer will be very, very selective of their gaming purchases.
Gunsmoke said:I have no time in my life for crappy gaming. Every experience now needs to be quality or
why are we wasting our precious time ?
Seriously though, I agree, if you take a look at both (put them on a switcher) you'll see a difference though, GT3 will be milky smooth while PGR2 won't. On the other hand, PGR2 looks 10 times better than GT3, it makes GT3 look like a bleemcast game.
Insertia said:60fps should be standrad for all games next gen. When playing KOTOR and Halo for PC, I sacrifice a decent res, full AA, and Anisotropic filtering for 60fps. It's a difficult trade-off, but a smooth frame actually increases the enjoyability.
After playing KOTOR and Halo at 60fps it's hard on the eyes to go back to anything lower.
60fps should be standrad for all games next gen. When playing KOTOR and Halo for PC, I sacrifice a decent res, full AA, and Anisotropic filtering for 60fps. It's a difficult trade-off, but a smooth frame actually increases the enjoyability.
Now THAT'S bullshit right there. PGR2 is technically superior, but it really just doesn't look nearly as good in motion. PGR2 looks a LOT worse than I had anticipated and was quite disappointed when I played it. GT3 still looks better IMO...
Fight for Freeform said:Those are strong words. How often do you play PGR2? How often do you play GT3? I play both regularily, on different TV setups (I play GT3 on 19" monitors when I play 6 players with friends). I can say, after playing both games (quite regularily) on different setups that PGR2 is far better looking than GT3. There's no comparison. It's much like comparing Super Runabout on the DC to the 60 fps Ridge Racer on PSOne. Sure, the 60fps looks smoother, but the graphical enhancements far outwiegh the graphical benefits recieved from having 60 fps.
I only replied because you called that assertion "bullshit". You're telling this to a guy who plays both games regularily on many setups...
High resolution is more longitudinal than a ham sandwich.RiZ III said:Yes, getting 60fps is so much more important than good gameplay and design.
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Yes, getting 60fps is so much more important than good gameplay and design.
Gregory said:BUSTED!
heh, now you`ve told everybody that you`re playing the pirated version pf RSC2 since the replays are always 30fps in the finished game, saved to the harddrive or not...
bob_arctor said:Um, no. I paid full price for a legit copy. And if all replays are always 30fps, even when saved to the hard drive or not, I'd like someone to explain the disparity in IQ and outright speed between the two.
I've actually just sat there and played the same replay back to back--once not saved, then saved, and there's just a tremendous difference.
Gregory said:I have the retail version, it`s 30fps replays both after he race or saved and loaded from the harddrive in the replay theater.
I heard people that had played the early pirated version say the replays were 60fps when read from the harddrive.
However, in the final game, it`s 30 no matter what. Lots of people have made comments about this.
So either you`re not entirely frank, or you`ve been very lucky and gotten a different version than the rest of the world.