Mibu no ookami
Demoted Member® Pro™
I remember as a kid playing games like Madden 96 and pouring tons of time into a created character, doing the training camp mini-games to try to get better stats for the character to really feel like you're in the game.
The idea of this hit a new level when franchise mode was created, but I felt like they lost a lot of the fun mini-camp stuff.
One thing I hated was that the character despite your efforts never really looked like you. The announcers couldn't really call your name. There was always something missing. I thought don't we have the technology to get this right, we had cameras, we had microphones. You should be able to take a picture of yourself, have it grafted onto the character. You should be able to say your name, and have it repeated by the announcer.
As I lost interest in sports games, I still wondered when we'd get to these levels, but I think with next gen we might leapfrog a lot of that.
The ability to walk into a village and have a whole conversation with an NPC character who will be able to actually pronounce your customized name. AI-generated conversation and AI Voice will take immersion to a whole new level. The actions that you take with random NPC characters can actually have long term and significant consequences ranging from burning their house down to you stealing something out of their shop.
I remember in Zelda the shopkeeper would remember you stole something and zap you with lightning and games like Fable, Mass Effect, and Infamous would try to create paths where your choices mattered, but I think we still had to fill in the gaps in our heads, kind of like how we had to with the jump from 2d to 3d.
I feel like AI in gaming could be as big as the jump from 2D to 3D and the jump from 3D to Open World 3D.
Decisions X Actions X Consequences
The idea of this hit a new level when franchise mode was created, but I felt like they lost a lot of the fun mini-camp stuff.
One thing I hated was that the character despite your efforts never really looked like you. The announcers couldn't really call your name. There was always something missing. I thought don't we have the technology to get this right, we had cameras, we had microphones. You should be able to take a picture of yourself, have it grafted onto the character. You should be able to say your name, and have it repeated by the announcer.
As I lost interest in sports games, I still wondered when we'd get to these levels, but I think with next gen we might leapfrog a lot of that.
The ability to walk into a village and have a whole conversation with an NPC character who will be able to actually pronounce your customized name. AI-generated conversation and AI Voice will take immersion to a whole new level. The actions that you take with random NPC characters can actually have long term and significant consequences ranging from burning their house down to you stealing something out of their shop.
I remember in Zelda the shopkeeper would remember you stole something and zap you with lightning and games like Fable, Mass Effect, and Infamous would try to create paths where your choices mattered, but I think we still had to fill in the gaps in our heads, kind of like how we had to with the jump from 2d to 3d.
I feel like AI in gaming could be as big as the jump from 2D to 3D and the jump from 3D to Open World 3D.
Decisions X Actions X Consequences