Jared Newman wrote an insightful article on their work For those who don't know, Night Dive Studios was founded in 2013 and is responsible for retrieving and excavating old forgotten games (see a full list here). Their most famous work is probably the re-release of System Shock 2 by getting it out of its IP hell. They also tried to do No One Lives Forever 1 and 2, but Warner Bros sued and shut it down because of legal fears.
On acquiring System Shock 2:
On finances
on NOLF
On Dark Seed
http://www.fastcompany.com/3053050/...s-bringing-old-video-games-back-from-the-dead
Also, there's these recent news that might interest people as well: The podcast Fragments of Silicon did a couple of episodes with Night Dive Studios on their work on resurrecting old games.
Here are some of the notes from the interview they did:
http://shaneplays.com/fragments-of-silicon-night-dive-studios-classic-games/
These sorts of calls are part of what Kick and his colleagues at Night Dive Studios do for a living. Night Dive, based in Vancouver, Washington, is in the business of reviving long-lost video games, a process that’s rarely as simple as making old code work on new computers. Figuring out who owns the rights to these games can take detective work, and the negotiations don’t always pan out. So far, Night Dive has only published about 60% of the games it has pursued.
Still, when the company succeeds, the payoff can be significant. Nostalgia sells, especially in gaming, where old favorites are constantly rendered unplayable by new hardware. While it’s not unusual for major publishers to revisit their past—Nintendo, for instance, dedicates a section of its downloadable game shop to the classics—Night Dive is unique in that much of its catalog doesn’t consist of obvious slam dunks. Even its highest-profile releases, such as System Shock 2 and The 7th Guest, are cult classics at best.
While Night Dive won’t talk about how much money it makes, in a few years the company has grown from two people—Kick as CEO, and his wife Alix Banegas as CFO—to a staff of 10 full-time employees, supplemented by contractors. The studio has published more than 80 games to date, and is now looking at even more ambitious ways to glorify gaming’s lost treasures.
On acquiring System Shock 2:
Kick now tells me that this story was the catalyst for his first business deal. He and Banegas had been road tripping through Central America from San Diego, where Kick had just left a job as a character artist for Sony Online Entertainment. To fill spare time, he’d loaded a netbook with classic PC games.
"By the time we reached Guatemala, we were staying in this jungle hostel, like down in the deepest parts of the jungle," Kick says. "And one night there was this power outage, this amazing storm. These lightning bolts were hitting the village nearby. It was really terrifying. So of course the first thing I did was I booted up the little laptop and attempted to play System Shock 2."
The atmosphere—all gloomy corridors and groaning monsters—would have been perfect, but Kick couldn’t get the game to work. He looked to GOG.com, a site that specializes in selling older games for today’s PCs, but found that System Shock 2 wasn’t for sale. After more searching, he found my story, and the lead for Michigan-based Meadowbrook Insurance, which acquired the rights to System Shock when the original developers, Looking Glass Studios, shut down.
"From there, I just started sending out emails, without any kind of clear plan or path on what it was I was looking for, or what I was going to do," Kick says.
The rest of the story came down to fortunate timing. Meadowbrook’s lawyer wrote back a couple days later, saying the company had just secured the System Shock trademarks from original publisher Electronic Arts. Instead of pitching an entirely new game, Kick proposed rereleasing the originals. Meadowbrook loved the idea, and Kick and Banegas decided to turn around at the Panama Canal.
Back in the States, Kick had just wrapped up a phone call with Meadowbrook that essentially finalized the deal, when luck struck again. A developer with the handle "Le Corbeau" had patched System Shock 2 to make it work on modern computers, somehow accessing source code that Kick assumed was lost. He ran the patch on his netbook, and the game worked flawlessly.
"I’m sitting there, kind of starry-eyed. I just couldn’t even put it into words how lucky I felt," Kick says. "This was the real hurdle that I was anticipating, was actually getting the game to work and utilizing my network of friends and contacts to do it. And here was this anonymous developer in France who had posted it online for free," Kick says. (He tried, unsuccessfully, to contact Le Corbeau, but maintains that the patch was technically legal for Night Dive to use.)
Kick didn’t have money on hand to buy the rights, so he scraped together contract work with independent developers and funneled the proceeds into the project. "Looking back on it now, there shouldn’t have been any doubt in my head that this would have been successful, but I literally put everything that I had left into it, and it was a little scary at first," Kick says.
On finances
For this kind of business, volume is key. Unlike a traditional big-budget game, which arrives with a marketing push and makes nearly all its money at launch, Night Dive’s rereleases are a slow burn. "Our games tend to have very long tails," says Larry Kuperman, Night Dive’s head of business development.
on NOLF
Things don’t always work out that way. Last year, Night Dive was looking to bring back The Operative: No One Lives Forever, a 1960s-themed spy shooter that earned a devoted fan base in the early 2000s. As documented by Kotaku, the game’s original development studio is now owned by Warner Bros., but the original publisher was Fox Interactive. In 2003, Fox Interactive was acquired by Vivendi, which merged with Activision five years later, creating a three-headed beast of copyright and trademark issues. Night Dive was never able to work out a deal with every party, and abandoned the effort in late 2014 after Warner Bros. sent a threatening letter about the use of its trademark. (For unclear reasons, Kuperman and Kick will only allude to the situation now, without naming the game or any parties involved.)
On Dark Seed
Some efforts fall apart even without the involvement of media conglomerates. In early 2014, Kick tried to revive Dark Seed, a point-and-click adventure game that featured artwork by H.R. Giger. But after Giger’s sudden death, demands from the artist’s estate escalated, and the negotiations derailed. Kick, with his background as a video game character artist, still sounds shaken up when talking about it.
http://www.fastcompany.com/3053050/...s-bringing-old-video-games-back-from-the-dead
Also, there's these recent news that might interest people as well: The podcast Fragments of Silicon did a couple of episodes with Night Dive Studios on their work on resurrecting old games.
Here are some of the notes from the interview they did:
Night Dive recently released Noctropolis (originally from 1994). Doing ok, about as good as expected. Not a well known adventure game but has dedicated following.
Night Dive is about to release an adventure game called Timelapse (1996), an older point and click adventure from when a lot of adventure games were called “Myst clones.” Timelapse has an archaeologist arriving on Easter Island and discovering why ancient civilizations disappeared.
Azrael’s Tear looked into briefly by Night Dive Studios but no progress made.
Mechwarrior 2? Night Dive has looked into them but the rights are spread across several entities. [Activision, Microsoft, and some 3rd party]
Night Dive is currently in “development mode”, which means they are working through and reviewing licenses they have already acquired rather than pursuing a lot of new stuff
They did manage to track down owner of Capcom catalog. Some rare games a lot of people aren’t aware of.
Retroism partnership is releasing a couple of games: M1A1 Abrams Tank Simulator (1989) and World War II GI (1998), which is the sequel to NAM (1998).
Starlord (1993) strategy game also coming soon.
System Shock Enhanced Edition now on both GOG and Steam. Rights transferred when they bought System Shock 2. They spoke with people in modding community and found a modder who had solved how to run game natively in Windows and support for mouse look, bug fixes, higher resolutions, etc. They signed modder on and put him in charge of development for Enhanced Edition. Doing really well.
Turok: Dinosaur Hunter (1997, first game in series) coming out. Night Dive took elements from PC and N64 versions to create “definitive” version. For example, they used the better soundtrack. Turok was one of the first 3D accelerated games Stephen played. The fog remains. You can’t have Turok without the fog! Turok 1 out around holiday, Turok 2 soon after that. Different engines plus Turok 2 has multiplayer. Night Dive has been working on Turok about 4-5 months (in addition to a dev working on it before that as a personal project). Not ready to announce price yet.
They did look at M.U.L.E. (1983) but felt it would almost be a disservice to release it in its original state given how much of a classic it is. Maybe revisit thinking about a remake
Given Turok and Shadowman, any other Acclaim games? Yes, Good change of updated version of Forsaken (1998). Acclaim’s version of Descent but “way prettier”.
http://shaneplays.com/fragments-of-silicon-night-dive-studios-classic-games/