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Nightreign Network Test |OT| Impressions (14th-17th February)

skneogaf

Member
Jeez it's difficult! I've yet to get past day 2 boss, it's been margit the fell omen and he's destroyed everyone!
 

AJUMP23

Parody of actual AJUMP23
I played for a few last night. And having randoms to rely on doesn’t work. So that is discouraging.
 

skneogaf

Member
I played for a few last night. And having randoms to rely on doesn’t work. So that is discouraging.

Once more people play it, they will all at least understand what to do.

Its not rocket science so I found most people went to whichever location I set on the map or I did if someone else led the play.
 

Northeastmonk

Gold Member
I’m optimistic because I haven’t played it yet. ER was a financial success. Whenever I see a BR style game from a developer that isn’t Epic Games, I think “oh they need something to print money”. FromSoftware never came off that way. So the idea of ER with BR mechanics must have come from somewhere.
 
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AJUMP23

Parody of actual AJUMP23
Once more people play it, they will all at least understand what to do.

Its not rocket science so I found most people went to whichever location I set on the map or I did if someone else led the play.
I went in and they went and attacked the giant tree knight and got wrecked.
 

skneogaf

Member
I went in and they went and attacked the giant tree knight and got wrecked.

Yeah it happened on one of my runs, someone wanted to fight Royal Carian knight as their first thing to do. It took us a while but we got him and we levelled up 6 points so it was actually fun to do.
 

NT80

Member
Does this play anything like Mass Effect 3 multiplayer? That's the only other online co-op game I've played that seems anything like this.
 

R6Rider

Gold Member
Here I go!

Literally just started in the Roundtable hold and already have this weird stuttering.
 
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R6Rider

Gold Member
Got to end of Day 2 and nearly beat Fell Omen, but I think the game bugged and downed players couldn't be picked up...

Overall thoughts so far: It feels like a mod for Elden Ring.

It blows my mind that there is no voice or text chat...
 
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cormack12

Gold Member
How do you do the skills that are on the weapons, or if your the magic user, how do you recover MP?
I think there's trees on the ground that refill fp.

I don't really know what to do. I end up running after people to fight. Got to Gladius before. Its kind of fun but all the shit about relics and permanent weapons etc.
 

Antwix

Member


I went from hyped to really doubting ever purchasing this. Really doesn't look like he's having fun.

doesnt help that he often times just does his own thing and the group is aimless and doesn't stick together.

How do you do the skills that are on the weapons, or if your the magic user, how do you recover MP?
like the ashes of war on the weapons? just L2. for the character specific spells, it's hold Y/triangle and press L2 for normal ability, R2 for ultimate. for the recluse, the mechanic is you do a Y/triangle+L2 to get affinity from any magic usage on enemies/allies to get back mp. if you see a big circle thing around where the lock-on dot is, you'll know that you can get affinity/mp back. relcuse is kinda complex to use. def something you gotta get used to.
 

bender

What time is it?
Made it to the second day boss. The speed of the game just isn't for me as a lot of what makes Souls games for me is the exploration. It also forces them to do some other things I'm not terribly fond of like auto stat distribution during level ups. I don't think this will be for me. I do think the some of the abilities are really neat like Restage and Soulblood Song.
 

Antwix

Member
was playing wylder pretty much most of the time but switched to duchess for the last game. wow such a fun character.

i dont even mind playing with randoms as long as someone takes the lead and we all stick together
 
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Bartski

Gold Member
5 more runs, with the final boss down twice. It's all about speed and entering day 3 no lower than lvl 13-14. There are so many ways to optimize this if you play with a good team that knows the map. I'm a bit lost about the meta progression. Definitely not for everyone but I'm enjoying myself tons
 

cormack12

Gold Member
Losing my mind at the amount of people who are saying this game sucks because the network test lacks features and it lacks map diversity and the bosses are the same each run and that the enemies aren't randomized.

Are they just straight up retarded or what?
theres something about mary GIF
 

skneogaf

Member
I've really enjoyed it so far, I obviously prefer single player souls but for something to play for an hour, it's absolutely perfect.

Great addition to my library as I've been wanting a replacement for destiny 2 for years.

Edit, I've just seen that the playstation version is having a few issues as the xbox series s version is beating it for textures loading in correctly.

I can't say I've noticed it on my ps5 pro but I'll have to check it out on the next play


sXMQlvB.jpeg
 
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Antwix

Member
Losing my mind at the amount of people who are saying this game sucks because the network test lacks features and it lacks map diversity and the bosses are the same each run and that the enemies aren't randomized.

Are they just straight up retarded or what?
I think it's just people who think it's a typical game "beta" and just haven't looked into the game articles/interviews/etc. It is really annoying though lol. I feel like fromsoft really should've put a popup dialogue box at the start of every bootup that says "This is a small sample of the game with limited encounters, bosses, and randomization." It should be obvious given the name "network test" but yeah that's what it is nowadays.
 
How do you regain FP apart from the trees and grace sites?

As a caster during the boss fights I spam some spells and then just run around with my dick in my hand basically.

Weird that the flasks not give FP.

Also still didn’t figure out how to use the abilities..
 
I understand that this is a network test so there will be repeat content on runs. However, this game will thrive or die based on variety. Due to that I am really, really hoping that they are using not only the environments from Elden Ring and it’s DLC, but also all of the environments from Sekiro, Dark Souls 3, and maybe even Armored Core 6 (as a special bonus).

Obviously Dark Souls 2 and 1 would clash graphically, so they would either need to recreate them in Elden Ring’s engine or simply not use them. I would definitely prefer the former but I understand if they didn’t based on the game’s budget.

(I didn’t mention Bloodborne and Demon’s Souls for obvious reasons of exclusion, though maybe Sony would salivate at the opportunity to include a gigantic amount of exclusive content for their console)

Regardless they need to look at how Resident Evil’s Raid Mode was done and do that, but better. For anyone who doesn’t know, Resident Evil Raid Mode used all of the different environments from RE 6, Revelations, and Revelations 2 to make each next run feel as different and unique as possible. It was great because it almost felt like a randomizer and the player didn’t know what to expect next, helping emphasize that ‘let’s go again!’ feeling with something fresh to look at and engage with.
 
I was going to suggest this game has the opportunity to do a sort of Dark Souls final boss boss rush, ala Ocelot in MGS4.

But Soul of Cinder kinda already was that.

They could still do something similar though. like some kind of dragon spirit boss that evolves from Kalameet to Midir to Bayle as the fight went on.

Oh, or the opposite! Have a new super boss that periodically splits into 3 classic bosses, with each player having to keep one busy until it reforms and you can concentrate attacks again.
 

cormack12

Gold Member
I've really enjoyed it so far, I obviously prefer single player souls but for something to play for an hour, it's absolutely perfect.

Great addition to my library as I've been wanting a replacement for destiny 2 for years.

Edit, I've just seen that the playstation version is having a few issues as the xbox series s version is beating it for textures loading in correctly.

I can't say I've noticed it on my ps5 pro but I'll have to check it out on the next play


sXMQlvB.jpeg
I'm on a Pro, and some of the asset loading has been abysmal. Moreso the rocks when you're trying to spam climb them. But it's a beta, stripped down etc. so I wouldn't worry about it.
 

skneogaf

Member
I'm on a Pro, and some of the asset loading has been abysmal. Moreso the rocks when you're trying to spam climb them. But it's a beta, stripped down etc. so I wouldn't worry about it.
1thF7Om.jpeg


Yeah I am seeing it quite a bit actually. I just thought it was console quality as I play elden ring on pc but this rock floor in front of me is ridiculous lol
 

Antwix

Member
How do you regain FP apart from the trees and grace sites?

As a caster during the boss fights I spam some spells and then just run around with my dick in my hand basically.

Weird that the flasks not give FP.

Also still didn’t figure out how to use the abilities..
For the recluse, the mechanic is you do a Y/triangle+L2 to get affinity from any magic usage on enemies/allies to get back fp. if you see a big circle thing around where the lock-on dot is, you'll know that you can get affinity/fp back.
You can go to sparring ground to practice. It gives you all the info you need along with the visual codex in the menu.

Also just to clarify a bit further, you'll be able to suck out fp from any elemental damage. If your allies get hit, you can target them for fp. If your allies hit the enemy, you'll be able to target the enemy for fp. And of course, you'll be able to suck out affinity/fp from your own attacks on enemies. Any elemental damage, circle pops up, hit triangle/Y+L2 = gain fp

The recluses ultimate ability (triangle/Y+R2) will mark a target so that any hit at all will generate hp and fp for you and allies. So use that on bosses and mini bosses.
 
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MagiusNecros

Gilgamesh Fan Annoyance
Based on the footage available mobility and traversal is significantly improved and faster...more Sekiro like with the double jumps or parkouring up on top of the environment compared to Elden Ring. Future Fromsoft games might be more enjoyable with this kind of speed. Might pick this up on the 30th if playing solo is doable.

Different Classes also have things that set them apart that can change the entire way you play and build your character. Seems very engaging.

They might have something here if they go the Deep Rock Galactic route when it comes to progression and adding new content down the line such as things to earn, new maps/biomes, slowly add new enemies and bosses and different mission objectives. Cautiously optimistic.
 
I just don't understand the point of the closing circle? Nothing more annoying than fighting a mini-boss or being stuck in a cave while the storm comes in. Wouldn't it be much better to have a fixed 15 or 20min timer for each round, with no storm? There is also way too much unnecessary loot
 

Bartski

Gold Member
I just don't understand the point of the closing circle? Nothing more annoying than fighting a mini-boss or being stuck in a cave while the storm comes in. Wouldn't it be much better to have a fixed 15 or 20min timer for each round, with no storm? There is also way too much unnecessary loot
Actually, the night tide is all bark no bite - the gradual health drop is so slow it often makes way more sense to finish what you're doing rather than abandoning a boss fight halfway, especially on day 2 when you're past level 10 and comfortably blasting through solo.

Different Classes also have things that set them apart that can change the entire way you play and build your character.
The weapon pool is the same for all classes due to no stat requirements which I found weird and disappointing, as I thought restricting classes to weapon specialties would set them apart more effectively
 
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MagiusNecros

Gilgamesh Fan Annoyance
The weapon pool is the same for all classes due to no stat requirements which I found weird and disappointing, as I thought restricting classes to weapon specialties would set them apart more effectively
I think it's just abilities, passives and Ultimate Skills. Kinda like Warframe. Of course maybe there is a progression system for permanent upgrades in the full game.
 

Bartski

Gold Member
I think it's just abilities, passives and Ultimate Skills. Kinda like Warframe. Of course maybe there is a progression system for permanent upgrades in the full game.
you get a set of rocks after the run that you can slot in and freely swap at your base, each with different passive buffs. Interestingly some of those give attributes to different classes than the one you can slot them for, again feels like made for playing with friends you can talk synergy with
 

MagiusNecros

Gilgamesh Fan Annoyance
you get a set of rocks after the run that you can slot in and freely swap at your base, each with different passive buffs. Interestingly some of those give attributes to different classes than the one you can slot them for, again feels like made for playing with friends you can talk synergy with
I assume you can just swap Classes in between runs so these rocks can just be swapped in or out with any Character/Class and either promotes multiplayer(game's core focus) or gives incentive to farm solo for better slottable gear. Probably a core gameplay loop.

Are these slottable rocks tradeable between players?
 
The weapon pool is the same for all classes due to no stat requirements which I found weird and disappointing, as I thought restricting classes to weapon specialties would set them apart more effectively
This would be an interesting limiter, but they would have to change how the loot works. Right now it is a shared loot system and on top of that, if you were locked down to only a set of weapons that matched a specific class, that would mean you're essentially picking up garbage until you finally find a weapon you could wield, thus having to rely on buying weapons moreso than usual. It could potentially discourage any small amount of exploration this game has left, and that's already a bit low due to the speed of each run.
 

Bartski

Gold Member
I assume you can just swap Classes in between runs so these rocks can just be swapped in or out with any Character/Class and either promotes multiplayer(game's core focus) or gives incentive to farm solo for better slottable gear. Probably a core gameplay loop.

Are these slottable rocks tradeable between players?
You can swap them freely and save presets. What I mean is, the way some of them work is character A is carrying a buff for character B, and you can't assign that buff to B because the rock is in a "color" which only A can carry.
This would be an interesting limiter, but they would have to change how the loot works. Right now it is a shared loot system and on top of that, if you were locked down to only a set of weapons that matched a specific class, that would mean you're essentially picking up garbage until you finally find a weapon you could wield, thus having to rely on buying weapons moreso than usual. It could potentially discourage any small amount of exploration this game has left, and that's already a bit low due to the speed of each run.
not really imo, loot comes from two places, either chests usually 2-3 bundled together with a variety of things inside that could be tailored for given 3 classes, or multiple choice pickups you get from bosses. The only advantage of the current system is players can "trade" weapons but I don't see that happen much
 
not really imo, loot comes from two places, either chests usually 2-3 bundled together with a variety of things inside that could be tailored for given 3 classes, or multiple choice pickups you get from bosses. The only advantage of the current system is players can "trade" weapons but I don't see that happen much
It doesn't happen much because of the game's pacing and open design of being able to use any weapon you want, which kind of goes against it.

Yes, the loot we get is a variety of items but I'm saying that they would have to change the RNG system of what loot is given to you if they were to go by your specific parameters, in order to make it fair over frustrating.
 

Bartski

Gold Member
they would have to change the RNG system of what loot is given to you if they were to go by your specific parameters, in order to make it fair over frustrating.
exactly, the parameter would be chests and bosses dropping loot only for your class. Limiting each character to a few weapon types could be more interesting imo, not like there aren't enough ash of war and affinity combinations.
 
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