RCU005
Member
PlayStation and Xbox are laser focused on finding their golden egg with live service games. They say that development costs are in an all-time high for AAA exclusives, but then, there's Nintendo.
Nintendo decided to stay back in the technology race since the Wii. I believe that was a decision they had to make since the Gamecube failed and they were probably going through financial issues, so they were forced to be creative, which ultimately paid off greatly. The Wii U failure was more about the abysmal marketing strategy, than the actual console performance.
Looking back, it was a great decision from Nintendo, but it highlights that gaming is in a weird place right now. It seems that neither publishers nor gamers know exactly what kind of games they want. The best selling game this generation had to be Mario Kart 8 Deluxe. It's a game that, while beautiful, it's not graphic intensive and it might now have been extremely costly to develop.
We expect games to be extremely realistic, have high performance, etc on PS5, Xbox and PC, but for Switch, we just want a game to run well enough to play it and have fun. However, many of Switch games are smaller in scope by design. This is something publishers/devolpers are afraid to make anymore: smaller games. They want to make the biggest games, with the biggest maps, etc. while Nintendo is making games that sell 5m to 50m that surely cost a fraction of those AAA games.
I'm currently playing Fire Emblem Three Houses, and it makes me wonder, how would that game look as a AAA game on PS5. With graphics like Guilty Gear Strive for the characters, highly detailed maps, high-res textures, etc? I think it wouldn't cost as much to develop as games like Spider-Man 2 or FF7 Rebirth.
If you look at the most popular and highest selling games from Nintendo, they are definitely not as costly, of course due to the console they're on, but I don't think they wouldn't be as expensive to make if they were made for PC/PS5. Nintendo has costly franchises like Zelda and Super Smash Bros. but they are selling at least 3x more than any game on other console.
The industry need more of these smaller-scope games, that go along with these huge AAA games. In fact, those AAA games should be like the "blockbuster movie" of the year, while the rest of the year is filled with great games, that are shorter, but still epic.
Would you believe Sony or MS would make a Fire Emblem, Donkey Kong Tropical Freeze, Mario Kart, Animal Crossing, Kirby. They need to start making these smaller games that sell considerably to extremely well, but are less expensive to make overall.
Nintendo is about to release the Switch 2. We all know a new 3D Mario, Mario Kart and Metroid are coming. They will sell million of copies, and all three were probably less expensive than one Spider-Man 2.
What do you think?
Nintendo decided to stay back in the technology race since the Wii. I believe that was a decision they had to make since the Gamecube failed and they were probably going through financial issues, so they were forced to be creative, which ultimately paid off greatly. The Wii U failure was more about the abysmal marketing strategy, than the actual console performance.
Looking back, it was a great decision from Nintendo, but it highlights that gaming is in a weird place right now. It seems that neither publishers nor gamers know exactly what kind of games they want. The best selling game this generation had to be Mario Kart 8 Deluxe. It's a game that, while beautiful, it's not graphic intensive and it might now have been extremely costly to develop.
We expect games to be extremely realistic, have high performance, etc on PS5, Xbox and PC, but for Switch, we just want a game to run well enough to play it and have fun. However, many of Switch games are smaller in scope by design. This is something publishers/devolpers are afraid to make anymore: smaller games. They want to make the biggest games, with the biggest maps, etc. while Nintendo is making games that sell 5m to 50m that surely cost a fraction of those AAA games.
I'm currently playing Fire Emblem Three Houses, and it makes me wonder, how would that game look as a AAA game on PS5. With graphics like Guilty Gear Strive for the characters, highly detailed maps, high-res textures, etc? I think it wouldn't cost as much to develop as games like Spider-Man 2 or FF7 Rebirth.
If you look at the most popular and highest selling games from Nintendo, they are definitely not as costly, of course due to the console they're on, but I don't think they wouldn't be as expensive to make if they were made for PC/PS5. Nintendo has costly franchises like Zelda and Super Smash Bros. but they are selling at least 3x more than any game on other console.
The industry need more of these smaller-scope games, that go along with these huge AAA games. In fact, those AAA games should be like the "blockbuster movie" of the year, while the rest of the year is filled with great games, that are shorter, but still epic.
Would you believe Sony or MS would make a Fire Emblem, Donkey Kong Tropical Freeze, Mario Kart, Animal Crossing, Kirby. They need to start making these smaller games that sell considerably to extremely well, but are less expensive to make overall.
Nintendo is about to release the Switch 2. We all know a new 3D Mario, Mario Kart and Metroid are coming. They will sell million of copies, and all three were probably less expensive than one Spider-Man 2.
What do you think?