I have already shared with you Nintendos position on this kind of activity. (During the Q&A session of the last Financial Briefing, I said, for one thing, that add-on stages and content, for which the developers have poured a significant amount of their creative resources into, should be offered for the consumers to purchase separately.) Nintendo will also offer something like this for the titles Nintendo publishes next year, in a way that should be appreciated by our consumers.
Monster Hunter 4 would be my guess.Erethian said:Didn't see this mentioned much, but it sounds like there is going to be a Nintendo 3DS game coming next year that will have paid DLC.
Any guesses on what it might be?
NateDrake said:Monster Hunter 4 would be my guess.
Yeah, if there's one thing I've learned following Nintendo in the past 6 or 7 years, it's that Iwata always gives the perfect answers during Q&A's. They hardly ever deliver on their promises, though.Freezie KO said:It sounds good and all, but they've been receiving criticism of droughts and horrible online implementation for the past ten years.
Their droughts, at least to this end consumer, appear just as bad as they always are. And they had plenty of time to just blatantly steal XBL and rebrand it. Ten years is a long time. I'll wait and see how these new "partnerships" actually change anything.
There will be multiple Nintendo published games with paid DLC next year according to the quote.Erethian said:Didn't see this mentioned much, but it sounds like there is going to be a Nintendo 3DS game coming next year that will have paid DLC.
Any guesses on what it might be?
Erethian said:I should be more clear, he's talking about first party titles there.
Maybe it'll be Animal Crossing.
Oh yeah, I forgot about the inevitable mainline pokemon 3ds game. That would definitely be a good place for Nintendo to make its move into paid DLC territory. I imagine pokemon fans would be willing to pay for the stuff you mention and more.fernoca said:Maybe it's the "elusive" Pokémon: Gray Version, and they'll charge for "Pokémon Packs" for those that don't have specific games to trade with; or just want to save time. Maybe include some new area wit ha few new challenges, a rare/hard to catch and a shiny to make the package more attractive to prospective buyers (and fans).
EatChildren said:Man, I'm totally with you on Geist and Battalion Wars. A better higher budget and polished Geist would be sublime, as would something like Battalion Wars, but yeah, I don't think either has the ability to cash in on that market. I do agree they had it with GoldenEye though, but that was a different era.
And as cool as Star Wars is, it's in their best interest to create something new. It would help them to have an exclusive, unique shooter franchise that is iconic to their hardware. Rare filled a lot of the gaps and gave them new IPs during the N64 era, but they're yet to get anyone to fill the gaps.
Make it so, Nintendo.
LOCK said:Iwata proves once again why he was made President of Nintendo.
Erethian said:Didn't see this mentioned much, but it sounds like there is going to be a Nintendo 3DS game coming next year that will have paid DLC.
Any guesses on what it might be?
That's actually not what he indicated at all, and not what he reiterated:bgassassin said:Iwata already indicated before that any DLC from Nintendo would not have costs. Sounds like he was reiterating that.
There will be Nintendo titles with paid DLC next year.add-on stages and content, for which the developers have poured a significant amount of their creative resources into, should be offered for the consumers to purchase separately
wsippel said:That's actually not what he indicated at all, and not what he reiterated:
There will be Nintendo titles with paid DLC next year.
Yeah, and plus this from the previous quarter earnings Q&A:wsippel said:That's actually not what he indicated at all, and not what he reiterated:
There will be Nintendo titles with paid DLC next year.
I hope they'll keep their word on bringing that type of DLC and not so much the worse ones.Generally, it may be thought that Nintendo is reluctant toward micro-transactions, meaning that Nintendo is not interested in gaining profit through add-on content or micro-transactions. I have been discussing this topic with Mr. Miyamoto for a fairly long time. For example, let's say there is an occasion where a user says, "I'm done playing this game but I would play it more if there were additional stages," and we were able to focus the right amount of energy to develop additional stages and that way, by distributing the additional stages, we were able to extend the life-span of the game or stimulate social topics, or increase sales. Then, we would discuss whether we could sell the add-on content at a price where both Nintendo and consumers would be satisfied. For example, in the future, I think it will be all right to have a situation where we prepare an additional stage and say to consumers, "Can you pay some more to play this?"
rpmurphy said:I hope they'll keep their word on bringing that type of DLC and not so much the worse ones.
???east of eastside said:So, what year is Nintendo catching up to now? 2006?
east of eastside said:So, what year is Nintendo catching up to now? 2006?
muu said:I still don't see it making any sense to sell Mario in a 99cent market when you can make $40 a copy for 20million copies. The #1 draw of nintendo consoles is that you can play nintendo games (bonus points if it becomes a console where you can play everyone else's games too!), and whatever short-term profit that the investors want to see from a multi-plat iOS/android Nintendo game will doom them in the long run. It's not like MS makes Halo for Windows Phone or Sony with God of War for PS Suite, right.
RedSwirl said:Think Nintendo needs to see about acquiring another western studio?
After reading the Iwata Asks on Xenoblade, their Japanese studios don't have much freedom, either. More than Retro in that they don't always have to work with established IPs, but that's pretty much it.EatChildren said:So yeah, they need the partnerships, but they also need to relax a little and let new studios spread their wings. They need to give Western parterships the same flexibility and scale of development that Monolith got with Xenoblade, and Mistwalker with The Last Story. Let them make new games.
EatChildren said:Maybe, but their rigid obsession with control and using their existing IPs would bite them in the arse. Retro could and should have been the studio to start really exploring new properties that will appeal to a Western market, but Nintendo seem content with drowning them in existing IPs. Retro's quality is sublime, but they're not doing Nintendo any favours in expanding their portfolio, because Nintendo wont let them.
@MUWANdo said:Retro was working on multiple original games before they were given Metroid, and they were all cancelled because they floundered. Retro was a basket case before Nintendo took over, and I'm sure the higher-ups haven't forgotten.
wsippel said:After reading the Iwata Asks on Xenoblade, their Japanese studios don't have much freedom, either. More than Retro in that they don't always have to work with established IPs, but that's pretty much it.
Nuclear Muffin said:(they were actually grateful for the feedback!)
Freezie KO said:I tell my bosses the same thing in public.![]()
@MUWANdo said:Retro was working on multiple original games before they were given Metroid, and they were all cancelled because they floundered. Retro was a basket case before Nintendo took over, and I'm sure the higher-ups haven't forgotten.
EatChildren said:I know, but Retro today =/= Retro of yesteryear. It's literally been over a decade since the company formed, and after four major, highly polished games I'm pretty comfortable assuming they're working on better ground than when they first started.
But if Nintendo won't let Retro give the goods, they need to find someone else who can. Nintendo needs to avoid falling in the ruck of relying off their established IPs to forever float the company. These IPs are excellent, and even this generation Nintendo has bought their A game and produced some of the best titles they ever have, but they need to open new doors to new audiences.
No matter what they do or change about Mario, Zelda, Metroid or anything else, they're never going to appeal to the markets they don't have. If they want that market, they need to give that market something new.
Nuclear Muffin said:Well, next year they are releasing a bunch of new ips in new genres for the 3DS. Let's hope that Retro is making one of them!
EatChildren said:Really? Source?
Aiming for the next fiscal year, we are also working on new genres of software that may attract people who are not particularly interested in video games. In order to further expand the definition of video games and to create new software fields under our gaming population expansion strategy, we are planning to launch several new software titles in the next fiscal year.
Some of you may be thinking that, with the expansion of smartphones today, proposing new genres, such as the company did with Brain Training and Wii Fit, might be difficult. However, the company will aim to develop and launch products that can provide meaningful surprises to the public by taking advantage of the companys position of being able to make new proposals that integrate both hardware and software, and of its ability to develop products that can be accepted by a wide variety of consumers, irrespective of age, gender or past gaming experience.
The survey result does not support the generally-conceived notions that, now that the digital age has come, people are buying less packaged software for dedicated video game systems and that they will be willing to buy less of them from now on. Overall, there is no doubt that the importance of digital business is increasing in the industry. However, the situation is not as simple as that the packaged software sales will decrease and digital distribution will increase or that the lifespans of dedicated game systems are coming to an end and general-purpose devices are the future. Our consumers are not showing such a trend. What the industry will look like 20 years from today may be a different story. But as far as the ongoing trend is concerned, I do not think that our understanding of the overall game industry and consumer attitudes is greatly different from the reality. I thought that the survey results I have just shown you could prove our point, so I used this opportunity to share them with you.
Nuclear Muffin said:http://www.nintendo.co.jp/ir/en/library/events/111028/04.html
He doesn't mention new IP specifically, but he does suggest that these games in new genres are designed for the expanded audience (which would mean new IP)
EatChildren said:Well, that's all well and good, but not really what I was focusing on, which is games that appeal to gamer markets that are not attracted to Nintendo's IPs, rather than expanded audience titles.
EatChildren said:I know, but Retro today =/= Retro of yesteryear. It's literally been over a decade since the company formed, and after four major, highly polished games I'm pretty comfortable assuming they're working on better ground than when they first started.
I wouldn't be surprised if they grabbed MonsterRedSwirl said:Think Nintendo needs to see about acquiring another western studio?
Apparently Sillicon Knights is in trouble :'DThe_Technomancer said:I wouldn't be surprised if they grabbed Monster
Sadist said:Apparently Sillicon Knights is in trouble :'D