• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

No Man's Sky "Origins" trailer

It's a BIG freaking update!


ORIGINS: INTRODUCING UPDATE 3.0
Update 3.0, Origins, dramatically expands the universe of No Man’s Sky. Explore a stranger, richer and more varied universe, with deeper planetary diversity, dramatic new terrain, a host of new creatures, new weather conditions, colossal buildings, and much more.
Our journey continues.

3.0 PATCH NOTES
PLANETARY GENERATION
  • New planets have been created in most star systems.
  • Planets can now generate much more varied terrain, including mountains four times larger than anything previously possible.
  • Terrain generation for existing planets has not been affected, and player bases have not been reset.
PLANETARY VISUALS
  • Planetary terrain rendering has been significantly improved.
  • Planetary colour diversity has been significantly increased.
  • Planetary lighting diversity has been significantly increased.
  • Large numbers of new plants, rocks and other objects have been added to each planet type, over doubling the available diversity.
  • In addition, scorched planets have a chance of becoming volcanically active.
  • Lush planets also have a chance of becoming marshlands or swamps.
  • Every planet has a small chance of becoming infested with bizarre alien growths.
  • This generation change has been done in such a way that no existing planet will have its fundamental type or hazard changed.
  • PC players with planetary visual quality set to ‘Ultra’ will see grass and other decorative props rendered out to larger distances.
  • A number of issues have been fixed that could cause patches of grass and other objects to pop out of existence when close to the player.
ATMOSPHERIC VISUALS
  • The visual quality of cloud rendering has been significantly improved.
  • The pattern of clouds seen on a planet from space now matches the environmental conditions on the planet.
  • During storms, cloud coverage now increases and darkens.
  • Cloud coverage levels are now procedurally generated and vary from planet to planet.
  • Cloud coverage levels now vary over time.
STAR SYSTEM VISUALS
  • Additional stars have been added to the universe.
  • Some systems now have binary stars.
  • There is a rare chance for a system to have ternary stars.
PLANETARY FAUNA
  • A large number of new, highly exotic creatures have been added to the universe.
  • Some uncharted systems may contain planets that are populated by rare cybernetic lifeforms.
  • The diversity of insect and flying life has been increased.
  • The behaviour and animations for flying creatures has been significantly improved.
  • Flying and swimming creatures can now flock together.
  • Creature generation has been reset. However, previous creature discoveries are now noted in the ‘Extinct’ section of the Discoveries page.
  • New cooking products have been added, reflecting the range of novel meats and other sustainably harvested ingredients made possible by the new creature types.
PLANETARY WEATHER
  • New weather and other atmospheric events have been added.
  • Planets may experience shooting stars and meteor showers. Distant meteor showers are beautiful, but it is advised to avoid standing at the impact site.
  • Lightning may now strike during storms.
  • There is now a rare chance that tornadoes can form during a storm.
  • Some extreme temperature worlds may experience firestorms, where the very surface of the planet may erupt into flame.
  • Anomalous planets may now experience strange gravitational events.
  • During storms, the Exosuit can now take advantage of the extreme conditions: superheated temperatures can be processed into improved jetpack efficiency; freezing temperatures prevent Mining Beam overheating; high radioactivity increases mining yield; dense toxic gases can be recirculated for additional stamina.
PLANETARY BUILDINGS
  • Previously empty planets now have a range of abandoned and/or ancient buildings.
  • New colossal planetary archives have been added to the building generation.
  • The archives contain the historical and literary records of the Gek, Korvax and Vy’keen.
  • The archives are also home to a large number of NPCs and shops.
  • The archives contain mapping stations that reveal the presence of nearby ancient ruins.
  • Valuable ancient artifacts may be exchanged at the archive. The presented artifact will be swapped for a different item, and this cultural exchange will be rewarded with standing.
SANDWORMS
  • Some planets are now home to colossal worms. Watch your step.
TRADERS
  • Trader ships now occasionally land on the planet’s surface.
  • These traders sell a range of exotic goods, including black-market upgrade modules.
  • The scrap dealer found about space stations will now exchange pugneum for rare or exotic contraband items.
USER INTERFACE
  • The game’s interface has had a total visual overhaul, including the boot flow, all in-game menus and screens, and the Analysis Visor.
  • The space station and planetary base teleporter UI now match the interface used on the Space Anomaly.
  • The teleporter interface now more consistently shows screenshots of the target base.
  • The teleporter interface now displays information about the system or planet being warped to, such as weather or system economy.
  • The Discoveries page now displays more information about where to find creatures. For example, locational information and active times of day are now listed.
  • The Discoveries page now allows filtering of star systems based on inhabitants or solar class.
  • Systems may now be hidden from the list of discovered systems.
  • The Discoveries page system / planet view now displays more accurate information about player bases.
  • A local information guide has been added to the mission log. This guide displays detailed information about your current planet or star system, as well as tracking the progress of your discoveries.
  • Planetary base markers now display the name of the base.
  • Deleting a base from the base computer now has a warning element to help prevent accidental deletion.
  • A number of places in which the UI did not respect disabling press & hold have been fixed.
  • Fixed a number of visual issues with the display of information on the Galaxy Map.
  • The number of items in an inventory stack is now displayed in the popup header.
  • A depth readout has been added to the player HUD when underwater.
PHOTO MODE
  • New photo mode filters have been added.
  • Photo mode controls over fog and cloud density have been fixed and improved.
  • Photo mode controls over vignettes have been fixed.
  • Photo mode control over FOV has been fixed and improved.
  • Photo mode control of depth of field has been improved, with separate controls for focal depth and distance.
  • Photo mode now captures stormy conditions accurately.
  • Photo missions from the mission board now offer more assistance in locating an appropriate planet to take a photo.
CRAFTING AND ITEMS
  • A number of lesser-used crafting products have been removed from the game.
  • A smaller number of new crafting products have been added to replace them.
  • The number of specialist survival products have been reduced. The stack size for the remaining survival products has been increased.
  • The stack size for Glass has been increased.
  • A range of new buried items have been added to planets. These can be found and processed to reveal a range of exotic and interesting new items.
  • Fixed a number of issues with items being in the wrong place in the Catalogue.
MULTI-TOOL UPGRADES
  • Multi-Tools can now be upgraded at the Multi-Tool technology merchant aboard most Space Stations.
  • New inventory slots can be added, up to a maximum size for the current class. These slots cost a large number of units.
  • Multi-Tool class can also be upgraded for a significant amount of nanites.
  • Multi-Tool Expansion Slots allow the addition of an inventory slot for free. Find these upgrade circuits while exploring planets.
PORTAL INTERFERENCE
  • Portal interference for conventional portals has been removed. Players may explore freely.
  • After going through a portal, the return portal will remain active until you leave the planet. Your previous system is added to the list of available destinations at the space station teleporter.
OTHER FIXES
  • Improved the handling of the third person camera when on slopes, to avoid the camera becoming stuck in grass.
  • Reduced player and camera jitter in third person.
  • Improved the performance of the third person auto-follow camera when going up and down steep slopes, so that the camera attempts to adjust for the angle of the slope.
  • Reduced the auto-centre strength on the falling camera.
  • Trade economies have been rebalanced, so that the economy will be less affected by the mass selling of non-specialist items.
  • Player freighters now supply power automatically to all base parts placed aboard them.
  • Fixed an issue that caused the Mining Speed bonus to not actually increase the speed of the mining laser.
  • Fixed an issue on the Nexus participants screen that caused the player name to be blank if they are not aboard the Space Anomaly.
  • Added diminishing returns to resource extractors, so that after building a large number of extractors in one place, the amount extracted by each new extractor is slightly less.
  • Fixed an issue that caused the mode select screen to be invisible in ultra wide resolutions
  • Fixed an issue that caused the Eye of the Korvax helmet to be black.
  • Fixed an issue that prevented markers placed on crashed freighters from clearing.
  • Fixed an issue that caused the lighting on the children of helios to be overblown.
  • Fixed an issue that allowed players to delete a freighter storage room while standing inside it.
  • Fixed a number of issues with base building parts looking incorrect when seen at a distance.
  • Fixed an issue that caused the lighting inside large cylinder rooms to be overly bright.
  • Fixed an issue that caused the text “%EXOTIC%” to appear in some Nexus mission descriptions.
  • Fixed an issue that prevented some abandoned starships from being claimed, even though there was no NPC with them.
  • Fixed an issue that caused dead creatures to become embedded in the terrain.
  • Fixed an issue that caused the lightning to be overblown on some rare props.
  • Fixed an issue that caused underwater props to appear overly bright.
  • Fixed an issue that caused the mining laser impact effect to stay active forever.
  • Fixed an issue that prevented some time-based missions from starting correctly.
  • Fixed an issue that caused some mission UI elements to appear during warp.
  • Fixed a mission blocker that could occur when being awarded a product and technology recipe at the same time.
  • Fixed a number of interface errors that could occur during the process to upgrade an inventory.
  • Fixed an issue that caused an inventory transfer warning to pop up at inappropriate times.
  • Fixed an issue that caused the portable refiner to be missing its audio.
  • Fixed an issue that could cause mission markers to fail to place correctly when the player was in an abandoned system.
  • Fixed a number of issues that could cause Nexus missions to mark the wrong system.
  • Fixed a number of occasions where Geks were referred to as ‘it’ rather than ‘they’.
  • Fixed a text glitch that could occur when leaving a technology shop.
  • Fixed an issue where NPC pilots did not have their name above their speech box.
  • Fixed an issue where players were always awarded Gek standing from some interactions, even if the interaction did not involve the Gek.
  • Fixed an issue where Nexus exploration missions would send players to planets without many creatures.
  • Fixed an issue that caused the rarity description of creatures in the Discoveries menu to be incorrect.
  • Fixed an issue that caused the flora and fauna description of a planet to be incorrect, eg saying there were abundant fauna when there were not.
  • Planets will no longer be labelled as ‘paradise’ if they have any hostile environmental conditions.
  • Fixed an issue that caused starship trail customisations to appear on other players’ ships.
  • Fixed a mission blocker that could occur when mining cadmium for the Soul Engine.
  • Fixed a number of issues with using the Steam Overlay in VR.
  • Fixed an issue that prevented the Terrain Manipulator’s flatten mode from syncing in multiplayer.
  • Fixed an issue that caused exploration frigates to display incorrect information when viewed through the Analysis Visor.

    Edit: PC update is up! (2GB)
 
Last edited:

pr0cs

Member
I still need to get back into it. Really enjoyed it in VR (on pc) but it proved that I need a new video card pretty bad.
Don't really get the hate, but then I didn't buy into the initial hype so I had no emotional baggage attached to the game in the first place.
 

Dr.D00p

Member
Great...but what is the actual objective of the game?

I need a story, a narrative, an objective...a fucking end point. And from what I can tell after trying to start this game numerous times, it has none of those.
 
Last edited:

ranmafan

Member
I’m so glad the sandworms are finally in the game. Love the fact they never gave up on the game. Time to go back into it again for me!
 

-Arcadia-

Banned
Utterly crazy to see the game redefined like this, so late in. I keep thinking, ‘This must be the last one’, when an update comes out, then they drop something absolutely massive.

I’m really looking forward to seeing all this new stuff. I’m curious how the game will change itself for next-gen too — perhaps this update is part of that, to prepare the planets and game to look truly awesome on next-gen.
 
Great...but what is the actual objective of the game?

I need a story, a narrative, an objective...a fucking end point. And from what I can tell after trying to start this game numerous times, it has none of those.
Goal is to find who you are, where you are, who are those aliens, who are the cops.
If you finished main quest you know what its all about. I had great time with main story!
 

GHG

Member
Great...but what is the actual objective of the game?

I need a story, a narrative, an objective...a fucking end point. And from what I can tell after trying to start this game numerous times, it has none of those.

The point of these types of survival games is the loop, not the "end point". If you don't enjoy the loop then there is no point in you playing.

What you're asking is like talking about a rogue like game and then saying it only takes an hour or two to complete if you do the perfect run.
 
Cool. I was hoping for mixed biomes, but this does have many elements I was hoping to see.

I am currently unlocking industrial upgrades for base building and setting up power grids for my bases. Had been on a hiatus for awhile and a lot was added. Also on the living ship quest, which I wanted to do before Origins hit.

That also looked like multi-player space battles perhaps? Or more space battles? I am a fan of dogfighting in this game which puts me in the minority. I prefer the semi-arcadey feel of it as compared to a sim space feel. Right now the only thing challenging is activating sentinel ships, but since they seem to never stop coming its not a fair challenge. There's also a huge gap between the difficulty of an average pirate ship ambush and the power of a sentinel ship.
 

Impotaku

Member
Hope at some point we get to see where the sentinels really come from, there's a home planet that is described in the game but it would be a lot of fun to see what that kind of weird planet would be like. More variety is always welcome i'm looking forward to the update will make exploring new systems that much more interesting as once you have seen most planet types it can get a little samey the only ones i do tend to go land on is the anomoly ones as they always have something weird going on at the surface. My fave 2 been the one filled with bubbles and the weird hexagonal one made from loads of little plates.
 

DjMystix

Member
Finally gave it a chance via gamepass and even with all the updates, the game felt so boring, terrible framerate and super clunky controls. Nonetheless, this is not my type of a game.
 

GribbleGrunger

Dreams in Digital
I wonder if this is gearing up for a PS5 release then.



I was wondering what you'd think about it like. :messenger_tears_of_joy:

I've watched the trailer and seen the interview with Sean ... nothing else. I've loading in the update right now and going to make a vid for my channel immediately. I hope the following updates also concentrate in increasing variety and reasons to explore but this is good enough to make me want to continue.
 

Romulus

Member
The galaxy just needs more threatening, interesting enemies. I wish the bounty hunter side of things was actually more in-depth.
 

Rikkori

Member
Eh, ship handling is still weak, and the overall dullness of the universe and gameplay is the same. I wish I wouldn't get bored of it so quickly but the hook just isn't there.
 

TheMan

Member
Looks cool but is this game still just mindless moon rock harvest grinding?

At it's core there's still a lot of that. They've added a lot more stuff like basebuilding with tons of parts, different vehicles, derelict space ships you can explore, a story mode on top though
 
Last edited:

Impotaku

Member
Just booted it up to check that it didn't break my home base or portals and everything seems to be running great even moreso as the framerate on my home world is vastly faster now, it used to get a bit slow as i got home as there's a lot placed in there but it seems they have managed to get it running pretty fast. Also it seems i have been granted my favourite anomaly planet feature as my home world now has bubbles it was already one of the paradise worlds but now it's even prettier as on a night the grass glows everywhere and ripples in waves it's quite pretty.

So far i'm really liking the improvements, hoping i don't find something broken from the update it's always a risk and with the game been so large i can understand it's tough to get it behaving properly when people are at all points of completion across the player base.
 

tassletine

Member
Very cool. But I don't think the thing will ever evolve into an actual game. At least one with a decent gameplay loop.

It still feels like an experiment. I get the feeling they are waiting to see if gameplay emerges. They're kind of up their own arse, like they think the thing is still wonderous and magical.

It sort of is. But it's also quite boring.
 

zombrex

Member
Most of the updates have been lackluster IMO because they have only added side distraction like vehicles and base building while failing to address the lingering problems or deliver what was originally promised.

That said this update looks much more interesting, huge amount of new variety in planet generation, new animals including insects and new behaviors for them, new atmospheric and weather effects like clouds, lightning, tornadoes and volcanoes and a new range of abandoned buildings to explore.
This is exactly the sort of major update that should have been released in the games first 3 months rather than the base building.
 
Last edited:

tryDEATH

Member
The amount and quality of the updates have been nothing short of amazing. I love just randomly jumping on the game and flying around for an hour or so exploring a few planets. I really hope with next generation Series X will be able to push this to 120FPS, it would do flying a world of good. Can't wait to see more from them and what they got planed.
 

Siri

Banned
I’ve played the first 30 minutes of this game about 5 times now - but have never advanced beyond that.

Each time I’ve quit, they’ve drawn me back about a year later, but none of these updates has made me keep playing.
 

Handy Fake

Member
I’ve played the first 30 minutes of this game about 5 times now - but have never advanced beyond that.

Each time I’ve quit, they’ve drawn me back about a year later, but none of these updates has made me keep playing.
Oh blimey, you need more than 30 minutes chief.
 
happy for the studio, but also i still feel like its basic core fundamentals are still evident. i will most likely dive back in though as i havent played since the orig 1.0 release

i also feel like i can climb a 4x mountain only to discover nothing really that worth it, which will turn me off when time is a luxury to me these days
 
Last edited:

FunkMiller

Member
Ah,... the game that for some inexplicable reason makes my Pro roar like a jet engine. One of the reasons I dropped it.
 
Top Bottom