It should be remembered that the Dreamcast was still slowly selling consoles when Sega pulled the plug after quickly realizing they could not compete with the PS2.
The big difference is that Sega was reporting massive financial losses to the point that they wanted to sell the company to Microsoft. Nintendo has the luxury of being a competent and financially successful company, so supporting the lagging Wii U is viable.
Yup, The Wii U was a commercial failure but it's something that Nintendo could withstand and something they've been able to keep going with. After all the Wii U has had great first party software sales and is still selling at its launch price. I could write a whole piece on the Wii U but I'm too tired.
Anyway, for anyone that is interested, here is the actual LTD numbers for the dreamcast in the US/Worldwide-
USA
3.48m - SEGA Dreamcast
0.24m - SEGA Dreamcast (SPORTS BUNDLE)
0.15m - SEGA Dreamcast (NEW SPORTS BUNDLE)
0.12m - SEGA Dreamcast (Smash pack bundle)
0.11m - SEGA Dreamcast (Sonic bundle & Sonic memory card bundle)
SEGA Dreamcast (ALL) = 4.10 million
Worldwide
2.86m - Japan & Asia
4.64m - North America
1.63m - Other
SEGA Dreamcast worldwide shipments - 9.13m
Shouldn't those DC numbers be adjusted to account for today's market size? That's something that always bugs me with these comparisons, they don't account for market inflation.
We always account for price inflation but can't do the same when the actual market size of participants is larger than back then? Doesn't line up well IMHO.
Wat?