dark10x said:Why is there is a low detail pic of Halo PC tossed in there?
Society said:Low? lol Thats 6aa 16af, all setting to high picture. The best my card (more like the game) can do..
dark10x said:That shot seems to be missing detail, though. The image quality is fine (though AA does not actually work properly with Halo...so it is a bit jaggy), but the actual content of the shot doesn't look correct...
You must have some details turned down...
border said:What Doom 3 are you playing? I don't ever recall facing against 3 pinky dogs at one time. Whenever one of those is around there's hardly any other enemies to be found. For some reason they stop using the demon dogs as enemies about halfway through the game -- I don't really understand why because they are actually one of the more challenging and vicious enemies. Instead they never let up with the imps, and those guys are a real pushover.
There are occaisional throwbacks to the earlier Doom games. Doom 3 does have "monster closets" (areas where enemies just stand around waiting for a scripted event to reveal them) and it does have dark areas, but it certainly does not follow its predecessors' formula "almost flawlessly". Level design is entirely different, and enemy counts are very low. For every "Doom convention" that is observed, several are broken. Instead of facing 10 imps at once as you would in Doom 2, 10 imps will teleport in 2 at a time so you are never facing off against a bunch of guys. Check earlier posts for further elaboration and Doom 2 comparison
TekunoRobby said:Border, dark10x, I installed the Doom Collection yesterday on my PC with all the model/texture upgrades. I am honestly blown away, it feels like a modern FPS with all the control tweaks and upgrades. I am having such a blast, thanks for the reminder.
That's fine, I'm just saying that id has carried elements like that forward, but left a lot of other distinctive things completely behind.evilromero said:And if you recall Doom 1 and 2 were all about those dark corridors filled with enemies you couldn't see. And occassionally you catch of glimpse of a pinky in a single shaft of light as he is hurling towards you. Doom 3 recreates those moments exactly, only with the modern production value you'd expect from an FPS.
TekunoRobby said:Well I'm not experienced with the Doom 3 engine but I think I understand it enough to explain it. The flashlight's shadow calculation renderer is completely seperate than the realtime shadowing engine used in the rest of the game. The flashlight doesn't produce a real shadow that is cast over other objects but creates a reasonable facsimilie.
Essentially the flashlight renderer instructs the object(s) it's being shone on to extrude a semi-transparant polygonal mesh that acts as a shadow. It's actually wholly connected to the object and only extends a short distance away, hence why it appears strange. The renderer takes it a step foward and calculates the adequate distortions to the mesh depending on the location of the background objects and the angle you view it. It's certainly not perfect but if you don't specifically look for it (or don't have an eye for graphical techniques) it will most likely escape your notice.
While I can't sit down and discertain the benefits of this method over traditional realtime shadows but I'll go ahead and assume it's an ample enough benefit (ie: the framerate stays stable whenever the flashlight is used) to provide a less convincing result.
I hope I've been atleast somewhat helpful with my ignorant assesment.
EDIT: I'm glad my configs helped you out Shompola!
border said:What Doom 3 are you playing? I don't ever recall facing against 3 pinky dogs at one time. Whenever one of those is around there's hardly any other enemies to be found. For some reason they stop using the demon dogs as enemies about halfway through the game -- I don't really understand why because they are actually one of the more challenging and vicious enemies. Instead they never let up with the imps, and those guys are a real pushover.
There are occaisional throwbacks to the earlier Doom games. Doom 3 does have "monster closets" (areas where enemies just stand around waiting for a scripted event to reveal them) and it does have dark areas, but it certainly does not follow its predecessors' formula "almost flawlessly". Level design is entirely different, and enemy counts are very low. For every "Doom convention" that is observed, several are broken. Instead of facing 10 imps at once as you would in Doom 2, 10 imps will teleport in 2 at a time so you are never facing off against a bunch of guys. Check earlier posts for further elaboration and Doom 2 comparison
chespace said:I just faced three pinky's at the end of Alpha Labs section 2.
Fucking intense. I took down two with grenades. The last one with a shotgun, but not before he took a huge chunk outta me.
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http://chespace.1up.com
evilromero said:Wooo! I played it last night until 4am! On Medium settings with 1024 res and it ran above 30fps. First off I must say I think some people are being way too hard on this game. It is brilliant. Between a handful of my friends we got pretty far into the game and we loved every fucking minute of it.
I have to say though, that those who said this game does not resemble Doom 1 or 2 are full of it. My close friend and I were avid Doom players growing up and Doom 3 follows the same formula almost flawlessly. For example, grab the armor and the walls go up around you revealing zombies, imps and gunners. Another example is you walk into a lit room only to have the lights go out followed by enemies rushing you. The game is full of the exact same conventions found in previous Doom titles. And the PDA entries are fucking brilliant. Very well acted and the medical journals are very accurate in many ways (in tone and approach). We had five to six guys in the room at all times watching the game, and it seems every three minutes or so the room lit up with girly screams. And this went on for hours and hours! The game continually surprised me with its wonderful production value and attention to detail. Plus the pacing was spot on and never frustrating or a drag. We never had to truly backtrack, and on a few occassions when we did, everything that we had experience before was completely different. The enemies, while dumb as a stump, are great fun and the game starts to test your ability later on when they throw three pinks, a few imps and some zombies at you in one room. It is classic Doom through-and-through. It's going to be hard waiting for the Xbox version, but after spending this much time with Doom I can safely say it was one of the greatest gaming experiences of my lifetime. Truly a contender of GOTY in my opinion. And that's after a good seven or eight hours with it in complete darkness, on high difficulty with the sound cranked. Brilliant design. This is what an FPS should be. It's all about atmosphere and presentation and this game excelled in just that.
To anyone who is trying to downplay this game... stop trying to just be "different" by purposely not liking something everyone else is loving. You are not special because of that... this is one of the greatest games ever. Just enjoy it, games of this quality don't come around very often.
Mrbob said:Once I beat the game I want to play through it again like I did after I beat previous doom games: In Nightmare difficulty with the weapon cheat enabled that gives you unlimited ammo.
border said:Unlimited ammo is not going to be any help in Nightmare mode. The enemies still take the same amount of damage to kill, but since the game doesn't allow your health to get above 25 for any extended period of time then the real problem is going to be the fact that you die after 1-2 hits.
dark10x said:I just wish the game had been designed around the Halo-like checkpoint system...
Society said:It does have checkpoints. Not as many as Halo, but it does.
Or just frustrating and grating. The game is full of so many scripted events where you more or less have to take a hit....and so many dark hallways where you aren't going to see anything. 1 hit kills are a bit much. I played the first level in Nightmare and it was just more of a quicksave-festival than anything else. 2 bullets from a pistol will murder you, as will a shotgun blast at mid-range. I have no idea how they expect anyone to make it through the boss battles.dark10x said:...which makes the game more exciting.
Tons of props for mentioning Event Horizon becuase that's the feel i get..almost spot on including some of the theme/story.Raxel said:This game REALLY reminds me of Event Horizon and System Shock. I'm loving it though, I'm at delta labs sector 2b and it's getting better and better.
pestul said:http://www.beyond3d.com/forum/viewtopic.php?t=14874 <-- another performance boost for ATI hardware.. not really 40% as claimed though but still good.
Doom_Bringer said:REALLY MASSIVE BOOST FOR ME ^_^
Gattsu25 said:It's also supposed to introduce some nasty artifacting:
with
original