Both of those are PS4. It would help your case to include the real PS5 screenshot:
I also dont really agree with veteran's fixation on "real" hair simulation vs what R&C does. When your character's fur is about half an inch long, whats the point of physically simulating each individual strand when the end result will look near identical? No game developer will choose to go the more expensive way when a cheaper alternative gets 99% of the way there.
As for his fur example in Black Myth i dont find it particularly next gen, it is the same type of rudimentary clump based hair simulation we've seen this gen. Bloodborne makes great use of it. The creature in black myth has much shorter fur, allowing for much higher density, though with the same unrealistic stiffness
I would go for nvidia's hairworks demos as an example of the truly next-gen hair simulation we should expect.