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In addition to hosting the most visually stunning technically impressive games in the cloud, a sixth application suggests that the GCS will also manage an interoperable PSN distributed ledger (i.e. an interoperable blockchain).
FIG. 10A of the application illustrates this as a peer-to-peer web processing a smart contract that entry [0104] describes: "The distributed computing architecture includes multiple computing systems (referred to here as computers), which may be entertainment systems 1500, that store and modify the distributed ledger." Further down in the application, entry [0162] says the distributed ledger can be "implemented on the platform server 140, a cloud server, or on any of the servers 218".
Amazingly, Ken Kutaragi gave a general concept for something like this when asked what PS3 "melting" into a "distributed environment with networking" meant. His answer was: "Next, the network will be the key. The network until now has been a network of information, but now it will become a bus for peer-to-peer computing. That is the concept of Cell" (translated by DeepL).
Although the illustration depicts stacked PC towers huddled together with other devices in a P2P web, the application provides that those stacked PC towers acting as servers could just as well be replaced with entertainment system 1500s. Per entries [0044] and [0162], the entertainment system 1500s can be any generation of PS home console. A proposed CELL-integrated PS5 server blade (i.e., a GCS server blade) would be no exception.
Rumor has it that PS Home is going to return someday. Should it, I imagine it will be in the form of a VR/MR-enabled social MMO space that has a scalable Web 3.0 economy and interoperability with other blockchains (e.g., Ethereum). A CELL-accelerated GCS will host the space, stream it to users and validate blocks of transactions that players/spectators generate inside it. This new Home streamed to any screen is the final piece of SIE's "unique" cloud-gaming strategy. One that could make PS the dominate platform in cloud-gaming, and a key player in the so-called "metaverse".
[Part I]
[Part II]
FIG. 10A of the application illustrates this as a peer-to-peer web processing a smart contract that entry [0104] describes: "The distributed computing architecture includes multiple computing systems (referred to here as computers), which may be entertainment systems 1500, that store and modify the distributed ledger." Further down in the application, entry [0162] says the distributed ledger can be "implemented on the platform server 140, a cloud server, or on any of the servers 218".
Amazingly, Ken Kutaragi gave a general concept for something like this when asked what PS3 "melting" into a "distributed environment with networking" meant. His answer was: "Next, the network will be the key. The network until now has been a network of information, but now it will become a bus for peer-to-peer computing. That is the concept of Cell" (translated by DeepL).
Although the illustration depicts stacked PC towers huddled together with other devices in a P2P web, the application provides that those stacked PC towers acting as servers could just as well be replaced with entertainment system 1500s. Per entries [0044] and [0162], the entertainment system 1500s can be any generation of PS home console. A proposed CELL-integrated PS5 server blade (i.e., a GCS server blade) would be no exception.
Rumor has it that PS Home is going to return someday. Should it, I imagine it will be in the form of a VR/MR-enabled social MMO space that has a scalable Web 3.0 economy and interoperability with other blockchains (e.g., Ethereum). A CELL-accelerated GCS will host the space, stream it to users and validate blocks of transactions that players/spectators generate inside it. This new Home streamed to any screen is the final piece of SIE's "unique" cloud-gaming strategy. One that could make PS the dominate platform in cloud-gaming, and a key player in the so-called "metaverse".
[Part I]
[Part II]
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