NeoIkaruGAF
Gold Member
He’s been involved in some great games
The way he comes across on twitter on occasion he strikes me as the kind of guy who would fart up your nose and be insulted that you gagged
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He’s been involved in some great games
The way he comes across on twitter on occasion he strikes me as the kind of guy who would fart up your nose and be insulted that you gagged
What new game?He's a legend.
But that's just that: he's a legend from another era, and was supported by incredible teammates that managed to make his whack ideas look good, sometimes hitting pure gold in the process.
Today he's not so hot (nobody could've made the W101 concept into an appealing game), and his new game is gonna be another bomb.
He's not directing Bayonetta 3 (neither did he 2).What new game?
Bayonetta 3 is guaranteed to sell over a million copies and will get a metacritic high 80's low 90's and be considered one of the GOTY's.
He's actually the Executive Director and heavily involved in the games development.He's not directing Bayonetta 3 (neither did he 2).
Cliff B defined what multiplayer shooters are years before Gears.Cliff B made history with the cover and 3rd person shooting mechanics in Gears but I'm sure as hell aint considering him one of the best game directors because of this
Pretty much. Hasn't really done anything worthwhile since W101. I was hoping G.G. would be a return to form but Im not sure I care any more.
He blocks people that tells him they love Bayonetta, what kind of retard is this? totally disrespectful toward his fanbase. He made crazy good games, but the person is stupidly retard.
His application was rejected at the screening process, then approved one week later.[3] He joined Capcom in 1990 as a junior game designer,[3] Mikami and fellow new hires were sent to a warehouse and ordered to "think hard about game design", then left unsupervised for the entire day. After a few months of just doing that, he was suddenly placed on a team and given a leadership position despite knowing nothing about game development.[4]"A friend of mine had found a flyer advertising some kind of job fair-slash-buffet party Capcom was holding at the Hilton and he gave it to me because he knew I liked games. I went mainly because I wanted to eat at the Hilton for free, but once I started talking to Capcom people, really getting in depth about the work they do, I thought it sounded pretty neat. So I applied to both Capcom and Nintendo, and it turned out the second round of interviews for both companies were held on the same day, and I chose Capcom. It's likely for the better because I probably never had a chance with Nintendo."[1]
I do know him.One of the last truly legendary active visionaries and developers in gaming.
Let's take a second to appreciate his work.
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Year Game Role 1996 Resident Evil System planner Arthur to Astaroth no Nazomakaimura: Incredible Toons Planner 1998 Resident Evil 2 Director 2001 Devil May Cry Director, story 2002 Resident Evil Zero Original game design 2003 Viewtiful Joe Director 2004 Phoenix Wright: Ace Attorney − Trials and Tribulations Japanese voice of Godot Viewtiful Joe 2 Story 2005 Viewtiful Joe: Double Trouble! 2006 Ōkami Director, story 2009 Bayonetta 2013 The Wonderful 101 2014 Bayonetta 2 Supervisor, story Cancelled[a] Scalebound Director, story 2019 Astral Chain Supervisor 2021 World of Demons 2022 Sol Cresta[59][60] Creative director, story Bayonetta 3[61] Executive director, story TBA
Project G.G.[62]Director
They didn't know anything about gaming development, but they were passionate about games, and that's what matter most. Nowadays you can be nobody and dislike gaming and you can be allowed to consult into big games in big company (like that crazy woman Anita), bullshit like this didn't exist back then. That's why you have so many shitty games despite they cost millions, meanwhile you have a masterpiece like Plague Tales made by unknown somebody come out of nowhere.Man, imagine being in Tokyo during the early 90s.
From what I've read, it seems like Mikami, Kamiya, and other legendary directors didn't know anything about actual videogame development. They were hired in and just given creative roles. Can you imagine!?!?! I doubt stuff like that happens these days.
Although Mikami played arcade video games often, his entrance into the industry came by happenstance:
His application was rejected at the screening process, then approved one week later.[3] He joined Capcom in 1990 as a junior game designer,[3] Mikami and fellow new hires were sent to a warehouse and ordered to "think hard about game design", then left unsupervised for the entire day. After a few months of just doing that, he was suddenly placed on a team and given a leadership position despite knowing nothing about game development.[4]
People should be more worried about his games than how they interact with him online. He makes games for a living, he's not your rent-a-buddy.He also doesn't give a shit about his English speaking fans and especially not the English speaking fans of Bayonetta.
But sure, give the man who spits on you his flowers.
And the best blocker on Twitter
People should be more worried about his games than how they interact with him online. He makes games for a living, he's not your rent-a-buddy.
Weird how people think like this these days.
Don't go on twitter than if you can't handle some criticismHonestly it's the smart thing to do. Why would you not block idiots on Twitter?
... Better yet why would you use twitter?