"When you're working on a new platform, you have extra challenges. As I like to say, the ground beneath you is moving like Jell-O, because you never know what's working and what's not."
This is the caveat given as Botwood prepares to show off PDZ for the first time. Running on alpha Xbox 360 development kits (machines that possess only two of the three CPU cores in the final spec, as well as a run-of-the-mill ATI graphics card as opposed to the final, custom GPU set), the game is still very much a work-in-progress. But even at this stage, it's enough to see where they want to go with it.