nkarafo
Member
This is an issue nobody talks about. I never see it being discussed in retro gaming or emulation forums/threads. Yet it affects every single game in all 8/16bit consoles (and some computers).
I'm talking about the sound mixing issue of sound effects replacing music instruments.
For the younger folk who don't know what i'm talking about, imagine playing a game that has a cool background music track that you really dig, but every time a sound effect is heard one or more of the music instruments gets cut off, to make room for said sound effect (because of the limited sound channels).
Sounds annoying right? And yet, every game used to have this. Basically the music was messing up during gameplay, 100% of the time. It stopped being an issue only after 5th gen consoles that had more sound channels than they ever needed.
But it's weird to me how this is the only technical issue in retro games that never gets mentioned. We always complain about things like low resolutions, low poly counts, wobbly polygons on PS1, blurry graphics on N64, dithering, low frame rates, etc. But never about the sound mixing problem that affected every game we used to play on our NES, Genesis, SNES, etc.
Plus, emulation fixes/improves all the above except the sound mixing issue. The only case where i see this being bypassed (not fixed) is a handful of 16bit game mods that replace the original music with redbook CD audio.
And this is why i mentioned the modern Sonic ports in the title (the ones by Christian Whitehead). These are not emulation but ports on a new engine. And despite having the exact same chip tunes, the music never gets cut off (Sonic A.I.R also does this). I didn't notice it at first but when i replayed a Sonic game on a Genesis emulator it hit me. To the point where i can't go back to those originals.
So, am i the only one who finds this old issue important? Although i'm not playing on consoles anymore, i know they get a lot of emulated retro games on their services. So all gamers have access to such games (without having to setup emulators on PCs) today. I'm sure they sell well too. But those games still have this issue. I feel like im the only one who gets bothered by it, lol.
I'm talking about the sound mixing issue of sound effects replacing music instruments.
For the younger folk who don't know what i'm talking about, imagine playing a game that has a cool background music track that you really dig, but every time a sound effect is heard one or more of the music instruments gets cut off, to make room for said sound effect (because of the limited sound channels).
Sounds annoying right? And yet, every game used to have this. Basically the music was messing up during gameplay, 100% of the time. It stopped being an issue only after 5th gen consoles that had more sound channels than they ever needed.
But it's weird to me how this is the only technical issue in retro games that never gets mentioned. We always complain about things like low resolutions, low poly counts, wobbly polygons on PS1, blurry graphics on N64, dithering, low frame rates, etc. But never about the sound mixing problem that affected every game we used to play on our NES, Genesis, SNES, etc.
Plus, emulation fixes/improves all the above except the sound mixing issue. The only case where i see this being bypassed (not fixed) is a handful of 16bit game mods that replace the original music with redbook CD audio.
And this is why i mentioned the modern Sonic ports in the title (the ones by Christian Whitehead). These are not emulation but ports on a new engine. And despite having the exact same chip tunes, the music never gets cut off (Sonic A.I.R also does this). I didn't notice it at first but when i replayed a Sonic game on a Genesis emulator it hit me. To the point where i can't go back to those originals.
So, am i the only one who finds this old issue important? Although i'm not playing on consoles anymore, i know they get a lot of emulated retro games on their services. So all gamers have access to such games (without having to setup emulators on PCs) today. I'm sure they sell well too. But those games still have this issue. I feel like im the only one who gets bothered by it, lol.