This is probably why the D/P battle theme irks me so, it starts off like the proverbial shit is about to go down and that random trainer bob is worth bracing yourself for and as it progresses it slips into a dreary lull that removes any tension and energy the song built up, I may be alone here so
here's the theme to judge for yourself.
I don't like that battle theme at all. I associate it with battles that took forever to end, and the music itself reflected the boredom and senility of these battles. So yeah.
Funny because i've never liked Mt Chimney too much, it always sounded overdone to me, trumpets hidden within trumpets and an overly in your face feel that came off as a bit fierce, I get this is aplce where villains turn up but the theme works better as applied to them, later on its just npcs and a lava cookie stand, meanwhile you've still got that in your face music blaring out of your speakers, BUY THE DAMN COOKIES!
That's valid thinking, though. You wouldn't need such a melodramatic theme once the melodrama was over. Not that it bothers me much, because Mt. Chimney is groovy as all-get-out, and you don't spend much time up there at all after the Team stuff is finished.
As for the other point, yes Route 4 and B/W Route 6 are simple melodies and quite catchy to me, as someone like yourself with a far better ear for the composition of music I can see where you're coming from, but for me its those qualities that make me find them endearing.
Well: I've nothing against simple material, so long as it feels substantial and worth a listen in and out of context. But Route 6 never did anything for me, and the brass in that track has nothing on the Gen 3 brass. Nothing. You either go brassy or you do something more creative and off-the-walls. Route 10's a great example of how to make a distinct, interesting route theme that doesn't rely on brass and other conventional instrumentation. And it's got more length, more development, more of the stuff that peaks my interest in a route theme. A lot of the new route music in B&W2 is, much like in its predecessor, boring and lacking development. I think they suffer from the same lack of interesting approaches and stylistic arrangement that has defined past route themes from Diamond & Pearl and Ruby & Sapphire.
I just can't forgive this, It starts so well with that percussion adding an extra layer of pumping up to the intro and then loses it, I don't know what starts happening at 19 seconds in but I don't like it.
So then it's a balanced arrangement that doesn't go all-out with either oppressive or glorious moods, instead walking the fine line between victory and defeat. Sounds good to me!
Silph Co is an interesting one, the bane of every child playing Red and Blue. It starts slow and kind of eerie and it builds upon this by picking up tempo before completely going nuts and dropping into that slow finish. The maddening theme of the music goes well with the madness of those damn warp pads and makes for a suitable follow up to the Rocket Hideout which has a similar theme.
Masuda's old dungeon themes should make a return. So memorable, and rather long by Pokémon standards.
Not my favourite but for comic value
OLD COUPLE JOHN AND JAY WANT TO BATTLE
I never knew old folks rocked out like that...