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PulluP Entertainment (Focus Entertainment) posts 13x growth in new game revenue on strong launch of Warhammer 40k: Space Marine 2

LectureMaster

Gold Member
wh40k-space-marine-2.jpg


  • According to its quarterly report, PulluP Entertainment’s Q2 revenue reached a record €200.1 million, up 331% compared to the same period last year. H1 sales jumped 186% to €234.3 million.
  • Revenue from new game releases in the second quarter increased 13x year-over-year, from €12.6 million to €164 million. Back-catalog sales grew 6% to €34.3 million.
  • Such an impressive growth was largely driven by Warhammer 40k: Space Marine 2, which surpassed 4.5 million unique players in its first month. PulluP deputy CEO Geoffroy Sardin called the game’s launch “remarkable in terms of numbers and execution.”
  • Another release that contributed to the company’s record revenue was Train Sim World 5. PulluP didn’t disclose its sales figures, only saying that the title has outperformed the previous installments in the series “in terms of revenue, acquisition and activity.”
  • Back-catalog revenue was driven by new content for TMNT: Shredder’s Revenge, Expeditions: A MudRunner Game, SnowRunner, and Isonzo, as well as the Train Sim World and titles like Atomic Heart, A Plague Tale, Evil West, and Insurgency: Sandstorm.
  • The French company noted that Banishers: Ghosts of New Eden “did not deliver the expected commercial success.” This is in line with data from Don’t Nod, which mentioned that its “estimated future sales, in a particularly saturated market, are unlikely to generate sufficient revenues” to cover all development costs.
  • PulluP Entertainment expects “very strong revenue growth and a very significant rebound in its earnings” for the full fiscal year ending March 31, 2025.
focus-q2-2024-revenue.jpg


 

kevboard

Member
it's kinda interesting seeing Saber Interactive's journey over the years.

I feel like they flew always kinda under the radar. Time Shift was a semi-populat title, then they released a few pretty unknown titles. they came kinda into the spotlight again with Halo Anniversary...
then they again made stuff noone ever heard of. then they came back onto the mainstage with Halo 2 Anniversary.
then again a long period of basically unknown shovelware.
and I feel with World War Z they got their first actual mainstream hit. a small hit, but that game also was a great showcase for their brand new Swarm Engine.

World War Z was probably the main reason they got to make Space Marine 2.

so yeah. it's kind of a weird studio. they were mostly known for ports/remasters that used their old Saber 3D engine, and for porting stuff to other systems. which makes it even crazier that they didn't develop 1, but 2 in house engines. both of which are pretty impressive in their own ways I feel.
 
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