Stevonidas
Member
"Souls-like" combat is absolute shit and FromSoftware is overrated AF.
Is Echoes of Wisdom really that good?Legend of Zelda: Echoes of Wisdom and Metro Awakening are the two best games of 2024.
Echoes of Wisdom is the best Zelda game at least when it comes to story and the main villain who makes Ganon look like a teddy bear.
I love remakes etc as it cuts the backlog.Most often (but not always) Remakes are better than the originals.
People tend to see the past through nostalgia goggles.
Remakes are good when it's a significant upgrade, PS2 generation and below require remakes, PS3 and up can get away with a remaster. Remaking a PS4 game is dumb though, those games still look and play more than fine with a simple res/fps patch.Most often (but not always) Remakes are better than the originals.
People tend to see the past through nostalgia goggles.
Same could be said of Skyrim, really.The Witcher 3 is the worst thing that has happened to the gaming industry in its entire history.
Although the plot, soulful atmosphere and interesting stories in the quests still make this game interesting, the gameplay of The Witcher 3 became an awfull role model for other companies in the gaming industry.
After the super popularity of The Witcher 3, other companies began to copy the most brainless gameplay, designed for people who practically do not play games.
Dialogues without real choice - having a main answer and several options with additional questions that can be asked, or you can immediately choose the main answer. (People criticized Fallout 4's dialogue system, while in Fallout 4 you actually choose from dialogue options, and the Witcher 3 dialogue system is much more dumb and streamlined. There are only a few moments in the Witcher 3 game where you actually CHOOSE an option, where you actually CHOOSE what to say. 90% of the time in Witchers 3 dialogue, you just have a yellow primary answer and a few grey optional questions.)
A huge, empty, and dull map with question marks on it
They started to copy "Witcher sense" in every game in the years following the release of The Witcher 3. The most dull mechanic in the history of games (press the right mouse button and highlight all interactive objects in red, turning the exploration gameplay into a monotonous routine of clicking on red objects) began to be used in half of the games.
Most the games began to hold the player's hand and direct him, just like the Witcher 3. This dotted line on the map, which always shows you where to go, is already a dull piece of shit in itself, but they didn't even turn this crap off in quests that involve finding a path! I remember there was a quest in The Witcher 3, where you end up in a maze. And got the quest "find a way out of the labyrinth", but even on such a quest, a dotted line is shown on the map, showing you the way. There could have been an interesting quest to find a way out of a labyrinth, but in this dull game it turned into a quest to follow a dotted line on a map.
And the whole damn game is like that. The worst thing is not only that it is like that, but that everyone else started following its example and thus almost all games became as dumb as possible after The Witcher 3 became popular
None of these were introduced or even popularised by Witcher 3, dialogs like that were started by mass effect, maps were huge and empty before, witcher sense is a copy of Batman Arkham detective vision which was already getting popular in late xbox 360 games like Tomb raider, hitman and others. GPS line was introduced by GTA 4 I think. All these things were done years before.The Witcher 3 is the worst thing that has happened to the gaming industry in its entire history.
Although the plot, soulful atmosphere and interesting stories in the quests still make this game interesting, the gameplay of The Witcher 3 became an awfull role model for other companies in the gaming industry.
After the super popularity of The Witcher 3, other companies began to copy the most brainless gameplay, designed for people who practically do not play games.
Dialogues without real choice - having a main answer and several options with additional questions that can be asked, or you can immediately choose the main answer. (People criticized Fallout 4's dialogue system, while in Fallout 4 you actually choose from dialogue options, at least you CHOOSE "sarcasm" or "threat", and in the Witcher 3 you almost never CHOOSE anything. The Witcher 3 dialogue system is much more dumb and streamlined. There are only a few moments in the Witcher 3 game where you actually CHOOSE an option, where you actually CHOOSE what to say. 90% of the time in Witchers 3 dialogue, you just have a yellow primary answer and a few grey optional questions.)
A huge, empty, and dull map with question marks on it
They started to copy "Witcher sense" in every game in the years following the release of The Witcher 3. The most dull mechanic in the history of games (press the right mouse button and highlight all interactive objects in red, turning the exploration gameplay into a monotonous routine of clicking on red objects) began to be used in half of the games.
Most the games began to hold the player's hand and direct him, just like the Witcher 3. This dotted line on the map, which always shows you where to go, is already a dull piece of shit in itself, but they didn't even turn this crap off in quests that involve finding a path! I remember there was a quest in The Witcher 3, where you end up in a maze. And got the quest "find a way out of the labyrinth", but even on such a quest, a dotted line is shown on the map, showing you the way. There could have been an interesting quest to find a way out of a labyrinth, but in this dull game it turned into a quest to follow a dotted line on a map.
And the whole damn game is like that. The worst thing is not only that it is like that, but that everyone else started following its example and thus almost all games became as dumb as possible after The Witcher 3 became popular
Before Witcher 3 all these things were here and there, not prevalent, but after Witcher 3 many AAA started copying this whole formula. Assasins Creed became like this with Origins and so on, most Sony's games became like this, hell even Hogwarts Legacy is exactly like this!None of these were introduced or even popularised by Witcher 3, dialogs like that were started by mass effect, maps were huge and empty before, witcher sense is a copy of Batman Arkham detective vision which was already getting popular in late xbox 360 games like Tomb raider, hitman and others. GPS line was introduced by GTA 4 I think. All these things were done years before.
What in the everloving fuck is wrong with you- FFXVI is the best FF game since FFX.
What in the everloving fuck is wrong with you
FF12: The Zodiac Age is the second-best FF ever madeTo be fair, "since FFX" is a pretty low bar, the series in general has been kinda shit since then.
haha, I dunno. I finished and loved 10. I didn't finish 12, 13 is a corridor. 14 is online, 15 was pretty good, but 16 was better imho.What in the everloving fuck is wrong with you
What in the everloving fuck is wrong with you.FF12: The Zodiac Age is the second-best FF ever made
I can see how Vaan can be annoying (him existing was Square Enix meddling with Matsuno's direction...) but he's essentially just a side character. The main cast is Ashe, Basch and Balthier.haha, I dunno. I finished and loved 10. I didn't finish 12, 13 is a corridor. 14 is online, 15 was pretty good, but 16 was better imho.
tbf to 12, I was still a kid so maybe I'll have more patience for Vaan and his bunny friends this time around.
There are a lot of valid criticisms for EOW, but I still had a great time with it. I hope Grezzo gets to do more games in that style.Legend of Zelda: Echoes of Wisdom and Metro Awakening are the two best games of 2024.
Echoes of Wisdom is the best Zelda game at least when it comes to story and the main villain who makes Demise/Ganon look like a teddy bear.
FF12: The Zodiac Age is the second-best FF ever made
FF9 is my third-favorite. FF6 is my favorite. Where is FF6 in your ranking?For me too
Final Fantasy 9 is my favorite FF
FF9 is my third-favorite. FF6 is my favorite. Where is FF6 in your ranking?
Interesting ranking. If we also count FF Tactics (War of the Lions, specifically), then that would be my number three instead of FF9.I never played FF6
How is the Pixel Perfect Version?
Rankings Wise
FF9
FFT
FF12
FF10
FF8
FF7
FF15
I got Final Fantasy V on Switch off a Sale. I'll be playing the DS Remake of FF 4 and The After Years on my Steamdeck. They released the game on Steam
Interesting ranking. If we also count FF Tactics (War of the Lions, specifically), then that would be my number three instead of FF9.
On the issue of FF6 Pixel Perfect: It's a good version but, similar to Tactics Ogre: Let Us Cling Together*, every version has it's pros and cons, unfortunately. I think the most annoying thing was random stuttering while playing the game, especially on the world map. Maybe they have patched it since? Also, there were bugs with input registration. But other than that, it's the version I'd recommend nowadays. It has a lot of quality-of-life stuff that takes care of some annoyances of the original SNES game, and it has the best music out of all versions. They also actually gave a shit about the visuals, so it looks quite good. I think it misses the bonus dungeons of the GBA game, but those aren't fun or interesting anyway. And the GBA version has the worst graphics out of all versions due to the common practice of adjusting the color palettes for the lack of screen backlight.
*Just for completeness’s sake: Tactics Ogre for Saturn with the PSP translation mod is the best version, imho. Has the fast (because no HP bloat) and elegant simplicity (because no useless bloat of skills, feigning complexity) of the SNES and PS1 versions but better graphics and sound/music.
I'm still waiting for a Reborn mod that removes the battlefield cards; they ruin the tactics aspect of the battles, imho, by needlessly introducing randomness that can make or brake battles. And a mod that removes the HP bloat. I also found it annoying how Square decided to blur the sprites, but I have learned to live with that.
Hell yeah. I still have some hope regarding FF Tactics, be it an actual new game or "just" a Reborn version of FF Tactics, since Yoshi-P suggested in an interview that they should do something with the IP. I just hope that Matsuno is on board as well.I wish we got a FF Tactics 2
Hell yeah. I still have some hope regarding FF Tactics, be it an actual new game or "just" a Reborn version of FF Tactics, since Yoshi-P suggested in an interview that they should do something with the IP. I just hope that Matsuno is on board as well.
Really? I did not know that. Now I'm sad... I guess that the game was in development while Matsuno was directing FF12 and had a fallout with Square mangement (which was part of the reason why he left)?They actually confirmed before that a Final Fantasy Tactics 2 was in development for Playstation 2 before it got cancelled. There was recently (a couple of years ago) even photos of what that game looked like.
Dialogues without real choice - having a main answer and several options with additional questions that can be asked, or you can immediately choose the main answer. (People criticized Fallout 4's dialogue system, while in Fallout 4 you actually choose from dialogue options, at least you CHOOSE "sarcasm" or "threat", and in the Witcher 3 you almost never CHOOSE anything. The Witcher 3 dialogue system is much more dumb and streamlined. There are only a few moments in the Witcher 3 game where you actually CHOOSE an option, where you actually CHOOSE what to say. 90% of the time in Witchers 3 dialogue, you just have a yellow primary answer and a few grey optional questions.)
Really? I did not know that. Now I'm sad... I guess that the game was in development while Matsuno was directing FF12 and had a fallout with Square mangement (which was part of the reason why he left)?
I really, really tried to get into Witcher 3. I went into it with no expectations and by the the time I hit Novigrad (sp?), I couldn't fucking wrap my head around its reputation. It's visually gorgeous but this is everything about modern gaming I don't want. You already summarized but good god, everything about actually playing it feels mindnumbingly dull. I remember playing some cave mission with a godawful boss at the end thinking that wow, this game can't possibly be this bad, it has a billion 10/10s.The Witcher 3 is the worst thing that has happened to the gaming industry in its entire history.
Although the plot, soulful atmosphere and interesting stories in the quests still make this game interesting, the gameplay of The Witcher 3 became an awfull role model for other companies in the gaming industry.
After the super popularity of The Witcher 3, other companies began to copy the most brainless gameplay, designed for people who practically do not play games.
Dialogues without real choice - having a main answer and several options with additional questions that can be asked, or you can immediately choose the main answer. (People criticized Fallout 4's dialogue system, while in Fallout 4 you actually choose from dialogue options, at least you CHOOSE "sarcasm" or "threat", and in the Witcher 3 you almost never CHOOSE anything. The Witcher 3 dialogue system is much more dumb and streamlined. There are only a few moments in the Witcher 3 game where you actually CHOOSE an option, where you actually CHOOSE what to say. 90% of the time in Witchers 3 dialogue, you just have a yellow primary answer and a few grey optional questions.)
A huge, empty, and dull map with question marks on it
They started to copy "Witcher sense" in every game in the years following the release of The Witcher 3. The most dull mechanic in the history of games (press the right mouse button and highlight all interactive objects in red, turning the exploration gameplay into a monotonous routine of clicking on red objects) began to be used in half of the games.
Most the games began to hold the player's hand and direct him, just like the Witcher 3. This dotted line on the map, which always shows you where to go, is already a dull piece of shit in itself, but they didn't even turn this crap off in quests that involve finding a path! I remember there was a quest in The Witcher 3, where you end up in a maze. And got the quest "find a way out of the labyrinth", but even on such a quest, a dotted line is shown on the map, showing you the way. There could have been an interesting quest to find a way out of a labyrinth, but in this dull game it turned into a quest to follow a dotted line on a map.
And the whole damn game is like that. The worst thing is not only that it is like that, but that everyone else started following its example and thus almost all games became as dumb as possible after The Witcher 3 became popular
Most Zelda games have MVP art direction going for it.Most 3D Zelda games are boring as hell to play.
Is this the persona you portray to the world, light and shadow? Is Igor giving you the courage to be yourself? Is that you John Wayne? Is this me?I love Persona games and as such was excited about finally getting around to playing Metaphor. I'm about three quarters of the way through and I gotta say, I have no clue how this game got a 94 metacritic and GOTY nominations. It's mediocre at best. So many things wrong with it.
- Ubisoft makes better open worlds than almost every other developer.
Halo is mediocre and has always been. Quake 3 and UT tournament were better multiplayer games at the time of halo1 (but many didn't have pcs to play)
1080p is enough. 4k was too soon, takes too much power. Should of been 1440p on this gens consoles. Performance mode 1080p, and a higher red 1440p, upscaled to 4k optional.
-lower resolution means more effects and higher graphical quality and less memory and storage needed to achieve.
$2k 4090 is a rip off and way too expensive. High end Gpus for gaming should top out at $800 for ultra/xx90 cards. XX80 cards should max 500 to 600 (taking inflation into account) as 8800 gtx and 1080gtx were both in that range. No one would of accepted the high prices in late 90s 3dfx era or the earlt 00s.