hououinkyouma00
Member
Super disagree on this one. Power matters, but art can make weak hardware hit way above its weight. Power gives devs more options, but there are plenty of examples where art style matters much more then the console or PC that it's on.Graphics and hardware matter more than "magical artistic geniuses who perform miracles."
Otherwise, we'd still be stuck in the 32-bit era, dealing with pixels and basic 3D, and devs would be forbidden from aiming for "impossible" experiences.
Hardware power comes first, art comes second.
I disagree on the Halo part but agree on the 2nd point, and very much agree on the last point.Halo is mediocre and has always been. Quake 3 and UT tournament were better multiplayer games at the time of halo1 (but many didn't have pcs to play)
1080p is enough. 4k was too soon, takes too much power. Should of been 1440p on this gens consoles. Performance mode 1080p, and a higher red 1440p, upscaled to 4k optional.
-lower resolution means more effects and higher graphical quality and less memory and storage needed to achieve.
$2k 4090 is a rip off and way too expensive. High end Gpus for gaming should top out at $800 for ultra/xx90 cards. XX80 cards should max 500 to 600 (taking inflation into account) as 8800 gtx and 1080gtx were both in that range. No one would of accepted the high prices in late 90s 3dfx era or the earlt 00s.
Halo was game changing back in the day, and I was also playing stuff like Quake and UT back in the day. It was a console FPS that took what games like Goldeneye did and made it actually work. That combined with great lore, interesting worlds, fun enemies with variety, and later on addicting multiplayer all make an amazing series. Halo isn't perfect by any means (CE is good but not great, Halo 2 was gutted story wise with an entire 3rd act being cut for example) and really anything not made by Bungie is pretty shit but it's a great series overall.
While I understand why we went from 1080 to 2160 with it being a clean 4x increase I think the focus on 4K has been detrimental as even with the current consoles and GPUs 4K still isn't 100% doable and especially wasn't when Sony/Microsoft released the One X and PS4 Pro. Unfortunately it's a two sided thing where consoles help TV technology develop, and TV development changes console development for better or worse. 1440p is a great sweet spot and still looks great on a big TV.
The last point is why I've started to care less and less about PC gaming and PC hardware the last few years. I fully understand the economic decisions, and how inflation works but anybody that thinks Nvidia isn't taking advantage of people is in denial.
I partially disagree. I think MGS 1-5 are all great in the gameplay department as well as visuals, storytelling, and characters. I've never finished Policenauts or Snatcher (played both roughly half way through and fell off), but I found Death Stranding so boring to play and the rest of the game not nearly good enough to push through it.Kojima is a phenomenal director with some of the most interesting visuals, storytelling, and characters in the industry... but the gameplay is usually subpar, unintuitive, and lacking when compared to other games.
MGS1's gameplay was great back in 98, MGS3 felt amazing to play (especially Subsistence), and 5 is possibly the best stealth sandbox game of all time.