nkarafo
Member
There was a time when these games were the poster child of video game technology and development advancing.
Modelling and animating humans was always the hardest thing and 3D fighting games relied a lot on that obviously. Humans have too much detail and too many moving parts and it's very easy to get them look wrong. When Virtua Fighter was released, there was nothing like it. And after that, almost every new cool tech would be introduced in fighting games. Like braids and other hanging parts having their own physics, hair rendering, cloth physics, skin rendering and stretching, muscle flexing, etc. Everything that has to do with rendering or animating a human and his outfit in a videogame would appear in a 3D fighting game first. I still vividly remember when the game media went crazy about Virtua Fighter 3's cloth physics.
Racing games were also close to the stare of the art with things like pushing detailed environments with less and less pop-in but i feel like fighting games were on the top.
But now it feels like fighting games stopped advancing since, dunno, the PS3 days? I don't feel like they look or move any better than they did then. Sure, you get the usual resolution and IQ improvements but to me it feels like fighting games are stuck in the past technologically. I mean, all they have to render is two models in a restricted environment, yet the best looking and most detailed/realistic human models are found in games that have way more complex and sizeable environments to render, even open world games like Horizon have better looking models. Though i must admit the latest Mortal Kombat games do come close to that level of detail and rendering but the animation is pretty bad, like it always was with western 3D fighting games.
Modelling and animating humans was always the hardest thing and 3D fighting games relied a lot on that obviously. Humans have too much detail and too many moving parts and it's very easy to get them look wrong. When Virtua Fighter was released, there was nothing like it. And after that, almost every new cool tech would be introduced in fighting games. Like braids and other hanging parts having their own physics, hair rendering, cloth physics, skin rendering and stretching, muscle flexing, etc. Everything that has to do with rendering or animating a human and his outfit in a videogame would appear in a 3D fighting game first. I still vividly remember when the game media went crazy about Virtua Fighter 3's cloth physics.
Racing games were also close to the stare of the art with things like pushing detailed environments with less and less pop-in but i feel like fighting games were on the top.
But now it feels like fighting games stopped advancing since, dunno, the PS3 days? I don't feel like they look or move any better than they did then. Sure, you get the usual resolution and IQ improvements but to me it feels like fighting games are stuck in the past technologically. I mean, all they have to render is two models in a restricted environment, yet the best looking and most detailed/realistic human models are found in games that have way more complex and sizeable environments to render, even open world games like Horizon have better looking models. Though i must admit the latest Mortal Kombat games do come close to that level of detail and rendering but the animation is pretty bad, like it always was with western 3D fighting games.
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