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Remedy Reveals They Need to Sell 3-4 Million Copies of Control 2 and 3 Million Copies of Firebreak to Reach 100% ROI (Lifetime Sales)

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
Remedy has provided a rare insight into the business of making video games, even going as far as to reveal exactly how many copies its future games need to sell in order to achieve 100% ROI level (i.e. the equivalent to doubling your investment).

The video game industry is typically secretive when it comes to its commercial realities, and rarely does it provide development or marketing budgets or sales projections. But Remedy, developer of Alan Wake 2, has done just that in an investment-focused meeting, discussing the upcoming Control 2 PvE shooter FBC Firebreak.

It’s worth prefacing this by saying Remedy is talking about the sales needed to make a 100% return on investment (ROI) on these games, and that’s expected over a period of three to five years after. The game budgets, Remedy said, were set with their price points and expected sales in mind, and are “realistic.

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Let’s start with FBC Firebreak, Remedy's new multiplayer game set in the Control universe billed as a three-player co-op experience (it’s worth bearing in mind FBC Firebreak will be available day one on Xbox Game Pass and PS Plus Extra, which will secure additional revenue from Microsoft and Sony).

The development budget for Firebreak is 30 million euros (approx $31.7 million), and will carry a mid-price point. To secure 100% ROI, it needs to sell three million copies during its lifetime.

Moving on to Control 2, as a full-price triple-A game Remedy is set to self-publish (and therefore retain a larger cut of revenue), the development budget is higher: 50 million euros (approx $52.9 million). Control 2 needs to sell between three and four million copies to break even. Control 2, by the way, is an action RPG, Remedy said today.

Is that realistic? According to Remedy, the first Control game has now sold over 4.5 million, so it’ll be hoping Control 2 can reach or even exceed that figure. Encouraging the studio will be the fact that Control has reached an impressive 19 million players with the help of various subscription services, so the audience interested in the sequel should be significant.

 
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Gaiff

SBI’s Resident Gaslighter
Alan Wake 2’s budget was reportedly €70M, so I guess they need 4M copies to break even? They did get a nice cheque from Epic though, so that soften the blows.
 
I swear there's an article every week about how Remedy need x sales to break even. They're spoken about like they're a charity.

They make very pretty walking simulators. The general audience doesn't care about these games.
 

poppabk

Cheeks Spread for Digital Only Future
Alan Wake 2’s budget was reportedly €70M, so I guess they need 4M copies to break even? They did get a nice cheque from Epic though, so that soften the blows.
They broke even day 1, they just won't see any profit unless they sell enough to cover the dev cost.
 

Gaiff

SBI’s Resident Gaslighter
They broke even day 1, they just won't see any profit unless they sell enough to cover the dev cost.
Damn, so Epic fronted a huge amount of cash. I wonder if this was smarter than releasing it on Steam.
 

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
Alan Wake 2’s budget was reportedly €70M, so I guess they need 4M copies to break even? They did get a nice cheque from Epic though, so that soften the blows.
No, IGN is misinterpreting the slide, but my headline is accurate. 100% ROI is the equivalent to doubling your investment.

I'll need to edit the IGN's article in my OP I guess and remove the break even part.

Return on investment (ROI) is calculated by dividing the profit earned on an investment by the cost of that investment. For instance, an investment with a profit of $100 and a cost of $100 would have an ROI of 1, or 100% when expressed as a percentage.
 

Zathalus

Member
Almost certainly doable. 3-4 million copies across consoles and Steam/PC. Alan Wake 2 is just over a year old and that's at 1.8 million copies and is still not on Steam nor did it have physical copies at launch.
 

kruis

Exposing the sinister cartel of retailers who allow companies to pay for advertising space.
Why do studios keep setting themselves up for failure like this? You don't need to dump that much money into the game to stand out. You just don't.

Yep. Better to spend less money and remain profitable than to wager the fate of a company with each ambitious release.
 

Bernoulli

M2 slut
Almost certainly doable. 3-4 million copies across consoles and Steam/PC. Alan Wake 2 is just over a year old and that's at 1.8 million copies and is still not on Steam nor did it have physical copies at launch.
They need some marketing with the physical launch
 

MiguelItUp

Member
I mean, I'll gladly support them if I enjoy the games. It's just SO weird, for whatever reason I can't for the life of me complete their games. It feels like something about them just makes me lose steam when I play them. Alan Wake, Alan Wake 2, Control, it happened with all of them. I think Alan Wake 2 was the worst because I put so much time into it, but then just stopped caring. Control I was pretty far into as well, and same thing.

I'm really excited about the Max Payne 1&2 remakes, because it's something I know I loved and enjoyed.
 
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nowhat

Gold Member
Why do studios keep setting themselves up for failure like this?
Pure speculation, but - Remedy is a publicly traded company. Even if it's a penny stock in the Finnish exchange. You have to try to make yourself big. And if it doesn't work (you need to make your inner workings public, after all), you have to make yourself big in the future. Sometimes, given the size of the company, it's better to remain private.
 
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TGO

Hype Train conductor. Works harder than it steams.
If they release physically this time I can see them doing 2-3 mill Digital/Physical combined across Playstation & Xbox
Maybe life time sales they'll hit 4mill
The pocket change can come from other platforms unless they don't limit who sells it.
Then they might get a another 2mill.... maybe on PC
Firebreak is DOA.
 

Kenneth Haight

Gold Member
Why is every fucking news article regarding Remedy about them (not) making back their investments? So bizarre.

Who keeps asking for these bi-weekly updates on Remedy's financial situation?
I think it’s because there games are objectively very good but they don’t sell as highly as “expected”

Maybe we all need to set our expectations lower.

I think people are worried that they’ll end up going away or having to sell annd dilute themselves and there games are so unique that it would be a real shame.
 

Danny Dudekisser

I paid good money for this Dynex!
Pure speculation, but - Remedy is a publicly traded company. Even if it's a penny stock in the Finnish exchange. You have to try to make yourself big. And if it doesn't work (you need to make your inner workings public, after all), you have to make yourself big in the future. Sometimes, given the size of the company, it's better to remain private.

Sure, but the point is that you don't have to dump an insane amount of money into high-fidelity visuals to have a big success. Look at the successful titles this year, for example - very few of them were chasing top-dollar presentation.
 

simpatico

Member
I will buy Control 2 on release if they don't ham it up. All they have to do is literally nothing. Make a by-the-numbers sequel and I'm there day 1. I wish I was confident that this is what they will do. But the offer stands. I hope the MP game finds an audience among that crowd.
 
I don't even know what Firebreak is, but if they want Control 2 to reach those numbers they need to release day 1 on Steam. No Epic exclusivity bullshit.
 
Firebreak is one of those games not even the MP giga nerds in my Discord are talking about. At least two of them own every MP bomb possible including Concord. Well, prior to it being...revoked!

Zero interest. And after AW2 and replaying Control, I've pretty much lost any interest in Remedy in general.
 

xenosys

Member
New PvE IP's are incredibly risky in today's market. I wouldn't be surprised if that Concorded.

Control 2's 3-4m is actually quite a realistic expectation, provided they give it 2-3 years. Control is sitting at 4m+ over 5 years. Alan Wake 2 is 1.8m after 13 months.
 
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Branded

Member
I really want Firebreak to do well as it genuinely looks like a fun time. But I doubt it will reach 3M numbers.

Then again Farming Simulator 2024 just hit 2M no? So anything is possible lol.
 
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Begleiter

Member
Stephen King once wrote that "they won't reach these numbers and frankly it's amazing they're still in business". If they weren't a pet studio for games journalists they wouldn't enjoy the coverage they do.
 

bundylove

Member
Dear remedy.

I Will buy control 2 day one.
But only if you develop for consoles first.
After alan wake 2 i have no fait
 
Firebreak is one of those games not even the MP giga nerds in my Discord are talking about. At least two of them own every MP bomb possible including Concord. Well, prior to it being...revoked!

Zero interest. And after AW2 and replaying Control, I've pretty much lost any interest in Remedy in general.

I love Remedy but man does that game look bad. It reminds me a lot of that Rainbow Six Siege game they tried to release that was some sort of PVE MP game.
 

lmimmfn

Member
There's something wrong in your AA strategy if you need 4 x 1 million x ~$43 euro per copy = 173 million to just break even.

Sorry but I call horse$hit on this, Remedy cut your costs by 50% by removing your useless woke activists, help yourselves and us gamers.

Otherwise, die by your sword.
 

lmimmfn

Member
Dear remedy.

I Will buy control 2 day one.
But only if you develop for consoles first.
After alan wake 2 i have no fait
Don't get me wrong I love Remedys games but as far as I can remember their games always ran like crap unless using the latest PC hardware and that was just brute force.
 
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RoboCain

Member
Yeah well, how about releasing your games exclusive to Ubisoft Connect? Or maybe the Games for Windows Live store? How about Netflix?

Hell, you can bid on what crappy platform that no one cares about will have the honor to host your new game in exclusivity for many years.
 
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