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Resident Evil 2 remake has sold fewer than 10,000 copies on iOS, estimates suggest

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
resident-evil-2-iphone-a-1024x473.jpg


As reported by Mobilegamer.biz, data from mobile app tracking service Appmagic estimates that the game has just passed $100,000 in in-app purchase earnings since its release in December 2024.

While the Resident Evil 2 remake is initially a free download on iOS, it only offers a limited sample of the main game, so players can ensure it works on their device.

In order to unlock the full game, players need to make an in-app purchase, which was sold at a heavily discounted price of $10 for the game’s first month.

According to Appmagic data, the app made Capcom around $95,000 during that period, suggesting that around 9,500 players paid for the full game.

The discount ended on January 9 and the in-app purchase now costs $40. Appmagic data says around $7,000 has been made since then, suggesting around 175 have bought the game this month since it went full-price.

If accurate, the figures represent the latest in a string of iOS ports of AAA games that have failed to sell in huge numbers, presumably due to a combination of their high price (relative to other mobile games) and the limited number of devices powerful enough to run them.

When Resident Evil 7 was ported to iOS in July 2024, Appmagic estimates suggested the free version was downloaded around 83,000 times in its first two weeks, but that only around 2,000 customers paid the $20 fee to unlock the full game.

The previous month, it was suggested that ports of Resident Evil 4, Resident Evil Village, Death Stranding and Assassin’s Creed Mirage all had similarly slow launches.

 
Playing actual games on a mobile device would be one of the best ironic punishments most gamers could be tasked with by a cartoon devil.

homer simpson donuts GIF

See... like this, but the donuts are mobile ports of console games. Also, unlike Homer, we hate them.
 

poodaddy

Member
Playing actual games on a mobile device would be one of the best ironic punishments most gamers could be tasked with by a cartoon devil.

homer simpson donuts GIF

See... like this, but the donuts are mobile ports of console games. Also, unlike Homer, we hate them.
This is legitimately a great idea for torturing a gamer. We know how we'd want to play the game, we're aware of the fact that using a touch screen is suboptimal and annoying, so forcing us to play through things that we can usually blast through with ease on a phone would be so endlessnessly frustrating. Imagine if someone told you that to get out of this room, you had to beat Modern Warfare 1 on veteran difficulty on a phone, and if you die at all you have to restart and try again from the beginning. It's like a personalized hell for gamers.
 

leo-j

Member
I will argue tho, streaming it through the cloud on the portal is really good. Been playing resident evil 3 on the portal through cloud streaming, and it's lovely.
 

sainraja

Member
Most iOS devices support a controller now. RE2 is a bit of a hardcore type game so shouldn't surprise anyone. Once games like it are more common on iOS/iPadOS devices things will get better.
 
Mobile gamers aren`t interested in games of that structure and classic gamers have no reason to play a game like this on a tiny screen on the go. Still would have thought that more people would purchase it for the classic "weekend at the parents" or something.
 

bbeach123

Member
This is legitimately a great idea for torturing a gamer. We know how we'd want to play the game, we're aware of the fact that using a touch screen is suboptimal and annoying, so forcing us to play through things that we can usually blast through with ease on a phone would be so endlessnessly frustrating. Imagine if someone told you that to get out of this room, you had to beat Modern Warfare 1 on veteran difficulty on a phone, and if you die at all you have to restart and try again from the beginning. It's like a personalized hell for gamers.

Get one of these bad bois.

NlQnwwh.png
 
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tkscz

Member
I've said it before and I'll keep saying it. For nearly 20 years, Apple, followed by Google, have created the environment of what kind of games work well on mobile and what don't. People don't want to spend one lump sum on something if they can get it for free and spend money over time, even if in the long run it cost more than the lump sum.

Square has been trying this for a while until they gave up and went the gotcha route. The only way I can see something like Resident Evil selling on mobile is if you gave them a first chapter for free and then had them pay $5 for each subsequent chapter.
 

Doom85

Member
shocked philip j fry GIF


Resident Evil is a series that has been on consoles and PC for decades. Almost everyone who cares about Resident Evil will play new RE installments on those systems like they’ve always been playing RE installments. You can introduce new series on mobile and find success, you can make specific side games for a franchise on mobile like Mario did and find success, but porting a main installment of a long-running series on mobile is rarely going to get much attention.
 

xXJonoXx

Member
As 1 of the 10k buyers, I would like to say it actually runs pretty well on my 15 Pro Max. I bought it when it was $10. RE2 Remake is one of my favorite games of all time, and having it on my phone is magical to me. If you would have told me in like 2015 that this game exists, and on my phone I would not have believed you. (Of course, I own the game on PS4, PS5, Xbox, PC already)
It also includes all the original DLC such as costumes, original soundtrack, etc.

Definitely needs to be played with a controller, and the iPhone makes connecting a Dualsense extra easy and it just works.

I’d 100% recommend the game on iPhone if your device can run it and it goes on sale again - but definitely don’t make it the first way you play the game.
 

Dorago

Member
If the game needs to actually be controlled then it won't work.

Swipe and tap shit is less interactive than the Atari 2600 and it's amazing that "analysts" don't understand this.
 

Skyfox

Member
iOS has been horrifically slow to support proper controllers. Most people don’t upgrade their phone regularly and most of the older iPhones just blocked support.

So screw ‘em
 

TGO

Hype Train conductor. Works harder than it steams.
An atmospheric horror game on a mobile, what could go wrong
 
I mean, that's expected? It's already available on PC and consoles, I'm not sure the appeal for it on phones. I guess they wanted it to be more accessible which is respectable but I hope they didn't expect any crazy sales.
 
I feel like this is pretty much expected. Every mobile port of games like this never sells well.

People don’t want to play “real” games on their phone. Hell I don’t even want to stream games to my phone. My phone is a phone
 

theHFIC

Member
Single purchase for Mac, iOS, and iPad OS versions makes it more than just a mobile release. And a good amount of iPhone users have other Apple devices they are playing on as well with that single purchase.
 

ChoosableOne

ChoosableAll
Because it required latest IPhone and I believe it was $50
I saw that it didn't run well even on the latest iphone, that's the biggest reason imo(plus its high price). I bought a kishi controller and I love my phone more than my switch now. Perfect streaming and retro gaming device for me. I bought some games from play store too.

For mobile gaming haters... Why would people want to play AAA games on a Steam Deck but not on a phone? In the future, when phones can smoothly run these kinds of AAA games without overheating, I might use my phone as my main handheld console.
 

Danjin44

The nicest person on this forum
Who the hell wants to play games RE2 on their phone which will eat up their battery like crazy.


People who play on their phone want to play simple game so time pass by when on bus or waiting on appointment.

Why would people want to play AAA games on a Steam Deck but not on a phone?
Because majority of people use their phones other than just play games on it and you don’t want your entire battery gone for gaming when you might want use your phone on more important things.

With dedicated gaming device you don’t need to worry about the battery because you use those systems only to play games and nothing else.
 
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Zacfoldor

Member
A AAA console game played on a cell phone screen? On a 6.1 inch display? All the detail they put into the environment would be invisible.

Staring George Costanza GIF


I'm sure it's just fine for those with the pupillary distance of a house cat, but for our species I just don't see it catching on.
 
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Throughout Capcom's history, they have shown an ability to release games for just about anything.

I always viewed this as a R&D type thing. Sometimes the experience of accomplishing something is worth the cost.
 
I dont care what people say, there is no audience for big budget aaa mobile games, most people that only play on phones cant even navigate a 3D space with a controller, let alone a touchpad. they just want to play some easy f2p match 3 game at work in the lunchbreak. they are never going to take the time to learn controlls etc. two widley different audiences.
 
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The mobile market is already very saturated with games that work well using on screen controls, why would anyone play a converted console game on their phones instead?

Also mobile gamers expect to play for free and only pay for MTX if they feel like it which the majority don't. You can't demand $60 up front from them, they just won't bother when they got a million free options instead
 

RCX

Member
Apple and Google trained customers to expect games to be free.

Cue my surprised face when RE arrives with a justifiably premium price and fails completely.
 

ChoosableOne

ChoosableAll
Who the wants to play games RE2 on their phone which will eat up their battery like crazy.

Because majority of people use their phones other than just play games on it and you don’t want your entire battery gone for gaming when you might want use your phone on more important things.

With dedicated gaming device you don’t need to worry about the battery because you use those systems only to play games and nothing else.
You're right about the battery, but I was referring to people who say, "AAA games can't be played on a small screen." Also, how long can you play a AAA game on the Steam Deck? Two hours? Three? If you want to play for an extended period on your phone or Steam Deck, you can plug it in and play or use a power bank anyway.
 

Begleiter

Member
Throughout Capcom's history, they have shown an ability to release games for just about anything.

I always viewed this as a R&D type thing. Sometimes the experience of accomplishing something is worth the cost.
This is the only way putting these titles out makes sense to me. That or Apple is funding development. It's a novelty for the people who own it and little else.
 
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