sonycowboy
Member
Of course, we've already heard that 2004 vs 2003 YTD is up by some percentage thus negating some of this data and it's conclusions
http://www.gamespot.com/news/2004/07/26/news_6103414.html
http://www.gamespot.com/news/2004/07/26/news_6103414.html
CESA's annual report shows that publishers are selling fewer games, but their development is more efficient and costs are down.
...
While Japanese publishers may not be selling as many games as they used to, they are saving money by making their research and development more efficient. A game for the PlayStation 2, which had the highest R&D expenses, according to a sample of 37 companies, cost an average of 39 million yen ($355,000) to make in 2003. In 2002, that number was 59 million yen ($537,000), meaning that companies have been able to cut development costs by about 33 percent. Games for the original PlayStation had the lowest R&D expenses, costing an average of 5 million yen ($45,000) in development in 2003. It cost almost triple that in 2002, at an average of 14 million yen ($127,000) per game. CESA estimates that game design cost is inversely proportional to the amount of time since a console's launch, due to improvements in development tools and developers' skills.