Shadow Hog
Member
I understand the apprehension and/or vitriol some people have toward reproduction cartridges, but I dunno, I always thought they were kickass, myself. Always wanted to pick a few up, but never have.
I understand the apprehension and/or vitriol some people have toward reproduction cartridges, but I dunno, I always thought they were kickass, myself. Always wanted to pick a few up, but never have.
What was the name of that game? It had a guy with a hat and two long skinny swords. He'd go through dimensional doors or whatever?
I see screenshots from it every few months, and I always remember sucking ass at the game when I borrowed it from my friend. But I can NEVER remember the name of it!
What was the name of that game? It had a guy with a hat and two long skinny swords. He'd go through dimensional doors or whatever?
I see screenshots from it every few months, and I always remember sucking ass at the game when I borrowed it from my friend. But I can NEVER remember the name of it!
Chakan: one of the better-known Genesis games I've never played. Is it worth checking out, or best left in the past?
Yo the combat in Phantasy Star 2 is so weird.
At the time maybe, but have you played both recently? The Capcom game features much tighter controls, better level design with a great flow, and arguably nicer visuals and audio.
Anybody play any of the Super Fighter Team/Watermelon "new" games? I really like what little I've played of Star Odyssey and Pier Solar. Pier Solar is very Lunar-influenced, and Star Odyssey is very reminiscent in tone to Phantasy Star 2, though it may feel a bit dated at this point (not a problem for me, since I like really old RPGs)
Chakan: one of the better-known Genesis games I've never played. Is it worth checking out, or best left in the past?
Yeah, any S-Video cable will do.the s-vid mod on this genesis looks very well done, but it oddly came with standard A/V cables...in theory, any standard s-video cable should work, yeah? its just got the port, then yellow/red/white ports, like anything else.
what sucks is ive only got one such port on my TV, so i might have to use a splitter/switchbox between this, the SNES and future Saturn. I hope this doesn't bring the quality down too much...
Yeah, any S-Video cable will do.
And a switcher shouldn't impact video quality much at all. I got a nice 6-in-1-out one that lets me have the Genny, Saturn, SNES, N64 and PS2 all hooked up via S-Video at once. (No idea what #6 will ever end up being, but since its input is on the front of the unit while the rest are on the back, whatever it is, it won't be convenient to wire up.)
Now, a splitter, which I tried once to get S-Video out on my CRT and HDTV at once... that did introduce issues. Signal degradation (although it was still relatively sharp, at least), and the CRT was having issues with resolution changes (the Action Replay 4-in-1 screen on my Saturn couldn't be displayed on it, for instance, while the HDTV took it no problem).
Been lurking this thread a few days now...it's really gotten me in a 16-bit mood. I unboxed my OG model 1 Genesis specifically for some Shinobi 3, which is the one Shinobi game I never went all the way through.
Well-done, y'all. I was an SNEShead as a youth, but I could never deny the Genesis' excellent library - and that glorious FM synth.
I mean like... you set a strategy for each person, and it's an individual process for each one, then you set it to fly and it just goes for some indiscriminate number of attacks. You can say which creature type to attack, but if there are multiple of the same then for some reason it spreads them out rather than focus on one at a time to eliminate enemies sooner. Then yeah you're in Tron or something. I dunno it's just weird to me.i mean, it's turn based and i loved the animations...but i guess if i hadnt seen them and the taking damage/flash of red BAPOW BAPOW BAPOWWWW back then maybe it'dve thrown me off too
Best double-check it. I know I only used the AV ports on my old 4-in-1-out switch, but was pleasantly surprised to find out it did, in fact, have S-Video ports, and I just hadn't noticed because, well, I had no reason to use them.ah, not bad at all then - looks like ill go with the switcher then. i think my old one was only AV so ill have to check ebay, glad to hear it though. thanks man.
Back in the day, I eBay'd a 68010 and put it in my genesis. Even with the default oscillator, it does make a difference.
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One of my fave Genesis shmups:
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Also in the arcade and on HuCard but the Genesis version is what I played... my neighbor owned a copy. I loved the 2P simultaneous play, being a huge fan of Life Force (the game that got me into shmups). The game is pretty easy and not very long (compared to the majority of shooters around that time) but has some great music, fast action and some cool level design (like a fast-paced move through tight corridors similar to parts of Gradius 3).
http://24.media.tumblr.com/ad58bbc9add601d18703b400f81c032b/tumblr_mg36tpRJzd1qmfnago1_1280.jpg
That's my personal copy, so yes, its the NA Genesis Cartridge.
I understand the apprehension and/or vitriol some people have toward reproduction cartridges, but I dunno, I always thought they were kickass, myself. Always wanted to pick a few up, but never have.
Its mainly, i love Treasure, i want to be able to play Treasure games, and this seems the coolest way. I own other versions where they would see money (in the case of Alien Soldier), but i mean, its all second-hand nowadays for the classic stuff, so i don't see repo carts really doing damage.
IIRC, you could enter the level select code for one of the Sonic games and then swap it out for a different game and the code would still be active, due in part to all of the mainline sequels being built off of the previous game's engine. I'm pretty sure this was more reliable than trying to enter Sonic 3's code the normal way, but it also carried the risk of wiping your save data.I used a lot of swap cartridge tricks back in the 90s. The most famous was swap Altered Beast by Strider to get infinite lives. But every game had some weird effect. My MegaDrive still alive.
^that's awesome, we should do 16-bit tourneys over here too. i don't know how many i could interest in a game of cyberball though, haha
the s-vid mod on this genesis looks very well done, but it oddly came with standard A/V cables...in theory, any standard s-video cable should work, yeah? its just got the port, then yellow/red/white ports, like anything else.
what sucks is ive only got one such port on my TV, so i might have to use a splitter/switchbox between this, the SNES and future Saturn. I hope this doesn't bring the quality down too much...
IIRC, you could enter the level select code for one of the Sonic games and then swap it out for a different game and the code would still be active, due in part to all of the mainline sequels being built off of the previous game's engine. I'm pretty sure this was more reliable than trying to enter Sonic 3's code the normal way, but it also carried the risk of wiping your save data.
I'd love to do that too. You know what would fucking rock for that? Micro Machines 2 with a J-Cart. Eight players all up on this bitch. Two players per pad was a genius move on Codemasters' part and an extra two ports on the cartridge itself even moreso.^that's awesome, we should do 16-bit tourneys over here too. i don't know how many i could interest in a game of cyberball though, haha
the s-vid mod on this genesis looks very well done, but it oddly came with standard A/V cables...in theory, any standard s-video cable should work, yeah? its just got the port, then yellow/red/white ports, like anything else.
what sucks is ive only got one such port on my TV, so i might have to use a splitter/switchbox between this, the SNES and future Saturn. I hope this doesn't bring the quality down too much...
There's an impossibly convoluted reason why it never works.I've been trying to enter that Sonic 3 code for nearly 20 years, and I never once got it.
There's an impossibly convoluted reason why it never works.
Back in the day, I eventually found a rhythm for getting it reliably after literally hours of failed attempts.
I just got my games today, very nice!OT: Just bought a nice 6 pack of MD games (CIB) for 1,600 yen shipped. That includes good games like Thunder Force III, Gunstar Heroes and Wonder Boy V: Monster World III. TF3 usually goes for around that price by itself so it's a pretty good deal.
I already have those games on other formats; GH on VC/XBLA, MW Complete Collection on PS2, and Thunder Force Gold Pack 1 on Saturn, but it's still nice to have the original MD carts.
Best double-check it. I know I only used the AV ports on my old 4-in-1-out switch, but was pleasantly surprised to find out it did, in fact, have S-Video ports, and I just hadn't noticed because, well, I had no reason to use them.
I used a lot of swap cartridge tricks back in the 90s. The most famous was swap Altered Beast by Strider to get infinite lives. But every game had some weird effect. My MegaDrive still alive.
Dont get a passive splitter, get a powered one. A passive splitter will introduce a good bit of signal loss.
I'd love to do that too. You know what would fucking rock for that? Micro Machines 2 with a J-Cart. Eight players all up on this bitch. Two players per pad was a genius move on Codemasters' part and an extra two ports on the cartridge itself even moreso.
What the hell happened to the Codies we used to know, damnit?
i always saw these & wanted to try them, but i was quietly terrified of it since gamepro or whoever always prefaced that section with "THESE ACTIONS CAN HARM YOUR SYSTEM"..looking back, those things were built like tanks, so it's funny i was so worried
Oh, you have a lot to learn:and damn @ your suggestion, micro machines 1 is on my list to get back, right next to super off-road..didn't even know there was a 2, much less playing like that, huh
Could you elaborate on this a bit more?
Heh, that Altered Beast to Strider one let me beat that game forthe first time as a kid. Tha game was kinda hellish at the time.
Oh, you have a lot to learn:
I suspect I might actually have one somewhere.
i hear that a lot, i used to beat it so many times that i forget when it was difficult & i didn't have it memorized to hell and back...then again i also used rapid fire which was no doubt a big piece of the equation
what did the pullout trick do for you though, invincibility or wha?
hay bish
Another thing I remember are the pirate cartridges. They were much heavier than normal, because used worst chips.
And I played Phantasy Star 1 renting the game and this (was expensive):
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Oh, you have a lot to learn:
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I suspect I might actually have one somewhere.
Yeah, just make sure you have one of the later ones that supports all the games.Even though most games never used it, having a multi-tap for 4 players is awesome. Some gems out there that support it
Dont get a passive splitter, get a powered one. A passive splitter will introduce a good bit of signal loss.
That Shiny movement was so tight, though. That's what makes it so good. Dave Perry used to talk about that back then, how the controller should feel like a direct extension of you so if you fucked up and died that you knew it was on you, the player. The game wasn't messing with you.Aladdin on Genesis, like other Shiny games, has some simple-ass movement that makes me feel like I'm throwing a sprite around on a screen. If I'm remembering right, SNES Aladdin has a player character with some, you know, states that govern movement. I remember the stages being pretty sloppy in the Shiny game, too.
Yeah, just make sure you have one of the later ones that supports all the games.
My brother and I had one of the first EA multi-taps that only supported EA games. I think the early standard adapter supported everything except EA games.
Later they released a version that supported EA games as well as regular games, I believe.
Also sonic 2 split screen was the shit, I still love it to this day but only a few friends used to play it with me, and all they would do is race to the end and complain that they lost overall in results.
I've got both the EA and SEGA multi-taps, but I think the only games I have that take advantage of them are ACME All-Stars, Gauntlet IV, Lost Vikings, and General Chaos. Never had a chance to use them, though.Yeah, i have the official sega Multi-Tap, so i've had no issues. Though, the only games i have that use it are Tiny Toon ACME All-Stars (which still is pretty fun today), Yu Yu Hakusho, and Lost Vikings.
Aladdin on Genesis, like other Shiny games, has some simple-ass movement that makes me feel like I'm throwing a sprite around on a screen. If I'm remembering right, SNES Aladdin has a player character with some, you know, states that govern movement. I remember the stages being pretty sloppy in the Shiny game, too.
Anyone else ever seen official Sega wireless controllers?
Also is Wings of Wor any good?
AFAIK the only wireless Genesis controllers Sega put out used the line-of-sight IR ones. Which suck. They're not modern wireless; they're sort of like a TV remote in terms of tech where you have to keep a clear angle to the receiver and not move around too much. Not worth it.