As a matter of fact, they have!
Aside from including both soundtracks, the re-release features a connective piece of music that allows the music to seem continuous. The original game used CD audio tracks which, after a minute or so, would fade out and then repeat. That was a bit jarring. The re-release solves this problem by introducing small musical sections designed to keep the music playing. It works beautifully.
No Sega game is available on GOG to my knowledge, so no loss.
As for those "audio bridges", fun fact - most of those came from unused tracks in early betas of the game. I doubt I was the first one, but I made a post on Sonic Retro pointing out that if you splice them at the end of the redbook audio tracks from the beta (which don't fade out like the ones in the final release), they sync up pretty damn well in most situations.
Another fun thing: those audio bridges were PCM tracks. Got cut in later betas (and the final, obviously).
The wacky workbench extended track in the HD remake is actually really fantastic with the extra instrumentation and proper looping. Tidal Tempest extended US track is pretty great too. I always kinda liked Spencer Nilsen's tracks. I never understood the hate.
BTW, were you ever able to find out what the Kulm Vase did? My greatest mystery with that game.
man i gotta check gamefaqs or something, i never did sort this out and i remember it driving me nuts in the day too!
Early games had no region locking trickery aside from the different slot shape. You can just press start on the Game Genie screen and it boots. Later games need individual special codes (I believe). I think it's pretty easy to deal with... In the age of smartphones you can Google the code quick, and play.
Breaking tabs will only allow those games which need no Genie code anyway. I believe later games will still lock you out (unless you add the region switch too). And yes I think it would look ugly (the cart slot flaps will be shaped wrong! Lol).
Modding a JPN Mega Drive looks so much better since the slot already fits worldwide games. Though sadly... Genesis and PAL Mega Drive have better detailing, IMO![]()
Yeah, I like both soundtracks as well, though I definitely prefer the Japanese soundtrack. Sounds very 808 State to me, which I've always enjoyed.The wacky workbench extended track in the HD remake is actually really fantastic with the extra instrumentation and proper looping. Tidal Tempest extended US track is pretty great too. I always kinda liked Spencer Nilsen's tracks. I never understood the hate.
Not that I hate the Japanese tracks mind you, but maybe I am just more accustomed to the US ones. Though my favorites were always the PCM tracks in the past. I always liked the sound of the Sega CD PCM chip. I kind of wish the game had a mix and match mode for music, that lets you select which region of track will play for what level.
congrats Tekno! i miss Shining, just waiting for that $10 auction with its shell. ill totally replay it one day, encounter rate aside
shop near here wants like $30 for SF 1 loose, fuck outta here! just got 2 for $30 which felt high, but i never played it (or CD!) so i'm kinda pumped, even if between that & FE: Awakening i'm far too buried in S-RPGs, heh.
also, picking up another bookcase tomorrow, i got this idea/vision for phase 1 of my classic game room project and ran with it...blue neon Sega logo lamp on its way, i swear i'll have pics up in the coming weeks when it's all together! its funny how the details of your collection can drive you nuts, like lack of shelf space forcing me to stack these genesis cases vertically rather than horizontally fucking sucks, because it's all about accessibility, not having to move 9 games to get at hyperstone heist
Weren't the av cables that were included with the system official? They were mono AV cables, but i don't know if they were sold separately. I don't think there were stereo cables for the Genesis 1 though as it can only out mono sound through the AV out on the back.no idea if sega ever made official AV cables for genesis, but yeah, id go racketboy if nothing else.
man none of these Shining Force 2 game genie codes seem to work, and worse yet, you can't rightly save with this thing...how do dudes get around this, just flip the switch off, then save? does that work? balls.
There is an official mono AV (composite) cable for the Genesis 1, and official mono and stereo AV cables for the Genesis 2/32X. Yes, of course Sega made official cables. They are rarer than SNES cables in part because the SNES uses the same AV plug as the N64 and Gamecube so lots of people have cables compatible with that, while many fewer have these model-specific Genesis cables (even many Genesis 2 owners still only have the RFU), but they certainly exist, and are cheap.no idea if sega ever made official AV cables for genesis, but yeah, id go racketboy if nothing else.
Either get out your graph paper or print off a map, then, you'll need it... that and a VERY high tolerance for grinding.Just snagged Shining in the Darkness over the past weekend. It was jumbled in with a bunch of cheap EA sports games for some reason. Anyway, i'm glad I found it since i've got a new found love for first person dungeon crawler RPGs, and that plus classic Shining = must play for me now.
Because I know you guys love to see those Mega Drive's/Genesis' covered in add-ons:
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That is pure Sega pornography.
literally the only reason i miss my model 1 sega cd is for the stacked shot...ima put my model 1 genny, 32x, game genie, s&k, and another cart but i feel i need to go higher
There is an official mono AV (composite) cable for the Genesis 1, and official mono and stereo AV cables for the Genesis 2/32X. Yes, of course Sega made official cables. They are rarer than SNES cables in part because the SNES uses the same AV plug as the N64 and Gamecube so lots of people have cables compatible with that, while many fewer have these model-specific Genesis cables (even many Genesis 2 owners still only have the RFU), but they certainly exist, and are cheap.
Just snagged Shining in the Darkness over the past weekend. It was jumbled in with a bunch of cheap EA sports games for some reason. Anyway, i'm glad I found it since i've got a new found love for first person dungeon crawler RPGs, and that plus classic Shining = must play for me now.
All the early talk about Rolling Thunder 2 made me wonder if it was on any collection on current consoles. Did a search and was happy to find it's on Virtual Console but $11AUD is a bit pricey for on game. Maybe if it was modernised for PSN/XBL then I'd jump out.
The device seen here is a SANTA RGB > S-Video converter. It takes the RGB signal and trans-codes to S-video. Looks better than S-video mods.
okay, looking @ RetroGameCave (who should have the Trio back in stock soon, their FB page says!), i saw this:
i cant find it on ebay, is this a powered converter or what? again my genesis is modded for s-vid but id love to get it over SCART/RGB if i could. i intend to get an XRGB down the road but if something like this worked it'd be a great stop-gap in the meantime.
aw man Knight, i feel your pain...ive had a tape measure & notes and been playing Tetris the last day or so to sort out how to make everything fit in a small apt, with a 3rd bookcase coming. it's tricky but my genny + sega CD are on the bottom shelf of an open-but-kinda-closed-onna-sides/top unit, so anytime i wanna use game genie, sega-CD or 32x down the road, i have to pull it out entirely. the 360 is now going vertical, because fuck it i got nowhere else to put it, haha
I'm pretty sure Micomsoft (the XRGB guys) had a device that does just this... but it's insanely pricey on eBay (much, much more than it'd cost to just buy a modded console).okay, looking @ RetroGameCave (who should have the Trio back in stock soon, their FB page says!), i saw this:
i cant find it on ebay, is this a powered converter or what? again my genesis is modded for s-vid but id love to get it over SCART/RGB if i could. i intend to get an XRGB down the road but if something like this worked it'd be a great stop-gap in the meantime.
Rolling Thunder 3 is hot shit, too. In fact, I just snagged one in near mint condition locally this past Friday for $13. Pic soon.Rolling Thunder 2 is such hot shit. like i forget if 3 was as good (i wanna say it was comparable, on a rental way back when) but 2 had that co-op pick-up-and-play like SOR 2. so underrated.
Which shot are you looking at?okay, looking @ RetroGameCave (who should have the Trio back in stock soon, their FB page says!), i saw this:
i cant find it on ebay, is this a powered converter or what? again my genesis is modded for s-vid but id love to get it over SCART/RGB if i could. i intend to get an XRGB down the road but if something like this worked it'd be a great stop-gap in the meantime.
What were some of the funkiest non-standard cartridges for the Genesis/Mega Drive. I was always a fan of the EA cartridges. What other weird ass cartridges were there?
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got MM: wily wars code, i was told MUSHA's fine, that just leaves Super Fantasy Zone which im hoping wont give any trouble either
There is an official mono AV (composite) cable for the Genesis 1, and official mono and stereo AV cables for the Genesis 2/32X. Yes, of course Sega made official cables. They are rarer than SNES cables in part because the SNES uses the same AV plug as the N64 and Gamecube so lots of people have cables compatible with that, while many fewer have these model-specific Genesis cables (even many Genesis 2 owners still only have the RFU), but they certainly exist, and are cheap.
Either get out your graph paper or print off a map, then, you'll need it... that and a VERY high tolerance for grinding.
That is pure Sega pornography.
The monitor is very nice! Mine is very similar, except I have the one with 800 lines of resolution (theirs has 600).Holly HNNNNGGGG! I overheard one of the tech guys at work saying they're switching over to newer equipment. So I might be able to snag a 20" version of those very monitors (branded by Olympus). 1 or 2 if I'm feeling up to it. Only a few more months. ^_^
IrishNinja, I remember writing lots of snail-mail to SEGA when I was stuck in parts of a game, and they'd mail me text documents/FAQs (this was before I even knew what the internet was, like we're talking 1992-3). Got one for Shining in the Darkness and Taz-Mania, though by now they are long gone.
Rolling Thunder 3 is hot shit, too. In fact, I just snagged one in near mint condition locally this past Friday for $13. Pic soon.
I need to get 2 again. I used to own it. Don't right now. It's great. Rolling Thunder needs a modern update IMO. It would be an awesome thing for Namco to bring back.
Which shot are you looking at?
Super Fantasy Zone will work just fine without any codes. In fact, since the game was made with an international release in mind (it was published in Europe but not NA), it will automatically change to English if you're playing on an American Genesis.
Rolling Thunder 3 is hot shit, too. In fact, I just snagged one in near mint condition locally this past Friday for $13. Pic soon.
I need to get 2 again. I used to own it. Don't right now. It's great. Rolling Thunder needs a modern update IMO. It would be an awesome thing for Namco to bring back.
I'm sure the official cables are on ebay sometimes... the Genesis 2/32X ones look a lot like Saturn cables, but have some slight design differences, and a different pinout on the plug of course. The round plug's the same though, and you actually can plug a Saturn AV cable into a Genesis 2... it just won't work.I guess now its just a matter of finding them, since I dont want to get a pair that'll just go out at some point.
No, there aren't. What the game has instead is that the first floor has five different exits, to each one of the four trial dungeons, each of which is a bit over a floor long. Only after beating all of them will you go to the second through fifth floors of the main dungeon. So it's not all one big thing. Oh, and the game may only have ~10 floors worth of dungeon, but it more than makes up for that with its high encounter rate and stiff difficulty curve... like, at the beginning of the game, you literally have to level up a few times right in front of the entrance. Going much of anywhere will cause your near-certain defeat.I might just make a map, since I had more fun doing that in metroid 1 than following a faq. Are there at least midway entry points/checkpoints, or do you have to start from the top every time you enter?