op_ivy said:where all the big stuff sega?
Funky Papa said:This is the only game that excites me
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I am a sucker for light gun games. Bring it on Sega, we are still waiting for Virtua Cop :-/
Fight for Freeform said:Bleh...I don't know why they ever decided to develop on the "Triforce". Every game on that peice of kit looks horrible.
F-Zero AX\GX graphics>>youFight for Freeform said:Bleh...I don't know why they ever decided to develop on the "Triforce". Every game on that peice of kit looks horrible.
Fight for Freeform said:You said it, I didn't.![]()
F-Zero AX?Fight for Freeform said:Bleh...I don't know why they ever decided to develop on the "Triforce". Every game on that peice of kit looks horrible.
What gives you that idea? It can be argued that Triforce is, in fact, a more powerful board then Chihiro.Fight for Freeform said:F-Zero looks ok (ie. not horrible), but you have to admit if it were on the Chihiro hardware it would have looked much better.
What gives you that idea?
Fight for Freeform said:F-Zero looks ok (ie. not horrible), but you have to admit if it were on the Chihiro hardware it would have looked much better.
The difference would be like night and day.
Night:
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Day:
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I think all of their games should move to this hardware. The next Initial D game should jump from Naomi 2 to this hardware...it would look at least 5 times better. I understand the reason for not doing so as of yet. With Naomi 2, you just change the GD-ROM for newer versions of games, so the arcade operator doesn't have to buy new hardware. I just think that SEGA should be more forward thinking and adopt new technologies faster.
I doubt you know anything about these Arcade boards that I dont, so why dont you go ahead any try to prove this to me?Fight for Freeform said:Hardware specs, and more importantly, software available on them.
In fact, if I were to describe the difference to someone who doesn't know anything about hardware, I'd basically say that the Chihiro is like and Xbox, while the Triforce is like a GameCube.
We digress from the main point, because as far as the hardware goes, one is clearly superior over the other, you can't argue the numbers.
I was thinking that someone would disagree with me concerning SEGA adopting newer hardware faster. Regardless of looking pretty dated, Initial D is doing very well for SEGA. It seems the franchise itself means more to gamers than the butt-ugly graphics. I guess what I said about SEGA adopting new hardware faster could be debated.
I doubt you know anything about these Arcade boards that I donÂt, so why donÂt you go ahead any try to Âprove this to me?
A thread not derailed in GAF is like a relationship post without FHUTA. Just doesnt happen.Fight for Freeform said:Should I PM you the info? Or post it in this thread? To compare the arcade hardware will certainly derail this thread.
Fight for Freeform said:Oh, I agree that the devs are a big part of the reason. I thought you said "Never blame the devs"...but I'm guessing now that's a typo.
You could also say that VC is quite familiar with Xbox hardware, but the same is true of Amusement Vision and the Triforce/GC hardware.
But despite the dev's 'ineptness' as far as taking advantage of hardware goes, I think they should adopt the latest technologies, their games will automatically look better as a result.
"Xbox is not Sega's basic arcade hardware," Kayama said. "The system's specs are high, and thus our lineup for the system is greater than our lineup for Nintendo's Triforce system. However, there are also games for which Triforce must be used."
Fight for Freeform said:I can't find the tech spec that shows the fillrate for the Triforce, but it's lower than the Chihiro's. I did find a nice quote:
Taken from: http://www.n-sider.com/articleview.php?articleid=58
I'm trying to get you actual links, but from what I remember the Triforce can do 30 mil polys, while the Chihiro can do 100 mil (according to http://www.system16.com it can do 125 mil ???).
Fight for Freeform said:F-Zero looks ok (ie. not horrible), but you have to admit if it were on the Chihiro hardware it would have looked much better.
The difference would be like night and day.
Night:
![]()
Day:
![]()
I think all of their games should move to this hardware. The next Initial D game should jump from Naomi 2 to this hardware...it would look at least 5 times better. I understand the reason for not doing so as of yet. With Naomi 2, you just change the GD-ROM for newer versions of games, so the arcade operator doesn't have to buy new hardware. I just think that SEGA should be more forward thinking and adopt new technologies faster.
5 times huh? *rolles eyes* Well, not according to AM2:
Q: Shenmue II was AM2's first Xbox project. What do you think of the hardware compared to other high-end hardware like Naomi 2 - which AM2 is working with, and how does the Xbox compare to Naomi 2?
A: They are both high-spec machines. Xbox has a little bit more trouble with transparencies, but overall I think they are comparable technology-wise. Each has their own weaknesses and strengths, but I wouldnÂt say that overall one has the edge on the other.
As said, each machine has their own performance advantages and are considered pretty comparable by SEGA. Chihiro was adapted into arcade form quite nicely and provides a bit better price/performance ratio to SEGA, so they've been targeting many of their bigger projects for it. The one area where the Naomi 2 does prevail, however, is in T&L. It can impressively sustain six complex lights at no performance penalty and push over ten million polygons per second under those conditions. And actually, those lights are more flexible general-type modifiers, so they could also be used for other creative effects.What we do know is that you can probably get 5 times the polygon count...actually implement some decent lighting (hehe) and do some fancy effects with the Chihiro hardware.
The Chihiro, Naomi 2, and TriForce arcade boards are comparable enough in performance that the production values of the games are what makes the biggest difference between their graphics.
GigaDrive said:I would be surprised to find out that TriForce can do more polygons than GameCube. as far as I know, TriForce does whatever GameCube can do. GameCube can do about 30 million polygons raw or with minimal texture/effects. the Xbox can do about 116 million raw or with minimal textures/effects.
GigaDrive said:I have not played NAOMI 2 arcade Beach Spikers nor the home GameCube version. how do they compare overall, is the GameCube version slightly better, about the same or slightly worse?
Fight for Freeform said:That's an interesting quote. It was made a while ago, and it is talking about the Xbox itself.
But I'm basing my "5 times" figure on my own comparison between a game like Initial D (which I've seen in motion), to screenshots I've seen of Outrun 2. Both games are from AM2. I'm also considering that AM2 would have some experience (with OutRun 2) and will build on that, and are now more comfortable with it.
Of course "5 times" is bad way to describe things, we may disagree on what is 5 times better looking. I think that Gran Turismo 3 looks much much better than Initial D. Now, whether that's 2 times better or 3 times better...it's not worth debating.
What we do know is that you can probably get 5 times the polygon count...actually implement some decent lighting (hehe) and do some fancy effects with the Chihiro hardware.
I think SEGA's 'arcade hardware plan of action' could be something like what Nintendo did with the Ultra 64 technology. We know that 3 new consoles are on the horizon, so perhaps some arcade hardware could be made right now from that technology. Sure, it'd be pricy, but you aren't selling these arcades to homes. This way, for the next 5 years, they are set with hardware that won't look outdated, and hardware that arcade operators won't have to replace for another 5 years. It also provides the arcade hardware provider (whether it's Sony, Nintendo, or MS), some launch software people are looking forward to.
Just imagine if games like F-Zero, Virtua Cop 3, and OutRun 2 were out BEFORE the GC's/Xbox's launch. They'd generate hype for the console...perfect launch apps. Well, I think I explained it enough...I've beat the horse dead enough.
Fight for Freeform said:I agree...I can't disagree there, because I can easily see (using their games as proof) what you mean.
But it still doesn't convince me that Initial D wouldn't look better on Chihiro.Even with the same dev team, same artists...I think the different hardware would be put to better use. It's just something I base on what's been done with the hardware. Now I don't know if the same programmers/artists who are involved in ID were involved in OutRun 2...but it's the same developer...they must have some standards.
SEGA can make great playing games...but as far as graphics are concerned, it's as if some of the teams don't know what they are doing. Crazy Taxi was excellent on the Naomi hardware...it used it's strengths like volumetric shadows perfectly. On the other hand, hardware far more powerful like the Chihiro gets a game like CT3...which attempts to use some effects but falls flat on it's face. Yeah..I can rant on this forever... :/
Fight for Freeform said:I was thinking that someone would disagree with me concerning SEGA adopting newer hardware faster. Regardless of looking pretty dated, Initial D is doing very well for SEGA. It seems the franchise itself means more to gamers than the butt-ugly graphics. I guess what I said about SEGA adopting new hardware faster could be debated.
MAZYORA said:I have played them both and the GC version is worse. The sand doesn't deform as much, the shadows are worse, there is some slowdown in replays, textures are worse, and the lighting is way toned down in the GC version. Overall, the average gamer wouldnt be able to tell the difference, and it's a much closer conversion than VF4 on PS2 was. I remember reading an interview with the director for Beach Spikers, and he said he was worried that the GC version didn't look as good as the Naomi 2 version, but the reviewers of famitsu said it was a beautiful game and that made him feel happy. He also said AM2 had trouble converting it becuase of memory constraints. I'll see if I can find the interview, I think it was at Segalife.com if memory serves correct.
Dude, first of all, Initial D was not made by AM2, it was made by Sega Rosso(they created Starwars pod racer arcade, Sega Rally, etc. And some of the team members created Ridge Racer)get your facts straight. Secondly, Chihiro can't push 5 times the poly count as Naomi 2. Going by specs, PS2 should be able to push more polys than naomi 2, but no way in hell it can. Even Yu Suzuki said that VF4 never could be perfectly converted to PS2 becuase the specs of Naomi 2 are too high, yet its only supposed to push 10 million polys. Fact is, at the very least, Naomi 2 is equal to Chihiro. You could pretty much get the same performance out of both, but each system has features the other doesnt; Naomi 2 has much better lighting capabilities, while Chihiro can do shaders that Noami 2 can't.
Dude, Crazy Taxi 3 doesn't push Chihiro because Hitmaker reused the exact same engine as Crazy Taxi 1 for DC/Naomi 1 and then just added a few Xbox special effects