Maybe use a third party utility like Xpadder. Map them to stick click or something.So you can't use save states with a controller?
Maybe use a third party utility like Xpadder. Map them to stick click or something.So you can't use save states with a controller?
So you can't use save states with a controller?
I thought something was really off about this hack until I finally noticed that sonic had a bunch of additional frames of animation added. That, and it seems to be really pushing the genesis hardware a lot harder than most genesis games did. I wonder if it could run full speed on the real thing.
I'm tempted in buying the full works of games for £26 but how good are they? Any performance issues or are they 100% faithful?
you can even just load the roms into your own emulator if you really insist on it being accurate emulation![]()
Any word on them fixing the xbox one controller bug?
Two of the most accurate Genesis emulators are really fast though. Kega Fusion can run on a toaster these days and Genesis Plus GX was designed to run on the Wii and can emulate the full Genesis/SCD/SMS/GG libraries flawlessly.True, but then it becomes a matter of a trade off having the necessary hardware to run a cycle accurate emulator at 100% speed without performance issues or slowdown.
For the typical person who just wants to play a few Genesis games the speed hacks and fixes that make most games run on a typical emulator might be sufficient for most. For the stringent individuals wanting their Genesis games to run 1:1 as close as it possibly can be like it was as if on the actual hardware, it's few and far between.
edit: screw it, just impulse bought a HORI fightpad. Been wanting one anyway and I'll write my own damn custom driver if needs be.
They are aware of it, and you can install an older driver to resolve it now if you like. No ETA on an actual fix yet that I have seen, but it looks like they are working on it.
My question is does anyone have a saturn style fightpad and does that work? Because it would be perfect.
edit: screw it, just impulse bought a HORI fightpad. Been wanting one anyway and I'll write my own damn custom driver if needs be.
Some of the mods I've subscribed to have disappeared in my in-game mod list.
Can mods be removed even after you've installed them through the Workshop? I'm still missing some that do still show up in the Workshop though (like the Alien Soldier speed fix).
Would be so kind as to update us on how this controller works with the game?
I was planning to get one of these later when Street Fighter V adds DINPUT support.
Really surprised Sega hasn't been better about policing the workshop
Seems like it's only gotten worse in the past day or two with people just putting up ROMs of games not owned by Sega.
I wish it was possible to play SoRR![]()
Does Sega (or any dev/pub, for that matter) have complete control over Valve's Steam Workshop for their own titles? I wonder if a Sega rep needs to find a problem, submit it to Valve, and let them handle it.
They do. Sega is able to police their workshop. The problem is it's a size of community versus moderation staff problem. 1 moderator for every.... 1,000 submitters means the moderators are overwhelmed.
Technically, isn't that possible? I mean SoRR is just SoR/BK1-3 and a few added things. I'm sure they could probably cram all of that into one of the carts of SoR, but it would probably be a hassle to get the OK from Sega on that.
Seems like the d-pad on Xbone controllers don't work. :|
The analog sticks do, but that's just not good enough.
Any way of fixing it? Or could it just be an emulation issue that's unlikely to get resolved?Yeah, I noticed that too. Unfortunate.
Sega released a Saturn USB pad for PC (actually think it might've been specifically for PS2 or PS3). I have two, one grey with the purple buttons, and a white Jap-styled one with coloured buttonsThey are aware of it, and you can install an older driver to resolve it now if you like. No ETA on an actual fix yet that I have seen, but it looks like they are working on it.
My question is does anyone have a saturn style fightpad and does that work? Because it would be perfect.
edit: screw it, just impulse bought a HORI fightpad. Been wanting one anyway and I'll write my own damn custom driver if needs be.
Any way of fixing it? Or could it just be an emulation issue that's unlikely to get resolved?
So it works fine in other emulators? Damn shameI haven't altered AS in any way, so it's sadly an emulator issue. Does anybody know what they're using to power the emulation side of this?
I haven't altered AS in any way, so it's sadly an emulator issue. Does anybody know what they're using to power the emulation side of this?
You might be right. I can't test it out at work, but if you look at the list of games on the PlaySEGA portal thing that apparently uses jEnesis, they're identical to those offered in the first few packs.I have a feeling that it might be based on this emulator: JEnesis. Stephan Dittrich is credited as the original programmer in the credits, so this new update might be derivative of his work.
You might be right. I can't test it out at work, but if you look at the list of games on the PlaySEGA portal thing that apparently uses jEnesis, they're identical to those offered in the first few packs.
It also has a tiny footprint as well, so that would make sense too. Well done!
Interesting. I noticed she mentioned the region is selected based on the name of the ROM, maybe it's trying to play the NTSC version of Alien Soldier at 50Hz, even though it's not meant to.It is indeed JEnesis, going by the Unity C# code https://twitter.com/cubed2D/status/726006560808394752
It is indeed JEnesis, going by the Unity C# code https://twitter.com/cubed2D/status/726006560808394752
HORI Fighting Commander 4 - ~$30
Played through Streets of Rage 2. Forgot about when the carnival stage goes all Giger/Alien.
(It has been awhile)
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New input system:
-Supports all modern console controllers and possibly some less modern ones such as PC remakes of megadrive pads (untested)
Xbox One
Steam Controller
PS4 (Using the custom DS4Windows drivers available online)
-Allows for simultaneous controller, mouse and keyboard assignment and control
-New input manager, far more customizable than the original allowing two mappings for the same function for both keyboards and controllers.
Performance:
-Mod data is now cached correctly, giving major performance increase for users subscribed to a large number of mods
-Small misc performance fixes to do with UI animation
-Vsync now defaults to off, we recommend leaving it that way if you're having trouble with emulator performance
-Mods now appear in menus correctly when the user is subscribed to > 50 workshop files
"Stretched fullscreen" option implemented
-Off by default
-This setting stretches the fullscreen video output to 16:9
-Capped FPS at 120 when vsync is disabled
-Prevents excessive framerates in fullscreen play mode
-Some users with powerful machines were running in excess of 600 FPS, causing overheating
-Added "fastest" graphics setting for even lower graphics
-This disables the time of day sun/moon lights and realtime shadows, and sets all textures to lowest LOD