It's Stean Workshop support. You don't just load up a rom or w/e.Huh, are Sonic titles not listed?
Also huh, these cannot be full rom hacks or else what prevents us from hacking one game into another, huh?
Oh shit, can Taxman mod S&K3 to have an unofficial definitive version?
Perhaps if there wouldn't be a shitton of possible legal issues, and if Sega didn't have to pre-approve each monetized mod to make sure that nothing goes horribly wrong.monetization of steam workshop is inevitable. If it extends to things like this... damn, it'd be an entirely new market.
That's such a big if though. It pretty much would be up to Sega. Perhaps if Sega could take a small cut of mod sales or something.
You're right that they're not listed, but if you look at the video when they're scrolling through the games on the shelf, there are Sonic games in there.Huh, are Sonic titles not listed?
Perhaps if there wouldn't be a shitton of possible legal issues, and if Sega didn't have to pre-approve each monetized mod to make sure that nothing goes horribly wrong.
It's not just a big if, it's a pipe dream.
There were multiple issues with the paid Skyrim mods like with revenue split, but largely it was because Valve was completely unprepared to deal with the possibility of paid mods including material created by other authors. They tried again with premium versions of DOTA 2 custom maps and failed even harder because the map they were showcasing it with had tons of stuff taken from other mods (and in one case taken from World of Warcraft).Didn't they already try to monetize the Steam Workshop with Skyrim and receive huge backlash?
Not happening.
Just noticed this myself. Very disappointed if they don't eventually come to this upgraded version. What else is missing? Toe Jam and Earl games?Huh, are Sonic titles not listed?
Also huh, these cannot be full rom hacks or else what prevents us from hacking one game into another, huh?
Just noticed this myself. Very disappointed if they don't eventually come to this upgraded version. What else is missing? Toe Jam and Earl games?
Think of how big the part of Sega Europe that's in charge of this is in comparison to Valve.These are issues that are dealt with in every modding community. Valve themselves deal with these very issues when they allow people to monetize mods of their own games (and sega is much bigger than valve).
It's not a pipe dream, there is already a working model of this in place.
There were multiple issues with the paid Skyrim mods like with revenue split, but largely it was because Valve was completely unprepared to deal with the possibility of paid mods including material created by other authors. They tried again with premium versions of DOTA 2 custom maps and failed even harder because the map they were showcasing it with had tons of stuff taken from other mods (and in one case taken from World of Warcraft).
In short it's not the concept of paid mods that have been keeping this from working.
Think of how big the part of Sega Europe that's in charge of this is in comparison to Valve.
That's right. Perhaps the owners of the game will continue to sell the roms separately on Steam like they did with the old front-end/collection.The games listed in the OP are owned by Sega.
Sega does not own Toejam & Earl
Sounds exactly like the concept of paid mods keeping that monetisation model from working. You're silly to think that all the original creators would have theirs mods up there on Steam of their own accord. Can guarantee you some snortfart would upload it instead. So essentially Valve would run into the same exact problem - stolen work being uploaded.
That's right. Perhaps the owners of the game will continue to sell the roms separately on Steam like they did with the old front-end/collection.
That's the one. I got most of it off of Amazon too, with the rest from a Steam Sale. Can't wait to be able to play them properly now.Holy fuckin' shit. This is the one where they sold all the games on Amazon for like $2 a few years ago isn't it?
Holy shit, and you're telling me it's getting MOD SUPPORT!? WTF, my mind is blown. I guess I should go and redeem that Amazon code I bought then. :x
The mods aren't copyrighted.Oh man, if only we had a model out there for taking down copyrighted material for websites that depend on user-uploaded content...
As far as I am aware, SEGA does not own Treasure's games, yet they can be found on that list.The games listed in the OP are owned by Sega.
Sega does not own Toejam & Earl
Of course then we have the opposite pitfall like on Youtube where there's a problem with fraudulent takedowns.Oh man, if only we had a model out there for taking down copyrighted material for websites that depend on user-uploaded content...
Sega owns the IPs for Gunstar Heroes, Alien Soldier, and Dynamite Headdy.As far as I am aware, SEGA foes not own Treasure's games, yet they can be found on that list.
As far as I am aware, SEGA foes not own Treasure's games, yet they can be found on that list.
Sega owns the IPs for Gunstar Heroes, Alien Soldier, and Dynamite Headdy.
Oh, interesting. I was not aware.Sega actually owns the IPs of the games treasure made for the genesis, like Gunstar Heroes, Dynamite Heddy, etc.
Much like how they own Wonderboy, but not the game itself.
I didn't say the entirety of Sega Europe. I said the amount of people in charge of this. They're not going to have that many people deal with a glorified emulator.I would still expect Sega Europe to be bigger than ~300 employees.
Of course then we have the opposite pitfall like on Youtube where there's a problem with fraudulent takedowns.
The mods aren't copyrighted.
I didn't say the entirety of Sega Europe. I said the amount of people in charge of this. They're not going to have that many people deal with a glorified emulator.
Not bad... will it have some Retoarch styled shaders? Also Linux/ SteamOS support would be nice.
I guess it gives Sega of Europe something to do.
You're arguing for the incredibly small possibility of Sega monetising romhacks.
You're not in a place to tell people that they're arguing in good faith.
A lot more people than Sega probably has working on this.A) we're not talking about a glorified emulator, we are talking about UGC.
B) how many people do you think they need to deal with UGC for a glorified emulator?
A lot more people than Sega probably has working on this.
Ok, so someone uploads a mod made a decade ago (like a lot of these mods). The modder has since left the community. Some random joe takes the mod he downloaded and uploads it to Steam Workshop and starts making money off of it. What now? The community knows they didn't make it and report it - all Sega can really do is take the reports at face value, or ignore them because there's no real way to legitimately verify if that user made that mod or not. Then Sega's got a niche audience of romhack players mad at them andpeople who didn't make mods potentially making money from them. It's lose-lose. It's not smart to monetize a pre-existing modding community.So what you're saying is you can't connect the dots between the models because of an insignificant, tiny nitpick on your part?
I don't think you're interested in arguing in good faith, then.
Being a part of a website that does rom hacking stuff: it's entirely different if it's monetised.Probably not. Rom Hacking websites themselves self-police with just a handful of volunteers. It doesn't take more than one or two people to accomplish what is being discussed - essentially a cert process for small rom hacks, coupled with a dcma-style automatic take-down process for those who feel their work has been stolen.
Being a part of a website that does rom hacking stuff: it's entirely different if it's monetised.