SonicXtreme
Member
shocking.....ly awesome
But it's not actually a part of the process, well it hasn't in the past with Skyrim. It has to have a big stink made for Valve or whatever to even give a damn.Well, it's practically impossible for a service provider to vet the authorship of something; it'd take either an immense amount of manpower or an overly enthusiastic content matching system that's largely more harmful than useful (hello, YouTube). Leaving the vetting of paid mods up to the community isn't perfect, but such an approach is arguably the best one to take and demonstrably works quite well as people have been caught with their hand in the proverbial cookie jar before making a cent.
yes, there will be some slight abuse, just like there is with youtube. Oh well. That is tolerable, just like it is with youtube, and much preferable to the system where absolutely nobody makes money off of their work.
I'll say it again - your argument is "the perfect is the enemy of the good."
So you alternate between "it was only taken down because people got mad" and "the people had no power at all."
And in doing so, you completely ignore what I'm saying - emulate the community vetting process that RBN uses. How this is so hard for you I can't comprehend. Let the people who noticed and got upset issue strikes against the user, and when he gets enough strikes take down his content.
This is precisely how RBN worked.
You can do this now. Adding games to to the Steam Genesis emulator in their special container format and they run like on any Genesis emulator.
For example
However this would be the first time it's actually legalized sorta, so I am totally all for this as this increases more means to push more Genesis games for people to enjoy them. Although its debatable if 3rd party titles would be included.
Still if this leads to the possibility of legal versions of games like Monster World 4 or even Castlevania: Bloodlines without fan made hacks, I'm all for it.
Same. That was a goddamn good saleThis is pretty massive. I picked them all up for something like 5 or 7.50 from Amazon awhile ago.
Making a few bucks off a YouTube video is a radically different thing than making (potentially) $100ks off of stealing a mod (and poisoning the market for the actual author after the fallout).
Plus it's a lot easier to prove ownership of the material that would get uploaded on something like YouTube, meaning eventual redistribution of any revenue isn't an insane legal mess.
BTW, why does anyone assume those "bad" actors didn't get paid from those stories? Valve didn't even take action in those cases, the authors did, there's no reason they wouldn't pay out...
Oh, and RBN was not the Wild West. Among many other things, stuff had to be vetted before a real release.
But it's not actually a part of the process, well it hasn't in the past with Skyrim.
Sure, and while a Greenlightesque approval queue, complete with some sort of associated fee, would definitely be the safest route to take (as Krejlooc said, this is essentially how RBN functions), I wouldn't say the paid mods system as it currently exists is unfit for purpose; abusers have been caught before they saw a cent. That, to me, says the system works, as odd as said system may seem. I'd go so far as to say that a queue should only be implemented if there comes a time that someone was finally paid for something that isn't entirely (or rather, given we're talking about mods, "entirely") theirs.
I see it in my head as a system that will get easily exhausted. Eventually people are bound to tucker themselves out if there's nothing official in place. They'll get sick of needing to kick up a fuss to get something done. Community vetting only really works as long as there's someone who cares enough to do the vetting, and without anything in place making the vetting essential... well you can probably see where I'm going with that.
you think nerds on the internet won't argue about frivolities till they are blue in the face? You don't know the internet.
How do you do this? Couldn't find anything after a quick Google.Holy crap, thanks for this. Just tried it out on my own and it worked perfectly.
The "many other things" is actually just one other thing - you had to join the content creators club, which cost a few bucks. Steam, assuming you'd sell something, would have a similar process.
and, presumably, there would be a light cert process for paid mods as well. The entire reason we are talking about a crowdsourced vetting process is because people said a light cert process couldn't catch everyone.
Not true, you needed master tracks (almost impossible to get unless provided by the band/ record company) along with correct charts for every instrument on every difficulty (1 for vocals, 4 for guitar, 4 for bass, 4 for drums, 8 for keys) etc, not as easy as just uploading a sonic ROM.
How do you do this? Couldn't find anything after a quick Google.
How do you do this? Couldn't find anything after a quick Google.
Here you go.
Make sure you copy the .pak file you plan to replace for safe keeping in case you want to return it to normal. I don't have a way to get back the game I replaced with Puyo.
Imagine playing Sonic 2 with the lost zones added.
I see it in my head as a system that will get easily exhausted. Eventually people are bound to tucker themselves out if there's nothing official in place. They'll get sick of needing to kick up a fuss to get something done. Community vetting only really works as long as there's someone who cares enough to do the vetting, and without anything in place making the vetting essential... well you can probably see where I'm going with that.
I honeetly dont know if krejlooc is serious or not
Also Linux/ SteamOS support would be nice.
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I am interested in these paid mods tha t you are talking aboutOf course I am serious. Steam workshop evolving as a way to sell mods is inevitable, and putting rom hacks up in this new mod workshop for genesis games seems like such an obvious thing to do. Why not put one and one together?
YepTo this day, Sega occasionally pulls moves like this that remind me of why I loved them.
Best of all - Mod Support! As far as it sounds, things like Sonic 2 XL can actually be added to Steam under "Sonic 2 mods". Which is kind of insane and awesome. How far does it go? Not sure yet - guess we'll know next week!
What the fuck with that mod?
How did this thread go by for 4 pages without anyone commenting on this?
Holy shit mods for Shining Force that won't require me to play on an emulator? That's pretty fucking great, honestly.
Any of their arcade titles that used licensed property or references may be difficult to get them on steamSince Sega are embracing emulation here I'd love the next step on from this to be a Sega Arcade hub. They could have a virtual Sega World arcade and keep adding games from thier vast library. Now that MAME is available for commercial use many of them could be emulated without too much effort. If it was up to me I'd start off with the obvious choices with the likes of Outrun, Space Harrier and Afterburner and then just keep adding more machines leading to the dream situation of games that never made it out of arcades like Revenge of Death Adder finally being made available officially.
Any of their arcade titles that used licensed property or references may be difficult to get them on steam