GulfCoastZilla
Member
Full interview
https://www.gamesindustry.biz/shawn...thats-a-threat-to-the-ecosystem-going-forward
My thoughts, in todays subscription world, this starts and stops with wanting to make your service stand out, I feel like you can do that with a plentiful supply of indies and AA games. So there is definitely a spot for them, but you can’t bet your livelihood on a AA game taking off and being successful.
Player spending and playing habits have changed so much from the times where AA was plentiful.
https://www.gamesindustry.biz/shawn...thats-a-threat-to-the-ecosystem-going-forward
"[In the past] we spent a lot more time looking at games and not asking 'what's your monetisation scheme', or 'what's your recurrent revenue plan', or 'what's your subscription formula'? We asked the simple question: is it fun? Are we having a good time? If you said yes to those questions, you'd usually get a green light. You didn't worry so much about the end piece, for better or for worse. Of course back then you didn't make a game for millions [of] dollars. So your risk tolerance was fairly
When asked about what strategy to adopt for the few AA studios that still exist, and where these should find their niche between the graphic fidelity of AAAs and the risky innovative approach of indies, Layden said AA has a natural niche, which is to bring "the new thing" as opposed to, for example, "a dollar store version of God of War."
"Bring something that you sort of challenge yourself to see – the gaming media, this medium, is so flexible, it can do so many different things," he continued. "So I think your strengths in AA are going to be [that] your time to market should be faster. You know, to get 1,500 developers to do the next [GTA], that's not the place you need to go for your AA. If you're a developer, you've got to be able to say, 'I can get something up and running in two to three and a half years'."
My thoughts, in todays subscription world, this starts and stops with wanting to make your service stand out, I feel like you can do that with a plentiful supply of indies and AA games. So there is definitely a spot for them, but you can’t bet your livelihood on a AA game taking off and being successful.
Player spending and playing habits have changed so much from the times where AA was plentiful.