A Black Falcon
Member
I've been working on this one for a couple of weeks now -- it took time, a lot longer than I was expecting (I wanted to have this done 2-3 weeks ago...).
Racing games have been one of my favorite genres ever since the mid '90s. I didn't play racing games all that often before that point, but since then, I've loved the genre, and have played a good number of racing games. I prefer more arcadey, futuristic, or less realistic racers, and not sims, so don't expect good reviews of the top PC racing sims here -- you won't find any. Fortunately, however, there are plenty of great futuristic, top-down, and arcade-style racing games on the PC too, they're not just on consoles. Here I will review all of the PC racing games I own, plus I will also cover all freeware, shareware, and demo PC racing games currently on my PC. The majority of titles on this list are from the second half of the '90s. There is only one or two from before 1994. Maybe I should look up more pre-'94 PC racing games, but I've never done it. As for newer titles, there are some, but after the release of the Xbox the PC started fading, so the numbers of interesting titles dropped off significantly. Things did seem to get better around 2010, but in between, I only have a game or two each year, even including demos, because I didn't see much of interest, and maybe also because I'm less likely to keep large, newer demos installed than I am small, older ones. Anyway though, this is what I have. I think it's a pretty good collection of mostly non-sim PC racing games. On to the list!
First though, some notes. Unless noted, these games all work fine on my 32-bit Vista install (through DOSBox for DOS titles). Obviously in 64-bit I imagine that many won't work thanks to 16-bit installers, etc, but I have 32-bit so I can't test any of that. Also, I only have 4:3 monitors, so I won't be mentioning if games have 16:9 support; instead, I complain about the fortunately few recent ones that are 16:9 only. I know that some, but not all, older PC racing games have 16:9 support.
This list is mostly in alphabetical order, but I rearranged it so that series are in order. Also, games are PC exclusive unless noted. Asterisks are for older titles that I only got in the last couple of years, mostly as jewelcase-only titles (there's only one, noted, exception); other games I've had for much longer (and do have complete in box), or are recent. For digital download courses of course the box/disc stuff doesn't apply, but I put asterisks by the older ones, to note that I did not buy those back when they came out. 56 retail games total. If games do not work in Vista 32-bit (my OS), I say so. All titles were tested (yes, that took a while), so if I don't say anything, it almost certainly works in 32-bit Vista. Also, unless I say it doesn't, presume that games do have gamepad support (for regular directinput, not the 360 controller's xinput of course; that'd only be in a few recent titles. I don't have a 360 controller, so I DO mention games that only have xinput, because it's annoying, and I have to us a xinput-to-directinput wrapper to get those games working correctly.).
Table of Contents
This list is broken up into five parts.
1. Games that I own the full version of on physical media.
2. Full games that I own through digital download services.
3. Freeware titles.
4. Demos and shareware.
5. Demos of games I also own the full versions of, but still have the demo of on my computer too. I played a lot of PC demos back in the '90s, so I think that they absolutely have a place on this list. I write less about them than I do about the full-version games though, of course.
Link to a list of all reviewed titles, in order (Full Titles List): http://www.neogaf.com/forum/showpost.php?p=42113741&postcount=17
Full games, have on disc
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*3-D Ultra Radio Control Racers Deluxe: Traxxas Edition - 2000, Win9x or above. This release is an enhanced version of the first game, listed above. In the Traxxas Edition, there are 14 tracks now, so they added six more tracks, a nice addition. As a result, in championship mode, each of the first two circuits are now seven races long instead of four, and the last is fourteen races instead of eight. Yes, all of the old tracks do return, so this is less than half new. Still, it was a budget title, and it adds a good number of new tracks, so that's alright. It's nice to have a definitive version. But yes, otherwise it's basically that game again. Multiplayer is still splitscreen only (two players). The game also has two multiplayer baddle modes, a soccer game and battle ball, which is sort of a soccer variant with a central goal everyone tries to score in. It's nice to have some modes other than racing. The graphics and gameplay are pretty much the same as the first version, so it's a nice, solid looking 2d overhead-view RC racing game. This is the version of the game to get -- there are no real advantages to the original version over this one. 3-D Ultra Radio Control Racers Deluxe: Traxxas Edition still isn't particularly long, but any fan of topdown or RC racing games should certainly play it. The controls are great, graphics are good, and it's plenty of fun.
This collection includes both the original game and its expansion pack. There are lots of levels to play through, that's for sure. Unfortunately in this collection the high res mode (or 3DFX and such too) don't seem to work, which is quite disappointing -- these games are ugly in low res. Still, the game's more than fun enough to be well worth playing. Oh, on one final note, the European version was censored, and has zombies instead of humans. Get the uncensored release. Unfortunately none of the Carmageddon console games are uncensored, all of them (the N64 one, PS1 one, GBC one) have zombies. And before someone says "well the N64 one was terrible anyway"... go see my N64 thread, I actually like it. It isn't as good as this one, though, certainly.
Racing games have been one of my favorite genres ever since the mid '90s. I didn't play racing games all that often before that point, but since then, I've loved the genre, and have played a good number of racing games. I prefer more arcadey, futuristic, or less realistic racers, and not sims, so don't expect good reviews of the top PC racing sims here -- you won't find any. Fortunately, however, there are plenty of great futuristic, top-down, and arcade-style racing games on the PC too, they're not just on consoles. Here I will review all of the PC racing games I own, plus I will also cover all freeware, shareware, and demo PC racing games currently on my PC. The majority of titles on this list are from the second half of the '90s. There is only one or two from before 1994. Maybe I should look up more pre-'94 PC racing games, but I've never done it. As for newer titles, there are some, but after the release of the Xbox the PC started fading, so the numbers of interesting titles dropped off significantly. Things did seem to get better around 2010, but in between, I only have a game or two each year, even including demos, because I didn't see much of interest, and maybe also because I'm less likely to keep large, newer demos installed than I am small, older ones. Anyway though, this is what I have. I think it's a pretty good collection of mostly non-sim PC racing games. On to the list!
First though, some notes. Unless noted, these games all work fine on my 32-bit Vista install (through DOSBox for DOS titles). Obviously in 64-bit I imagine that many won't work thanks to 16-bit installers, etc, but I have 32-bit so I can't test any of that. Also, I only have 4:3 monitors, so I won't be mentioning if games have 16:9 support; instead, I complain about the fortunately few recent ones that are 16:9 only. I know that some, but not all, older PC racing games have 16:9 support.
This list is mostly in alphabetical order, but I rearranged it so that series are in order. Also, games are PC exclusive unless noted. Asterisks are for older titles that I only got in the last couple of years, mostly as jewelcase-only titles (there's only one, noted, exception); other games I've had for much longer (and do have complete in box), or are recent. For digital download courses of course the box/disc stuff doesn't apply, but I put asterisks by the older ones, to note that I did not buy those back when they came out. 56 retail games total. If games do not work in Vista 32-bit (my OS), I say so. All titles were tested (yes, that took a while), so if I don't say anything, it almost certainly works in 32-bit Vista. Also, unless I say it doesn't, presume that games do have gamepad support (for regular directinput, not the 360 controller's xinput of course; that'd only be in a few recent titles. I don't have a 360 controller, so I DO mention games that only have xinput, because it's annoying, and I have to us a xinput-to-directinput wrapper to get those games working correctly.).
Table of Contents
This list is broken up into five parts.
1. Games that I own the full version of on physical media.
2. Full games that I own through digital download services.
3. Freeware titles.
4. Demos and shareware.
5. Demos of games I also own the full versions of, but still have the demo of on my computer too. I played a lot of PC demos back in the '90s, so I think that they absolutely have a place on this list. I write less about them than I do about the full-version games though, of course.
Link to a list of all reviewed titles, in order (Full Titles List): http://www.neogaf.com/forum/showpost.php?p=42113741&postcount=17
Full games, have on disc
--
*18 Wheels of Steel: America's Long Haul - 2007, WinXP or above. By the same developer of the earlier Hard Truck 2 (below), this is a boring 18-wheeler driving game that I got for free. This game has okay but not amazing mid-'00s graphics and numerous American cities to drive between delivering loads from one place to the next. There are quite a few trucks to choose from too. Distances are very compressed, thankfully, so trips won't take days. The campaign mode starts you with a truck and $20,000 in the starting city of your choice, and you get loads and bring them to places. There's also a single-trip mode where you choose a start point, a cargo, and a destination; there isn't any multiplayer. This game is a basic trading/transit game with simple, not very realistic handling modeling, no visible damage or onscreen damage indicator, and indeed only partial damage modeling (the truck can break, and crashes can hurt fragile cargos, but most crashes won't do anything except slow you down, unless police are in the area in which you'll be ticketed), and such. If the truck does break, there's a roadside assistance line to call for repairs. Still though, don't expect much depth or realism here in the driving model or map design. The in-truck view is nice, they put some detail into the interior. Of course the game is much harder to play from inside, though the mouse does look around to make looking at the mirrors and such easier. As for the gameplay, though, this really is what it seems like: a low-budget, simplistic truck-driving game that probably will not satisfy either sim racing fans, arcade racing fans, or transit economics sim fans. The latter group's the only hope for this one, but I really dislike that genre, so I can't say exactly how good this is for that market. But with the very simple driving model, average at best graphics for its time (it looks a few years out of date, for a 2007 game), basic road map which doesn't give you much freedom at all in what routes you choose as there are highways, a few city streets in each city, and that's about it, and more, this game's pretty dull. There are only two songs included in the radio, too -- if you want to listen to anything else, you'll have to put files into the game's music folder. Driving itself isn't too hard, so this is not a full sim. The game does use a lot of buttons though, and yes, you will be ticketed if you break traffic rules around police -- and this is very easy to do. Beyond that though, these economic-focused games really are not my thing at all. I don't like delivery-based space games either (X, Elite, etc.), and this is even less interesting than those. I'm sure there is an audience for this, and indeed this game is part of a series, but I'm not it, at all. I get bored quickly. I did try one delivery, but eventually gave up when the truck refused to go backwards after I accidentally ended up against a wall. I guess that broke it somehow. Oh, and the truck wouldn't let me go over 40MPH either. I don't know if that was because of the load I was carrying or what. This is a slow-paced game for those who are really intrested in the subject matter, and not for anyone else. Attaching to your load at the loading dock, and detaching at the end, are also quite tricky. Many runs have time limits too, so you'll need to hurry... or as much as you can in a game as slow-paced and tedious as this, anyway. I'd rather just play something else, myself. Sega's 18-Wheeler: American Pro Trucker may be ridiculously short, but at least it's fun.
*3-D Ultra Radio Control Racers - 1999, Win9x or above. 3-D Ultra Radio Control Racers is a top-down racing game from Sierra. It was released as part of their "3-D Ultra" line of casual-friendly pinball, minigolf, and top-down racing games. Ironically, none of the "3-D Ultra" games actually use polygons (the cars might, actually, but I'm guessing they're probably just sprites); they're all prerendered sprites. This game is a R.C. Pro-Am inspired racing game with an element of Super Off-Road to it too, such as bumps and pits, so the tracks are not just flat. The overall game is somewhat like Death Rally (below) but a bit more casual in focus. Still though, even if this game's not the genre's best, it's a good game that's a lot of fun to play. It's something that top-down racing game fans should definitely check out -- it's one most probably haven't played, and it's a solid entry in the genre. Death Rally is well known, but somehow this one is not... too bad. The game has eight tracks and four cars, and there are three circuits to play through in the single player mode. The first two circuits are four laps each, the last eight. There's also a custom circuit option, but the game is a bit short due to the moderate at best difficulty. On each track you first do a three lap qualifier, then a five lap race, so that does add to it a bit, but this game won't take too long to finish. It is fun while it lasts for sure, though. The tracks have walls along the sides, so this is more R.C. Pro-Am than Micro Machines. There are weapon pickups scattered around too. I like the track designs; each one is set in a real-world location like a swamp or a theme park, and you get a good sense that these are little cars in a larger world. The camera is in a fixed overhead isometric angle. I like this 2d style a lot more than Micro Machines V3 and V4's confusing 3d cameras that keep spinning around and make figuring out the turns so much harder. This game does have some visibility problems on lower resolutions, but if you bump up the resolution it'll zoom out, which should solve those. Alternatively, learn the tracks. That always helps too. Multiplayer is two player splitscreen only. This is a fun game, but it was supersceded by its successor below -- there's little reason to get it, really, considering that the enhanced version also exists. I have both because I found this for quite cheap, and had always wanted to play it. It was certainly worth the cheap pickup, but the Traxxas Edition is the same thing but better.
*3-D Ultra Radio Control Racers Deluxe: Traxxas Edition - 2000, Win9x or above. This release is an enhanced version of the first game, listed above. In the Traxxas Edition, there are 14 tracks now, so they added six more tracks, a nice addition. As a result, in championship mode, each of the first two circuits are now seven races long instead of four, and the last is fourteen races instead of eight. Yes, all of the old tracks do return, so this is less than half new. Still, it was a budget title, and it adds a good number of new tracks, so that's alright. It's nice to have a definitive version. But yes, otherwise it's basically that game again. Multiplayer is still splitscreen only (two players). The game also has two multiplayer baddle modes, a soccer game and battle ball, which is sort of a soccer variant with a central goal everyone tries to score in. It's nice to have some modes other than racing. The graphics and gameplay are pretty much the same as the first version, so it's a nice, solid looking 2d overhead-view RC racing game. This is the version of the game to get -- there are no real advantages to the original version over this one. 3-D Ultra Radio Control Racers Deluxe: Traxxas Edition still isn't particularly long, but any fan of topdown or RC racing games should certainly play it. The controls are great, graphics are good, and it's plenty of fun.
*4X4 Evo (4X4 Evolution) - 2000, Win9x or above. This game is sort of like a newer version of Monster Truck Madness, except with trucks and SUVs instead of monster trucks, and even more boring gameplay. Somehow I just don't find this game very fun at all... it gets tedious in minutes, and I struggle to even finish a single race. The basics are there, though. 4X4 Evo has good graphics for its time, okay track designswhich use that open-level, checkpoint-based style that dirt-track truck racing games usually seem to use, basic but solid arcade-style handling, and more, but I just don't find it fun. The game feels too slow, for one thing. The handling's very average too. You have quite good control here, don't expect to lose much traction in this dirt. So yeah, the controls are quite unrealistic. Also I've never liked trucks, or rock music, at all. Still, truck racing games can be fun; see Super Off-Road, for instance, that's a favorite of mine. I just find this game dull. It is better than some previous things in the genre, and the graphics are nice, but I don't have much fun. Oh, the game does have an online network multiplayer mode, but don't expect a splitscreen mode like the console version has, it isn't here. Also on Dreamcast.
*Boarder Zone (aka Supreme Snowboarding in Europe) - 1999, Win9x or above. Boarder Zone is a very difficult, but okay, snowboard racing game from Housemarque. The game has three tracks, each with three variants of differening difficulties, so there's a fair amount of content, but newer snowboarding games have more. There are six boarders and a good number of boards, each with different stats. There are also three courses each for halfpipe and big-air. Boarder Zone has very nice graphics for 1999, and still looks quite solid visually. The game does have draw-in in the distance, but the visuals are good. Boarder Zone has four main modes of play with its Arcade, Championship, and Versus modes. The game types are Race, Time Attack, Big Air, and Half-Pipe. Boarder Zone has simple controls, with a two-button control system. Button one charges a jump, and button two, combined with directions on the stick, does stunts in the air. And that's it. As I said earlier, this is a game focused on the racing, not on the stunt aspect. Most snowboarding games have a lot more focus on stunts, but I much prefer the racing myself, anyway. However, as a racing game this game is, again, very difficult. There are no difficulty level choices in Boarder Zone, so you'll essentially need to be perfect to have any chance of winning a race. Your opponents will almost never mess up, and the game punishes you harshly for crashes as recovery takes a couple of seconds, so in order to win, you'll need to memorize the courses and not crash. This is frustrating, because there are a lot of things you can run into, and it's not always obvious whether you'll crash when you hit something or not. Boarder Zone is a simple game -- don't expect any rail-grinding or such here. You just board down mountains, do the occasional trick if you can, and try desperately to stay upright and not crash so you have a slight chance of maybe winning. Avoiding all of the objects isn't easy, and staying straight on the jumps is even harder. Some things that can cause you to crash can be hard to see, too, unhelpfully. I don't find this game very fun, myself. I can see the quality in some aspects of the game, but I just don't like it very much. The jump-charging system does deserve mention, though -- indicators on the bottom of the screen show the current twist and spin amounts you'll do when you let go of the jump button and take off, which is great. Very nice touch, and helpful once you start learning the tracks, for sure. And the graphics really are nice. There are four times of day you can race on, too, which is cool; there are torches along the track in the night races. Late '90s 3d games sure did love to show off their particle effects. Overall, Boarder Zone is a challenging, but somewhat content-light, snowboard racing game. Its main strength is that there just aren't all that many snowboard games on the PC. Still, though, I'm sure that there are newer ones than this that are as good or better, and have much more substantial feature sets, and multiple difficulty levels too. Oh, and there's no musical variety here either -- it's all somewhat annoying (in my opinion) rock. You also can't remap the gamepad controls; button 1 is jump, button 2 is trick. Multiplayer is LAN or modem only, no direct-IP. The game also crashed on me a couple of times, and does not have patches.
*Carmageddon Max Pack - 1997, DOS. Carmageddon was a big hit, and very controversial title, when it released. The game is a futuristic 3d driving game where you can run over people gorily, as either Max Damage or Die Anna. The game's blood and violence ("you get points for running people over!" And it's true, you do.) made it extremely controversial, but the game is actually quite good too, this didn't sell just on controversy. There are three ways to win each level in Carmageddon. First, if you finish the race, you win. This game doesn't have places; if you finish without running out of time, you win. Second, if you kill every single person on the map, you win. This is quite challenging, there are lots of people on each map and you have a strict time limit. You do get more time each time you kill someone, but not very much. The third way to win is to destroy all of the other racers. This is generally the easiest way to complete each stage, and quite possibly the most fun too. The levels themselves are huge cityscapes. Carmageddon does not take place on railed courses; instead, it's a checkpoint racing game where you go through large environments, finding powerups, running people over, and trying to not get lost. It's easy to get off the path in a game like this. The physics reminds me of the San Francisco Rush games -- gravity is a bit low, but on the ground the driving model is challenging and somewhat realistic. The Rush games are my favorite racing games ever, so that's a great game to copy.
*Demolition Racer - 1999, Win9x or above (sort of). This is an enhanced port of the PS1 title of the same name, released in between the PS1 and Dreamcast releases. This game is in between the other two in quality -- it's improved over the PS1 original, but definitely is best on the DC. It also has some signficant issues when running on modern OSes. Demolition Racer is of course a game inspired by the Psygnosis classic Demolition Derby. This game is Pitbull Syndicate's attempt at a game of that type. They did a good job here and this game is fun, but I really would highly recommend the DC version over this one for several reasons. First, that later release has more tracks and cars than this one. On the PC the game has 8 cars, 10 normal tracks, and 3 arenas. On DC, there are 18 tracks and 24 cars -- lots more content! There are more cups on DC too, so it'll take longer to play through. Also this PC version has no multiplayer at all. Yes, it's a single player game. Both console releases have two player splitscreen modes, which are of course great fun (on DC especially). The game is fast and fun, with decent graphics (when running on an older computer; more later), good course designs, and lots of crash-focused racing. As with, for instance, Rollcage Stage II, in this game your finishing position is based on both points scored from hitting the other cars, and from your place in the race. You will need to do well at both to succeed. This PC version adds some more ways to score points than there were on the PS1 (which only had side or rear impacts and nothing else), so the top-impact instant kill, for instance, is in, but the DC version did add even more than this one has. As a result the PC version has enough ways to get points to be fun, but isn't the best version of the game. At least it is very fast and smooth, as it is on DC (but is not on PS1). Unfortunately, this game runs very poorly on Vista or other modern OSes. First, the lighting is all wrong -- everything is very, very dark, and it's nearly impossible to see much of anything. I don't know if this can be fixed, but I couldn't figure out how to do it. Needless to say the game's not very playable this way. Second, the game won't start because it's missing a couple of dll files. You'll need to download wmaudsdk.dll and drmclien.dll, and put both of them in c:\windows\system32 in order to get the game to start; links will be at the end of this review. The game also only starts in WinXP SP2 compatibility mode, so set it to that. Third, the CD audio didn't work for whatever reason. And last, my gamepad didn't work either. The game menu recognized it, but it doesn't actually function ingame. Yeah, not good. Overall, Demolition Racer is a good racing game, and is one of the better Destruction Derby style games, but don't play this version, it has far too many serious flaws. Play it on the Dreamcast. The PC version is more playable on an older, Win9x PC, but still, the DC version is better by a significant margin. Also on PS1 and DC. dlls needed for vista: http://www.dll-files.com/dllindex/dll-files.shtml?wmaudsdk http://www.dll-files.com/dllindex/dll-files.shtml?drmclien![]()
This is what the game would look like on an older machine that can render it properly.
*DethKarz - 1998, Win9x or above. DethKarz was a fairly popular game at the time of its release, but I've never liked it much. I've also always had technical problems with the game. Unfortunately, in both the demo and the full version, I've always had horrible crashing problems with DethKarz, on both my older or newer computer, so I can't give this a fully fair review -- it's hard to like a game which is incredibly unstable. But even beyond that, while I've always wanted to like DethKarz - I love futuristic racing games, after all - I just never have. The graphics are nice, but the controls are somewhat frustrating, and I don't really like how most tracks are on wallless floating courses -- this makes the game quite tough, as any mistakes are harshly punished. I've never gotten too far into DethKarz; either it crashes on me, or I give up because of the frustrating handling and track designs.