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Silent Hill 2 |OT| You promised you'd take me there again someday...

GrayChild

Member
xclwalxiwqtd1.jpeg
 

GudOlRub

Member
Whoever wrote that review for The Guardian should be fired

A 40 for this game? Go to hell man
Dude played Silent Hill expecting it to be Resident Evil and then proceeded to blast the game because it didn't play like Resident Evil :messenger_tears_of_joy: :messenger_tears_of_joy:
I wonder how much these people earn, I bet I could do their job better than them despite my degree having nothing to do with journalism or writing.
 

Harkonnen

Neo Member
Not sure if anyone else commented on this or not, but the way they use the Dual Sense in certain ways is very unique. One that really surprised me is when you go into a room and a radio is playing. They make you feel the music in your hand. Even crazier, if you place the grips up to your ear, they are actually using the haptic feedback to play the music.
Yes, very good use of haptic. It was like as if I was in this room. Very unsettling.
 
Dude played Silent Hill expecting it to be Resident Evil and then proceeded to blast the game because it didn't play like Resident Evil :messenger_tears_of_joy: :messenger_tears_of_joy:
I wonder how much these people earn, I bet I could do their job better than them despite my degree having nothing to do with journalism or writing.
IGN's Alien Isolation review has been topped on the shit-o-meter.
 

Arsic

Loves his juicy stink trail scent
They bloated it too much and didn't add anything in the gameplay department. In result it become stale and boring in the second half. 3 types of enemies and 3 types of weapons with the gameplay as basic as you can get is not suited for the 15 hours playtime. Should have aimed at the original's length.
And the later part of the game is an annoying slog to traverse with crowd of mannequins behind every corner.
I beat the game in 13 hours my first run with exploring. 0 deaths.

There’s a trophy to beat it under 10 hours.

There’s enough enemy variety, solid bosses, etc to make the combat feel good without becoming a slog.

RE7 combat for example was shit and done to death after 3 hours tops.

Enemy types:
Zipper head guys who melee
Zipper guys on floor
Zipper guys who only spew acid and blow up
Finger bangers on walls
Finger bangers on floor (take more shots to kill)
Floor suckers
Ceiling suckers
White nurse
Red nurse

I think that’s everything? Not counting bosses. 9 total for a short game seems rock solid to me.
 

Diseased Yak

Gold Member
I hit a reproducible game crash (on PC) last night whilst finishing up the Woodside Apartments. If I loaded my save from the 1st floor and ran down a certain hallway, it would crash.

Started to get filled with despair but then I tried one last time and ran the opposite way, through a luckily available different route, and managed to bypass the issue and continue onward.
 
Can we talk about the fog?
People are saying how good it is, but it's really not right at all. Half the time it's just this circle of fog surrounding you that simply disappears completely as you move towards it. That's not how fog works.

Also, there are all these leaves and shit blowing around while at the same time there's thick fog just hanging in the air? Is there wind or isn't there? You can't have both. If there's enough wind to blow leaves around, the fog should be blowing around as well.

The fog is a defining feature of Silent Hill. I really don't think they've done a good job of it.
That's exactly how it worked in the OG games. And yes, that's how fog works in real life. You look towards the distance and you see it. You walk to the spot you were looking at and you can see around you, but where you were now looks foggy.

As per game lore, it is not fog what's in Silent Hill, but dust ashes.
Pretty sure that's the movies' shitty lore, not the OG games' lore. It was fog and snow, not ash from some underground fire.
 
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Dr.Morris79

Member
I like it. It's got the aesthetic of the original, the music is actually on point (Not as good as the original score, but you can't have everything..) and the voice acting is.. pretty damn good

Good set of headphones, dark room, brown trousers. Perfect :messenger_ok:

I was a bit peeved CD Keys bummed me out of my 48 hour preview play due to tomfoolery but they threw me a ten pound voucher which went towards Dragons Dogma 2

All in all. It gets the 'Can't wait to get stuck back in later' award. More than I can say for a lot of the fully priced guff we've been getting these days.





...But don't think I didn't notice the slight touch of the woke though. Maria's ugly and old as fuck. And I know full well that was the purple haired gorgon in the corner that wanted it that way 💅
 

Pandawan

Member

Is Silent Hill 2 selling well?​


Only 23k concurrent players peak on Steam( 170k estimate owners( It is so sad if such a great game will flop.

I also do not understand how such a popular game in terms of viewrship can sell so bad? 200K+ concurrent viewers on Twitch on the first 3 days, 11 million views of the first trailer, and only 170k copies sold on steam on the first few days(((( sad
Also how accurate are these by PlayTracker, Gamalytic, VG Insights estimates are usually? Epesially on the first days? Do they have enought info or they are really analizing and guessing? May it be that they are wrong by saying 170 while in reality is much more?

Anyone tracked other games sales estimates on realese days? Were there examples of them saying low estimates on the first days and greatly increaing them over the next month?
 

Dr.Morris79

Member
It's also curious how only she got such a big outfit change while the rest didn't... 👀 👀
Yep. They just couldn't help themselves :messenger_tears_of_joy:

Well well well...

Having just looked up the VA for maria, guess what?

xy0QHOr.jpeg


It's a self insert it seems :messenger_tears_of_joy:

Obviously not one for one. But that's her alright
6K0MYCg.png


Same mouth shape too.
 

Ulysses 31

Member

Is Silent Hill 2 selling well?​


Only 23k concurrent players peak on Steam( 170k estimate owners( It is so sad if such a great game will flop.

I also do not understand how such a popular game in terms of viewrship can sell so bad? 200K+ concurrent viewers on Twitch on the first 3 days, 11 million views of the first trailer, and only 170k copies sold on steam on the first few days(((( sad
Also how accurate are these by PlayTracker, Gamalytic, VG Insights estimates are usually? Epesially on the first days? Do they have enought info or they are really analizing and guessing? May it be that they are wrong by saying 170 while in reality is much more?

Anyone tracked other games sales estimates on realese days? Were there examples of them saying low estimates on the first days and greatly increaing them over the next month?
Hit Detection(SBI clone) was involved with the game so who knows how much word of that affected sales.
 

GymWolf

Gold Member
I have a question, i'm reading around that to get most of the special endings you have to do very specific things that would not come natural without a guide.

My question is, if i don't wanna use guides and just play the damn game as it comes, is the "casual" ending complete shit or it is still a good ending that explain stuff etc??
 

Ulysses 31

Member
I have a question, i'm reading around that to get most of the special endings you have to do very specific things that would not come natural without a guide.

My question is, if i don't wanna use guides and just play the damn game as it comes, is the "casual" ending complete shit or it is still a good ending that explain stuff etc??
You'll have to inspect Mary's items in your possession before the penultimate boss fight or else you'll likely get the suicide ending instead of the Leave ending.
 
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Bartski

Gold Member
I have a question, i'm reading around that to get most of the special endings you have to do very specific things that would not come natural without a guide.

My question is, if i don't wanna use guides and just play the damn game as it comes, is the "casual" ending complete shit or it is still a good ending that explain stuff etc??
all endings are great. If you play on hard it's most likely get "in the water" due to the time you'll be spending at low health
 
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GymWolf

Gold Member
all endings are great. If you play on hard it's most likely "in the water" due to the time you'll be spending at low health
Oh ok, if even the bad ending is still good and explain stuff then i don't need the good ending.

So the "in the water" is the ending you get when you ignore all of the obtuse requisites right?
 

Bartski

Gold Member
What are you smoking? The In Water ending is the last ending you'd want for a first playthrough.
I don't understand this opinion at all but I'm not gonna be talking spoilers here
So the "in the water" is the ending you get when you ignore all of the obtuse requisites right?
Correct. Game apparently works just like the original where it grants you points for certain actions that unlock one of 3 primary endings. "in the water" is like the bad ending but nothing wrong with that with this kind of story.
 

GymWolf

Gold Member
I don't understand this opinion at all but I'm not gonna be talking spoilers here

Correct. Game apparently works just like the original where it grants you points for certain actions that unlock one of 3 primary endings. "in the water" is like the bad ending but nothing wrong with that with this kind of story.
Oh yeah i don't care about the bad ending, i just don't want some abrupt shit that explain nothing.

To quote ivan drago, if james dies, he dies.
 

Ulysses 31

Member
I don't understand this opinion at all but I'm not gonna be talking spoilers here
What's so hard? In one James commits suicide and in the other James accepts what's happened and leaves SH with Laura to go on with his life. You don't see one of those 2 as the depressing option?
Oh yeah i don't care about the bad ending, i just don't want some abrupt shit that explain nothing.
Depends what you're expecting an explanation for though. Silent Hill itself remains an Eldritch phenomenon regardless.
 
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GymWolf

Gold Member
What's so hard? In one James commits suicide and in the other James accepts what's happened and leaves SH with Laura to go on with his life. You don't see one of those 2 as the depressing option?

Depends what you're expecting an explanation for though. Silent Hill itself remains an Eldritch phenomenon regardless.
I mean i don't expect a wall of text explaining everything, but maybe something that help unravel this web of misterious stuff that is happening...
 
I've never understood people who disparage others like that on this topic with some snarky comment that misses the mark. Do they understand that meta/reviews does actually influence sales and general public perception? People want the games they like to succeed. Therefore, it makes sense to care about that number.
The "your self worth" thing is one of those armchair psychologist gotchas popularized in the last few years. People see others use these catchy, super smart expressions and regurgitate them ad nauseam. I have a feeling none of them ever stop to consider how absurd the actual statement is in context. I recently called an artist's latest album terrible and had the self worth line thrown my way for having "tied my self worth to elitism and gatekeeping". It's...just a shitty album...

The internet makes everything out to be worthy of psychological dissection when in reality we just all kinda say and do shit that feels good/fun/engaging at the moment. It's not that deep.
 
I mean i don't expect a wall of text explaining everything, but maybe something that help unravel this web of misterious stuff that is happening...
Not you specifically, but this kind of attitude is why some fans are hesitant or stalwart against modernizing classic things. Newcomers want to be spoonfed concepts that have been nuanced and developing among the community for a long time. Then its invaded and the whole culture changes. Sure it can be argued that new life is breathed into and more attention could be positive for further games. But I wish people introduced to new communities would be humble and listen/watch and learn. Instead we get people conditioned to commodity things before moving on to the next viral happening.

Also as some have pointed out, modernized renditions DO tarnish originals whether someone uses that cheesedick argument "the original always exists unaffected."
 

TheInfamousKira

Reseterror Resettler
Not you specifically, but this kind of attitude is why some fans are hesitant or stalwart against modernizing classic things. Newcomers want to be spoonfed concepts that have been nuanced and developing among the community for a long time. Then its invaded and the whole culture changes. Sure it can be argued that new life is breathed into and more attention could be positive for further games. But I wish people introduced to new communities would be humble and listen/watch and learn. Instead we get people conditioned to commodity things before moving on to the next viral happening.

Also as some have pointed out, modernized renditions DO tarnish originals whether someone uses that cheesedick argument "the original always exists unaffected."

I like this post. It's kind of akin to like....Blind Guardian releasing a thirty minute album of straight power chord radio hits because "it will get the music out to more and varied people,"

Like, nah. You're just taking a piece of medium-challenge medium and dumbing it down and making its subtleties yellow paint obvious, turning it into entry level work.

We NEED Breaking Bads and Evangelions in media. There needs to be a higher tier of complexity available to interested consumers. Making something for everyone ends up alienating everyone.

Granted, I'm down with SH2R.
 

Bartski

Gold Member
What's so hard? In one James commits suicide and in the other James accepts what's happened and leaves SH with Laura to go on with his life. You don't see one of those 2 as the depressing option?

Depends what you're expecting an explanation for though. Silent Hill itself remains an Eldritch phenomenon regardless.
I still see nothing wrong in the "depressing option" as it perfectly concludes the story, and so does "leave". I did find the latter more uplifting I'll give you that.

I mean i don't expect a wall of text explaining everything, but maybe something that help unravel this web of misterious stuff that is happening...
all primary endings do, with a different final outcome
 

GymWolf

Gold Member
Not you specifically, but this kind of attitude is why some fans are hesitant or stalwart against modernizing classic things. Newcomers want to be spoonfed concepts that have been nuanced and developing among the community for a long time. Then its invaded and the whole culture changes. Sure it can be argued that new life is breathed into and more attention could be positive for further games. But I wish people introduced to new communities would be humble and listen/watch and learn. Instead we get people conditioned to commodity things before moving on to the next viral happening.

Also as some have pointed out, modernized renditions DO tarnish originals whether someone uses that cheesedick argument "the original always exists unaffected."
Well i just asked if the ending i get without following a guide is gonna be decent or an abrupt one, because believe it or not, not everyone replay games more than once and not everyone want to follow a guide when they play a game, especially when the requisites to get the special endings are obtuse and not "natural" like in this case, i'm even ok with the bad ending if it is still somehow of a closure and not an abrupt one, i just wanna be sure to have a decent ending without following a guide.

But maybe i misunderstood you.
 
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kittoo

Cretinously credulous

Is Silent Hill 2 selling well?​


Only 23k concurrent players peak on Steam( 170k estimate owners( It is so sad if such a great game will flop.

I also do not understand how such a popular game in terms of viewrship can sell so bad? 200K+ concurrent viewers on Twitch on the first 3 days, 11 million views of the first trailer, and only 170k copies sold on steam on the first few days(((( sad
Also how accurate are these by PlayTracker, Gamalytic, VG Insights estimates are usually? Epesially on the first days? Do they have enought info or they are really analizing and guessing? May it be that they are wrong by saying 170 while in reality is much more?

Anyone tracked other games sales estimates on realese days? Were there examples of them saying low estimates on the first days and greatly increaing them over the next month?

Concurrent was indeed a bit lower than what I thought it would be, especially since the game didnt even release on Epic etc. I expected highest to be around 40-50k.
At the same time, there was a 2 days early release thing also- which wouldve dispersed the numbers and reduced highest concurrent a bit. This is also more of a PlayStation game so its success depends more there I would assume. Finally, Silent Hill was never a sales monster.

In summary, a bit disappointing but lot remains to be seen- for how long it remains in top sellers and what kind of legs it has, how it sells on PS5 and finally- what was the budget and what Konami was expecting. We will get to know in a couple of months when Konami or Bloober give a statement regarding sales.

Edit- Controversial but I also feel that, purely from a sales point of view, adding Denuvo mightve helped PC sales. The game was available to pirates 2 days before official release (due to early release). I am not claiming how big the jump wouldve been, but some for sure.
 
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Exentryk

Member
First time playing Silent Hill, and right off the bat, the atmosphere here is amazing. The opening was cool and the voice acting is great as well. The star of the show has to be the audio though. Even if you are just walking along a path with nothing happening, the audio can still make it all interesting. Once you get further along though, the audio truly elevates this game. Definitely get a good pair of headphones to experience this.

In terms of gameplay, the character's movement is a little stiff (generally the animation work is poor). The combat is okay, but dodging doesn't feel as responsive when trying to cancel attacks.

Overall, having a good time so far.

k4LDAau.jpg
 
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