Zacfoldor
Member
Nice! That is a lovely screenshot, actually. Hell, if there was no remake that screenshot would get me to replay the OG.Playing one go of the original before I start the remake, but that's next week.
Nice! That is a lovely screenshot, actually. Hell, if there was no remake that screenshot would get me to replay the OG.Playing one go of the original before I start the remake, but that's next week.
Really neat detail: Angela bites her fingernails
Anyone else find Maria sexier in this version?
Nice! That is a lovely screenshot, actually. Hell, if there was no remake that screenshot would get me to replay the OG.
How it worked in the PS2 game shouldn't be the benchmark in 2024. As someone who lives in a cold mountain town where it is often foggy in the mornings, I can say the way fog works in real life is nothing like what SH2 remake is doing.That's exactly how it worked in the OG games. And yes, that's how fog works in real life. You look towards the distance and you see it. You walk to the spot you were looking at and you can see around you, but where you were now looks foggy.
I feel like they did a better job making her flirtier and making James uncomfortable. I also really like how they focused on her body language a bit more, her facial expressions, etc. It makes a lot feel even more effective. But, OG Maria rules too.Anyone else find Maria sexier in this version?
Couldn't agree more. There's a few other from here as well. It's just wild how much the game affected me. I was a teenager when the original came out, and so much stuck with me. Loving it a great deal helped too. But it isn't too surprising, a game with that kind of content on PS2 was pretty wild to experience.I got a Letter.
and
For me, it's always like this.
are two of the most poignant gaming moments / quotes of all time for me. Both invoke some stuff in my brain.
I feel like they did a better job making her flirtier and making James uncomfortable. I also really like how they focused on her body language a bit more, her facial expressions, etc. It makes a lot feel even more effective. But, OG Maria rules too.
That is not true. There is an additional memo in a safe in the NG+ bowl-o-rama that counts in place of the one that's missing - that's how I got the trophy.The achievement for getting all memos cant be done in NG+ fyi - One of them is replaced with another item needed for one of the endings in NG+, so fair warning.
Yeah, dude is already fat enough to risk diabetes already, he should avoid more sweet things in his diet.He should be off pudding.
When you're low on health they add a heavy reverb effect to his sound effects so it sounds a lot crazier.James definitely wins for best screams and grunts while stomping or bashing the shit out of enemies. Isaac Clarke dethroned.
Sometimes it seems like the sounds he emits is dependent on his health. Like at times Ive been pretty low and finishing off those abominations sounds way more agonizing.
The journey can’t really be spoiled. I played this a lot in 2001-2002 and remember next to nothing.I never really played the original, so this'll be my first rodeo, but I do feel kinda spoiled through osmosis over the years. We'll see.
Oh totally. I feel like new Maria just hits better and makes more sense character-wise. I know folks couldn't get over her new look and outfit, but the old one always felt like a bit TOO much IMO. I feel like the new design went a route where she was "friskier" without being TOO much, at least visually. I mean, you can make a character attractive without having to make them look like a dancer from some risque music video, lol.In terms of character, of course I like OG Maria. But I can't bullshit myself and claim she didn't have a psycho look to her.
I don’t like this prison.
Nope. Nope. Nope.
I love how they hide. It’s a bit janky at times but super cool idea.Oh totally. I feel like new Maria just hits better and makes more sense character-wise. I know folks couldn't get over her new look and outfit, but the old one always felt like a bit TOO much IMO. I feel like the new design went a route where she was "friskier" without being TOO much, at least visually.
I can't get over how much more terrifying the mannequins are. They're so tight and even more unnerving than the OGs.
I couldn't agree more. I especially love when they do the "I" formation to hide, it resembles a garden spider (and others I'm sure) that do something similar.I love how they hide. It’s a bit janky at times but super cool idea.
Nice. May I ask if this on Ps5 or PC the one you are showing?
I love how they hide. It’s a bit janky at times but super cool idea.
I was proud of myself for the few times they hopped out and startled me and I successfully blasted them before they touched me, lmao.I’ve only gotten the jump on them maybe five times total? They blend themselves into the environment so fucking well. That and they pick the perfect spots to lay low, like in between a corner and the side of a bookcase or cabinet
I was proud of myself for the few times they hopped out and startled me and I successfully blasted them before they touched me, lmao.
Really? That's awesome, will go for it next runThat is not true. There is an additional memo in a safe in the NG+ bowl-o-rama that counts in place of the one that's missing - that's how I got the trophy.
They seem to be in a dream-like state, weird shit happens but they don't have enough awareness to resonate what's really going on.Havent finished the game yet (tho I know spoilers from the original game), but my take is that
they know they are in some kind of purgatory. They just dont want to accept the reason why they are there. So they dont talk about it.
Definitely play through the OG on PS2 at some point. The 60fps CGI scenes are really cool. The atmosphere/music is so damn good. The voice acting is better too, it's crazy how good it is for the fever dream vibe.What's the general consensus on this for someone who hasn't played the original? Would playing this one be worth it, or should I just "someday" play the PS2 version?
I just finished Silent Hill 2: Enhanced Edition, which was my first time playing the original Silent Hill 2 since borrowing a PS2 in my late teens. The game feels so small in comparison; it took me around 6.5 hours to finish, taking my sweet time exploring.
Truly a bizarre experience right after playing through the Remake twice, I enjoyed myself a ton but man, two decades of a jump in quality here is just the showcase of how far we have gone... Sorry but people saying this otherwise fantastic mod is the superior way of experiencing Silent Hill 2 in 2024 are off their rocker.
What it really shows is how amazing the Remake is as a reinterpretation of the source material, improving on it in every possible way. Yes, that most definitely also includes both writing and acting. Those "glimpses of the past" make so much more sense now. I'm blown away by how much from the original stuff is still there, yet how radically all areas got reworked in the Remake. How they managed to take somewhat weaker areas like the Labirynth and turn it into an absolute highlight of a chapter. How old puzzles were redesigned and expanded on — I would pick up items and immediately know what to do, but not necessarily where to go, as the level layout is just... a game of its time and additionally confusing to navigate due to the old-school camera. The combat is peak jank, does the job, but then again, the way Bloober upgraded those encounters, especially boss fights, while staying true to their core concepts is awe-inspiring... turning them into modern, mechanically upgraded renditions of the old designs, rather than ditching them and making something totally from scratch...
I’d definitely recommend anyone who hasn’t played the original to do so now after the Remake. It's a true eye-opener.
I just got to Blue Creek Apartments. When I say I am SHOOK
Also, who else is keeping James' health red and orange all game? Where my 'In Water'-ass pessimists at??
seriously. the enemies move way too fast and there are so many of them in many sections of it. A certain revolver wielding boss does WAY too much damage. Even on the easier setting. Like my dude, who gave you the 357 from dirty harry or Barry's Colt Python from Resident Evil!? I had 17 full cure items at that point, and it dropped down to 7 by the time I was done. $^#*.I don’t like this prison.
Nope. Nope. Nope.
NahOne thing I really hate is something that too many games are doing these days. You open up 5 drawers or more and you find one health drink and 1-2 bullets. I know it is survival horror, but I am sick of games making me open everything I see and getting very little pay off for my efforts. I hated it in the last of us, the evil within, and in this and others. You don't have to give me 50 bullets per drawer, but I do expect at least 5-10 if you are going to send me on these pixel hunts. Even worse is when opening several in a row and they are all empty.
God toward the end of the Blue Creek Apartments it was pulsing in intensity in sync with the sound and it was so fuckin dope. I don’t think another game has used the dual sense as effectively outside of Astro Bot, and it’s natively supported on PC. Well doneMan the Dual Sense’s vibration adds so much to the tension. Just that very low intensity rapid shit feels like electricity in your hands
Started playing on hard combat /medium puzzle but thinking about dropping to medium combat if it gets annoying with multiple enemies later. Evil Within 1 on release was my absolute limit on how hard a horror game should be and having enemies
really fucks up my inventory management. Probably do a ng+ on easy combat hard puzzles later.resurect randomly
I completely get that. It's a great ending too. This always varies from player to player, and there are great points for both endings, so neither are wrongThis game does an amazing job making you feel like you've descended into hell.
Not me lol. "Leave" is the most fitting ending imo. To me SH2 is a story about punishment and redemption. Granted there's multiple ways you can approach the game, which will determine your ending. In "Leave" James resists temptation from Maria and remains loyal to Mary, suffers the entire game, and literally goes through hell in order to find her. In the end he forgives himself, and finds a new reason to live. I know "Water" is seen as the happy ending in Japan due to their views on death being different than ours, but I always found "Leave" to be the most fitting ending to the story as presented. It's also the only ending that resolves the situation with Laura. You never know what happens to her in "Maria" and "Water".
You do really need to conserve ammo for Boss Fights
The whole screen going red when injured is a poor design choice. Good thing there is a mod to remove that effect.