Indies devs jumping to next gen even before Sony studios that still stucks to crossgen still, would never excepted to see this 2 years ago tbh.
Huh? Because it's supposedly on next-gen Unreal Engine 5, or because it doesn't have a past-gen release?
If you're saying UE5 makes this next-gen... UE5 can do cross-gen. (A number of the upcoming UE5 games are already cross-gen, I think one upcoming game is even listed for Switch...and of course Fortnite is on Switch and Mobile.)
If you're saying that this is next-gen because it's not on past-gen platforms... Sony has released games that have not been on past-gen platforms. (Xbox also released 1 game that's not on past-gen, and they were the ones who first spoke up about "cross-gen will work out, we'll do it for 2 years and you'll be surprised by how great both past-gen and next-gen games will be, trust us...")
As an aside, I don't know if Bloober is really "indie"? They've done a number of projects for publishers now, they've got established franchises, the staff is over 100 people... If the idea of "indie" is just every game development company not owned by a major publisher and occasionally it self-publishes, then I guess that's "indie", but that type of business used to just be a "development company". Heck, I don't know if we even need the term "indie" anymore when an indie developer is making the next mainline Silent Hill game?
Yes fortunately not all, but more than 50% of Sony devs are still stuck to Crossgen.
Play some next-gen-only games and come back and tell us why cross-gen is the villain when several of the best-looking games out so far are cross-gen games.
I don't believe it's the cross-gen holding things back; it's more that developers are having adjustment periods and difficulty (and cost challenges) in really harnessing next-gen for all it can deliver. (And this isn't a new thing, BTW. We've had some breakthrough games right at gen-launch every gen, including this gen, but go back to PS4, PS3, PS2, see what those first years looked like and you'll see, there was often flagship titles playing with new stuff but then not a lot of followers ready to do the same techniques and instead using a lot of fallback approaches massively suped-up with the better hardware, and then an explosion of games really made for the platform. This gen has been a longer wait than usual and most gamers for whatever reason have discounted instant-load as "truly next-gen", but it's really not been that different other than that more flagship-type games than usual have been released cross-gen.)