Im curious to hear what others think about it.
For now, a description to give a idea of the game to who didnt have the chance to play it yet.
I think is one of the best games in the franchise, thought its innovations may turn off a some old fans. Definitely the most innovative since the first.
Good story, it spells you the main things you need to know to get a sense of closure, but leaves you wondering on many important details.
Suffers a bit from a lack of surprises or significant evolutions of the situation along the way.
The characters are better than SH1 and 3 ones, thought not as good as in 2. Personally I Found Walter interesting.
At popular request, blacksmiths found Silent Hill and repaired most locks. For good or bad that it can be...
You can now enter all 22 of them that open on the sides of a single long
corridor. And every room of the traditional
. Enjoy =p
The compromise is, the world is smaller. The
, for example, only has two floors. In other words, is not that the number of accessible rooms increased, as much as the number of unaccessible ones decreased.
Half the areas (
) are already seen material, and quite uninspired in ther last incarnation, but nothing is as dull as the subway and tunnels in SH3.
The others (
) are very interesting visually and / or structurally.
A disappointment, there are no more big (streaming?) outdoor areas like the city of SH. Outdoors are broken in small rooms, like SH3 amusement park, and even some corridors are broken by a loading area.
The Room itself does little for the gameplay, but serves well its function to add atmosphere.
Monsters are technically impressive, thought scarcely disturbing. Their number is reduced from SH3, but is now harder to run from them.
On SH3 release, I suggested here the addition of random and scripted encounters (something Fatal frame does very well), possibly by means of monsters growing out of the organic walls. Maybe something listened, cause they have been added =)
Ghosts are immortal, can only be downed for a brief time, come out of walls, and have some unique attacks; some can hurt you just by their proximity.
Some creatures grow out of the floor, they dont move or attack, just slow you down forcing you to cut them; an interesting novelty at first, that soon turns in mere annoyance.
Some creature will follow you across a few rooms.
The bosses are now low profile, just some ghosts with unique looks, story and attacks. They also can appear in different rooms. Nothing as spectacular as in the previous games, but they work well.
The last boss is a simple but really cool fight, great camera work.
You wil have some company for a big portion of the game, slowing you down if you dont park it in some safe room when not needed.
A good addiction imo.
Endings arent as good as in SH2, but still decent.
Is not scary at all, even less than SH3. maybe due to assuefation, maybe the lack of darkness, radio and flashlight; cool devices, but the reoccurring presence of the last two was getting silly.
Still the atmosphere is good. Feels a lot like an adventure, also due the slighty slower pacing.
Combat feels clunky, since you move slowly with the weapon extract, and the aim doesnt seem very precise.
The new moves are satisfing thought. A dodge move replaced the block from SH3, and you can charge melee attacks. The powerful swing will send monsters flying away if hits, but leave you wide open.
Cool animation for the finishing moves, Henry sure kicks those corpses with passion.
You now have a lifebar, appearing when in combat.
Weapons are mostly melee, plus two guns for desperate situations.
Still there are a couple interesting ones, some rare magic swords that can impale a fallen ghost in place, and be retrieved if needed (at the price of freeing the ghost again), and an amulet that protects from ghost damage, but will break with use.
The real time iventory is good, imo better than the traditional one.
Adds a limit to the number of objects you can carry, but it doesnt get as annoyiong as in RE games.
No more riddles, puzzles are trivial at least playing at normal. No idea about hard.
Istant deaths from SH3 have been removed.
Pacing is a bit slow, since requires to revisit some areas, and takes a while to save - only one save point in the game, in your room, and takes a couple minutes to go back there and return.
It serves the purpose to give significance to the room, at least.
Due the pace, the idea of replaying it may not appear very enticing. The first time thru was very enjoable thought.
For now, a description to give a idea of the game to who didnt have the chance to play it yet.
I think is one of the best games in the franchise, thought its innovations may turn off a some old fans. Definitely the most innovative since the first.
Good story, it spells you the main things you need to know to get a sense of closure, but leaves you wondering on many important details.
Suffers a bit from a lack of surprises or significant evolutions of the situation along the way.
The characters are better than SH1 and 3 ones, thought not as good as in 2. Personally I Found Walter interesting.
At popular request, blacksmiths found Silent Hill and repaired most locks. For good or bad that it can be...
You can now enter all 22 of them that open on the sides of a single long
hospital
apartment building
The compromise is, the world is smaller. The
hospital
Half the areas (
subway, apartment, hospital
The others (
woods, prison, commercial building, stairway down
A disappointment, there are no more big (streaming?) outdoor areas like the city of SH. Outdoors are broken in small rooms, like SH3 amusement park, and even some corridors are broken by a loading area.
The Room itself does little for the gameplay, but serves well its function to add atmosphere.
Monsters are technically impressive, thought scarcely disturbing. Their number is reduced from SH3, but is now harder to run from them.
On SH3 release, I suggested here the addition of random and scripted encounters (something Fatal frame does very well), possibly by means of monsters growing out of the organic walls. Maybe something listened, cause they have been added =)
Ghosts are immortal, can only be downed for a brief time, come out of walls, and have some unique attacks; some can hurt you just by their proximity.
Some creatures grow out of the floor, they dont move or attack, just slow you down forcing you to cut them; an interesting novelty at first, that soon turns in mere annoyance.
Some creature will follow you across a few rooms.
The bosses are now low profile, just some ghosts with unique looks, story and attacks. They also can appear in different rooms. Nothing as spectacular as in the previous games, but they work well.
The last boss is a simple but really cool fight, great camera work.
You wil have some company for a big portion of the game, slowing you down if you dont park it in some safe room when not needed.
A good addiction imo.
Endings arent as good as in SH2, but still decent.
Is not scary at all, even less than SH3. maybe due to assuefation, maybe the lack of darkness, radio and flashlight; cool devices, but the reoccurring presence of the last two was getting silly.
Still the atmosphere is good. Feels a lot like an adventure, also due the slighty slower pacing.
Combat feels clunky, since you move slowly with the weapon extract, and the aim doesnt seem very precise.
The new moves are satisfing thought. A dodge move replaced the block from SH3, and you can charge melee attacks. The powerful swing will send monsters flying away if hits, but leave you wide open.
Cool animation for the finishing moves, Henry sure kicks those corpses with passion.
You now have a lifebar, appearing when in combat.
Weapons are mostly melee, plus two guns for desperate situations.
Still there are a couple interesting ones, some rare magic swords that can impale a fallen ghost in place, and be retrieved if needed (at the price of freeing the ghost again), and an amulet that protects from ghost damage, but will break with use.
The real time iventory is good, imo better than the traditional one.
Adds a limit to the number of objects you can carry, but it doesnt get as annoyiong as in RE games.
No more riddles, puzzles are trivial at least playing at normal. No idea about hard.
Istant deaths from SH3 have been removed.
Pacing is a bit slow, since requires to revisit some areas, and takes a while to save - only one save point in the game, in your room, and takes a couple minutes to go back there and return.
It serves the purpose to give significance to the room, at least.
Due the pace, the idea of replaying it may not appear very enticing. The first time thru was very enjoable thought.