randomness is removed because it forces the player to rely solely on their skill. They can't just get lucky and win. Imagine a tourney finals best out of 3 where a weaker player beats the most skillful player solely because they happened to have the right items sitting next to them. There would be outrage.
scola said:EDIT: just checked Melee. 271 hours playtime.
Azih said:Well if you put items to very high sometimes one person just gets screwed, especially in a one on one situation.
There's been plenty of times when I play with friends that a person is off the side and struggling to make a comeback but the guy sitting safely on the stage keeps on throwing pokeballs at the edge.
Kandinsky said:I just want an online version
I agree to this for the most part, but I think it depends on the match setup. If the fight is set to go on for a long time (say 20+ minutes), then the randomness should even out for all players. Sure... a weaker player could get an extra kill or two, but a skilled player should be able to make up for this if the match goes on long enough.slayn said:if randomness adds depth, then smash brothers with everything turned on must have far more depth than Virtua Fighter, and MK: DD is the most depthful racer to date.
randomness is removed because it forces the player to rely solely on their skill. They can't just get lucky and win. Imagine a tourney finals best out of 3 where a weaker player beats the most skillful player solely because they happened to have the right items sitting next to them. There would be outrage.
imagine any other fighter where two opponents are fighting and for one of the rounds when both are near dead one of the players has a heart drop on them at a critical moment and they are put back at full life. If such options existed in other games, they too would be banned from all tourneys.
Misguided? Health mode is the shit. After a player looses all their health the game goes slow mo and allows you to beat the shit out of their corpse for comedy value. I actually wished they had fleshed out health mode a little more, having a best of set up, a zoom cam and longer slow mo times.DavidDayton said:I wonder if any of these misguided souls play SSBM in the Health mode with all items turned off...
(Health Mode being whatever mode it is where you lose X health units and you die, like a "standard" fighter)
impresive. Is this play time, total time? what. We played SSB original so much more than melee.Kandinsky said:Checked mine. 796 hours![]()
scola said:impresive. Is this play time, total time? what. We played SSB original so much more than melee.
slayn said:for every non useless item one can devise a situation where the outcome of a match between two equally skilled players is completely determined by where the items land... and thats what one would want to avoid in a tourney or if you wanted a "fair match"
ideally, if two people play 1000 matches with items turned on the more skillful player would, on average, win more but that is only guaranteed if you play a LOT of matches. When the outcome of a tourney is decided by something like best out of 3, the rule of averages (or whatever the rule is called) no longer applies.
so with items off, if player x is better than player y such that they have a 70% probabiliy of beating them, then the probability of player y winning 2/3 is fairly low.
with items you add noise to the calculation. Noise screws with probability so as to give the weaker player a huge advantage if the amount of matches is kept to a small number, and no clear "better player" can easily be determined.
lessening the item frequency merely lessens the amount of noise but doesn't not eliminate it.
slayn said:there skill involved in poker, but luck as well.
plus, a poker tournament has a lot more hands than a smash brothers tournament has rounds. Thats why it still works. Its the whole law of averages.
if you have a mediocre poker player play against the best poker player in the world, the medoicre player has a pretty good chance of winning if you say you are only going to play 3 hands, and the person with more money afterward wins. The expert still has the advantage, though not much of one.
its as time goes on and more and more hands go by the probability for the expert to win goes up and up until it eventually converges to his "true" possibility.
then, poker throws even more skill into it by making certain rounds worth more depending on the bets. There really is no equivalent thing in smash brothers that could be done.
tenchir said:If there's a fighting game tournament, I doubt Super Smash Bros Melee(with no item to make it "fair") would be a good fighting game compared to say...... Tekken series, Street Fighter series, King of Fighter Series, etc......