TheInfamousKira
Reseterror Resettler
*****Spoilers for Resident Evil 4 and Resident Evil 4: REmake. ****
So, before I start, second disclaimer: I love Resident Evil 4. It was the first RE game I played, it got me interested enough to try and fall in love with all the other main entries. I also love RE4R. Actually just finished my first playthrough last week because I was taking so much time exploring and experimenting and enjoying scenery. This isn't a bait topic, nor is it one discussing which iteration of RE4 is t3h goatest of awl times bahhhhhhh.
Now, the point of the thread: Pre-release, every preview, review, back door Demo invite, postcard, whatever released for the remake of RE4 was absolutely gushing. Things that stuck out to me as selling points were the claims that it's the most "skill intensive," or "moment to moment engaging," entry in the series. But alongside all of the praise, came what felt to me like an agreed upon behind the scenes journo decision to elevate the game to the originals detriment. As an attempted observant consumer, this is the first time I've ever seen this particular marketing tack in regards to a remake of a beloved title.
It's subtle, but there's lots of slamming the originals' graphics, enemy AI, ignoring the fact that the original was designed on GameCube hardware, erroneously referring to it as a PS2 title (when the PS2 port was INFAMOUS for looking like someone smeared Vaseline on a camera and then recorded a TV set of someone playing the game on the GCN. Just weird disingenuous (or worse yet, poorly researched) stuff.
For a direct comparison, look at how the marketing ran for the remake of Resident Evil 2, less than a decade ago. The original game (by contemporary standards) looks, controls, plays, and has performances that were molded from gorilla feces. The PS1 to PS4 felt like a bigger leap than the GCN to the PS5 (PS4, let's be honest, cross gen bros) but the original game, even the laughable and campy bits are revered in the reviews of it's remake that mention it's Origins as a PS1 title. Again, not slamming or praising any game mentioned, it's just a weird shift to observe.
But then it gets stranger: Reviews and hands on reports, etc mention just absolutely REDUNDANT nonsense. Here's a few of my favorite bits I've heard about why RE4R trounces RE4:
- You get an item box. Nevermind the fact that the case was made to replace the item box initially, but fuck it, why feel pressure in your choices on the field?
- The game is A LOT MORE tense because it gets dark way earlier and most of the game is in Spooky night time! ....despite the transition to nightfall being in the exact same place as the original.
- There's now a loot system! ...just Like in 2005.
- Ashley is WAYYY less annoying now! - Except her gameplay segments are basically 1:1 with the original and everyone I've seen on earth has murdered her accidentally at least once.
- The island segment is shortened and flows SO MUCH BETTER. ....they took out U3. That's literally all the fuck they changed. That and nerfing J.J. Oh, they got rid of the vehicle segment and the crane, too. It's like exactly the same shit with all of the gameplay variation removed. Fight > hallway > fight > hallway probably does flow better, but like, the point of this mountain of text is...
They're praising this game for doing shit that the original did. Wholesale. And At the same time, they're like....BOY, I'M GLAD THE REMAKE DID ALL THE THINGS THE ORIGINAL DID BECAUSE THE ORIGINAL SUCKED, BUT IT WAS ALSO A CLASSIC just...gives me this 17 year old dreadlocked white teenager wearing a Zeppelin shirt vibe. Have we reached the point where people who never played games are writing legacy pieces about them? Is this just the agreed upon strategy in 2023 decided upon in Nathan Grayson's Discord Coalition of Evil? Am I overreacting? Imagining things? Purple?
So, before I start, second disclaimer: I love Resident Evil 4. It was the first RE game I played, it got me interested enough to try and fall in love with all the other main entries. I also love RE4R. Actually just finished my first playthrough last week because I was taking so much time exploring and experimenting and enjoying scenery. This isn't a bait topic, nor is it one discussing which iteration of RE4 is t3h goatest of awl times bahhhhhhh.
Now, the point of the thread: Pre-release, every preview, review, back door Demo invite, postcard, whatever released for the remake of RE4 was absolutely gushing. Things that stuck out to me as selling points were the claims that it's the most "skill intensive," or "moment to moment engaging," entry in the series. But alongside all of the praise, came what felt to me like an agreed upon behind the scenes journo decision to elevate the game to the originals detriment. As an attempted observant consumer, this is the first time I've ever seen this particular marketing tack in regards to a remake of a beloved title.
It's subtle, but there's lots of slamming the originals' graphics, enemy AI, ignoring the fact that the original was designed on GameCube hardware, erroneously referring to it as a PS2 title (when the PS2 port was INFAMOUS for looking like someone smeared Vaseline on a camera and then recorded a TV set of someone playing the game on the GCN. Just weird disingenuous (or worse yet, poorly researched) stuff.
For a direct comparison, look at how the marketing ran for the remake of Resident Evil 2, less than a decade ago. The original game (by contemporary standards) looks, controls, plays, and has performances that were molded from gorilla feces. The PS1 to PS4 felt like a bigger leap than the GCN to the PS5 (PS4, let's be honest, cross gen bros) but the original game, even the laughable and campy bits are revered in the reviews of it's remake that mention it's Origins as a PS1 title. Again, not slamming or praising any game mentioned, it's just a weird shift to observe.
But then it gets stranger: Reviews and hands on reports, etc mention just absolutely REDUNDANT nonsense. Here's a few of my favorite bits I've heard about why RE4R trounces RE4:
- You get an item box. Nevermind the fact that the case was made to replace the item box initially, but fuck it, why feel pressure in your choices on the field?
- The game is A LOT MORE tense because it gets dark way earlier and most of the game is in Spooky night time! ....despite the transition to nightfall being in the exact same place as the original.
- There's now a loot system! ...just Like in 2005.
- Ashley is WAYYY less annoying now! - Except her gameplay segments are basically 1:1 with the original and everyone I've seen on earth has murdered her accidentally at least once.
- The island segment is shortened and flows SO MUCH BETTER. ....they took out U3. That's literally all the fuck they changed. That and nerfing J.J. Oh, they got rid of the vehicle segment and the crane, too. It's like exactly the same shit with all of the gameplay variation removed. Fight > hallway > fight > hallway probably does flow better, but like, the point of this mountain of text is...
They're praising this game for doing shit that the original did. Wholesale. And At the same time, they're like....BOY, I'M GLAD THE REMAKE DID ALL THE THINGS THE ORIGINAL DID BECAUSE THE ORIGINAL SUCKED, BUT IT WAS ALSO A CLASSIC just...gives me this 17 year old dreadlocked white teenager wearing a Zeppelin shirt vibe. Have we reached the point where people who never played games are writing legacy pieces about them? Is this just the agreed upon strategy in 2023 decided upon in Nathan Grayson's Discord Coalition of Evil? Am I overreacting? Imagining things? Purple?
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