Drizzlehell
Banned
Honestly, I understand Konami's decision to choose Bloober Team as the developers for the Silent Hill 2 remake. It makes sense to me. The Medium had a vibe that closely resembled that of Silent Hill 2, long before the remake was even considered. I appreciated The Medium's clever puzzle design, beautiful art direction, creepy atmosphere, and intriguing story. It was a good game that I had a great time with.
The same can be said for all of Bloober Team's horror games, which are memorable and contain brilliant set pieces. In my opinion, they are among the best examples of the first-person horror adventure genre. Some may criticize the games for their light gameplay, but I find this complaint to be rather narrow-minded. It's like criticizing point and click adventure games for not having sections where you race cars or shoot people like in Doom. While some may not enjoy this style of gameplay, I don't think it necessarily makes the game bad. Besides, I'm sure there's gonna be plenty of monster-whacking in Silent Hill 2 remake, so don't you worry. It's not like the actual combat was ever such a high priority in those games. It was there mostly because it was one of the things that was expected of the genre at the time and it always felt a bit clunky and under cooked.
Now, I get that, historically, Konami renting out this IP to western developers rarely ended well, and I'm there with you. I absolutely hated everything that came out of this franchise after Silent Hill 4, and handing something's that's often referred to as one of the best video games of all time to yet another ESL developer just sounds like a bad idea, especially since Konami is just full of them these days. But seriously, you probably couldn't find a bigger OG Silent Hill junkie around here if you tried. I even helped to run one of the biggest local Silent Hill fan communities for a few years. I was absolutely obsessed with this series back in the day. And, to be quite honest with you - with Bloober giving this a shot? I'm feeling kinda positive about it.
Obviously, I'm not putting my full trust in them just because it's such an precious game, both to me and millions of other fans, and messing around with it is like trying to spin a bunch of plates in a speeding off-road vehicle. You're just begging to get fucked up. And even with Ito and Yamaoka on board, I'm still concerned about it, but I think that Bloober is at least the most capable team to ever attempt a western-developed Silent Hill game.
The same can be said for all of Bloober Team's horror games, which are memorable and contain brilliant set pieces. In my opinion, they are among the best examples of the first-person horror adventure genre. Some may criticize the games for their light gameplay, but I find this complaint to be rather narrow-minded. It's like criticizing point and click adventure games for not having sections where you race cars or shoot people like in Doom. While some may not enjoy this style of gameplay, I don't think it necessarily makes the game bad. Besides, I'm sure there's gonna be plenty of monster-whacking in Silent Hill 2 remake, so don't you worry. It's not like the actual combat was ever such a high priority in those games. It was there mostly because it was one of the things that was expected of the genre at the time and it always felt a bit clunky and under cooked.
Now, I get that, historically, Konami renting out this IP to western developers rarely ended well, and I'm there with you. I absolutely hated everything that came out of this franchise after Silent Hill 4, and handing something's that's often referred to as one of the best video games of all time to yet another ESL developer just sounds like a bad idea, especially since Konami is just full of them these days. But seriously, you probably couldn't find a bigger OG Silent Hill junkie around here if you tried. I even helped to run one of the biggest local Silent Hill fan communities for a few years. I was absolutely obsessed with this series back in the day. And, to be quite honest with you - with Bloober giving this a shot? I'm feeling kinda positive about it.
Obviously, I'm not putting my full trust in them just because it's such an precious game, both to me and millions of other fans, and messing around with it is like trying to spin a bunch of plates in a speeding off-road vehicle. You're just begging to get fucked up. And even with Ito and Yamaoka on board, I'm still concerned about it, but I think that Bloober is at least the most capable team to ever attempt a western-developed Silent Hill game.