Some PS2 games have been updated with more Aspect Ratio options on PS5

onQ123

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why sony just don't get PCSX2/Duckstation and port to ps5 with improvement in code?
Pcsx2 compatibility still kind of sucks.
Duckstation would be nice though, but i think convincing console maker to open up those 1000s of options is the really hard part, without them, it wouldn't change much irrespective of what emulator is the backend.
 
The community has been doing true wide-screen patches for the games for years and this mega corpo only offers stretch and zoom options? Slow clap for them....
 
why sony just don't get PCSX2/Duckstation and port to ps5 with improvement in code?
  • They don't own it
  • They can't make comercial closed code variants because they have GNU LGPL license (they should share the source code of their emulators)
  • The code would require major changes to make it work in PS5
  • The code would require major changes to fit the requirements of a commercial PS5 app
In any case, part of the team who made these emulators comes from that PS consoles emulator scene.
 
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Having that option in the emulation is such a weird relic of the way Sony's console emulators have worked back on the PS3 / PSP.
What baffles me is that on PC you can emulate in actual wide-screen, increasing the FOV instead of stretching the image to hell and back.

I'm happy since OP's having fun but the reality is that could have been done in a much better way. They just don't care.
 
I could have sworn these were all there already, which one was the one that was added?

The zoom/stretch?

I know for a fact the others were, and I just keep them at '4:3 for 16:9'.
 
What baffles me is that on PC you can emulate in actual wide-screen, increasing the FOV instead of stretching the image to hell and back.

I'm happy since OP's having fun but the reality is that could have been done in a much better way. They just don't care.

While this is true, this mostly happens via fan patches. PCSX2, for example, has the option to stretch to 16 : 9 but it also stretches like the pic I quoted, to get actual 16 : 9, the game must either have had support for it or the hope is that someone's made a patch to use with the emulator.

Shit works great in most cases, but I can see why official Sony backed emulation wouldn't have it. Xbox just renders OG Xbox games in 4 : 3 for emulation, they don't have this stretching as an option (not that I'd use it anyway).

Example: Here's Persona 4, an otherwise 4 : 3 only game running with a fan-made 16 : 9 patch on PCSX2, proper scaling, no stretching.

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I could have sworn these were all there already, which one was the one that was added?

The zoom/stretch?

I know for a fact the others were, and I just keep them at '4:3 for 16:9'.
I do not remember seeing the option before the update , which game did you see the option to change the aspect ratio before? Maybe they added it to the other games earlier
 
I do not remember seeing the option before the update , which game did you see the option to change the aspect ratio before? Maybe they added it to the other games earlier
They were PS1 games and PSP games now that I think of it.

Blood Omen, Killzone Liberation, etc..

So they are the emulator options from those classics.
 
Isn't stretching useful for games with anamorphic widescreen?

Yes, it may be a hint that more PS2 games which support 16:9 anamorphically are coming and the emulator is being updated to support it better:



The PS5 emulator is honestly not bad. I experimented running Dino Crisis on PS5 and on PS3 simultaneously, switching back and forth between the HDMI inputs. I also ran it on a CRT next to my OLED on real hardware. PS5 looks a lot better than PS3 because it renders it internally at a higher res. Night and day difference. It also scales better to 4K, even when outputing the PS3 in 720p which should divide equally into 4K.

Curiously I detected no input lag on PS3, which is what is often reported, so that's still a very viable way to play PS1 today especially with custom firmware. PS5 has a more contrast-y image than PS3 and crushes the blacks a bit with the retro classic filter, but that actually more closely resembles how it looks on my CRT in terms of color reproduction.

Most importantly though, the rewind and save states are a god send, especially in Dino Crisis which has tons of bullshit moments like the T-rex encounters.
 
What baffles me is that on PC you can emulate in actual wide-screen, increasing the FOV instead of stretching the image to hell and back.

I'm happy since OP's having fun but the reality is that could have been done in a much better way. They just don't care.

Most games cull geometry right outside the viewport (which, as far as the game is aware, is 4:3), so just increasing the FOV would look bad, with stuff flickering in and out of existence at the edges of the screen. You'd need to patch each game to change that, which is what those fan patches do I believe.
 
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