BlazeHedgehog
Member
The reviews are so bad but i think the game is ok. I just played the Demo. Im gonna wait a little longer and get it later.
Well, remember: first levels in Sonic games are usually the best ones.
The reviews are so bad but i think the game is ok. I just played the Demo. Im gonna wait a little longer and get it later.
I played the Wii U demo earlier and really liked it.
Is this level an anomaly or would I like the rest???
Should I get both versions, or the Wii U one only?
I enjoyed Tropical Coast Zone 3, it was a fun little grinding stage, but I really do wish the rail lane switching mechanic from the boost games were there, it feels like a massive step down jumping and carefully landing on each rail. Granted, I never really died from rail switching, but it just doesn't feel that comfortable.Call me a masochist, but I actually loved Tropical Coast Zone 3? and Lava Mountain Zone 2. Those two grinding levels are the only levels that feel like good design and would just need to be tweaked for Lava Mountain Zone 2 for those specific jumps near the end.
God Damn. The quality drop is insane in this game. The first 2 worlds makes you think it's going to be good or at the very least alright, and then it slowly gets worse and worse until you get mad at the controls and poor level design.
So disappointed right now. As a major fan of 2D Sonics and the Unleashed/Colors/Generations style gameplay I hope they don't stick with this formula.
Also, what the hell is up with the momentum in the jumps? Sometimes I have no control in the air and other times I move too much. So inconsistent.
The reviews are so bad but i think the game is ok. I just played the Demo. Im gonna wait a little longer and get it later.
Wii U version. I watched a full play through of the 3DS version and it looks like a hot steamy mess. The snow ball levels were the most insulting parts. The AI for the snowball looked like garbage and for some reason it would flicker around the screen.Which version are you playing? But yeah, I agree that the game really drops in quality a few worlds in. It's a very disappointing gameI do however think they should revisit this concept again someday and really refine the heck out of it, it has tons of potential and the parkour thing is honestly fun to do when it's done right. But I hate how Iizuka (or someone else?) straight out said they're done with the boost games... I wouldn't mind if they go back to back to each gameplay style. Colors and Generations are some of my favorite platformers last generation.
Wii U version. I watched a full play through of the 3DS version and it looks like a hot steamy mess. The snow ball levels were the most insulting parts. The AI for the snowball looked like garbage and for some reason it would flicker around the screen.
The problem is that the whole concept is like they looked at Mario Galaxy and said they wanted to do that, then incorporated Sonic mechanics and Sonic Team quality. If this - the future of the franchise I'm out.
Oh and yeah, Sonic Colors and Generations were incredible.
Rest assured, the game is terrible.
Wii U version. I watched a full play through of the 3DS version and it looks like a hot steamy mess. The snow ball levels were the most insulting parts. The AI for the snowball looked like garbage and for some reason it would flicker around the screen.
The problem is that the whole concept is like they looked at Mario Galaxy and said they wanted to do that, then incorporated Sonic mechanics and Sonic Team quality. If this - the future of the franchise I'm out.
Oh and yeah, Sonic Colors and Generations were incredible.
Sonic adventure 3 next hopefully!
They already made that
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As someone whose only experience with a Sonic game was Sonic Heroes on the Gamecube, would you folks suggest getting Lost World?
They already made that
http://i.imgur.com/TkwBvnh.jpg[/IMG[/QUOTE]
You forget that Christopher [I]liked[/I] Sonic 06 as its own product. Thus he sets it apart.
[quote="Sega1991, post: 90406094"]Edit: Haha, that's what I get for being distracted :P[/QUOTE]
^______^
How does the 3DS version compare to the demo ?
Levels get a lot more narrow and start to focus on bottomless pits.
Poorly calibrated gyroscope controls get introduced for certain wisps and when you play special stages to win chaos emeralds.
There are TONS of stages revolving around the concept of having to unlock gates in order to progress, and gates will require you to do things like clear a room of enemies or figure out how to push or hold down a button
Levels get absurdly long, like 20-30 minutes
I'm on about world 5 of the 3DS version and I hated the idea of the capsules with animal counters.There are TONS of stages revolving around the concept of having to unlock gates in order to progress, and gates will require you to do things like clear a room of enemies or figure out how to push or hold down a button
I'm on about world 5 of the 3DS version and I hated the idea of the capsules with animal counters.
Probably the most obnoxious thing ever.
I can't agree at all that those games were incredible. It's the same lack of focus we see in LW that brought those games down for me. Colors especially, but Generations because 3D Sonic was the best part when 3/4ths of it was in 2D.
I want to see something similar to LW next time because it brought some fantastic ideas to the series. Sonic team still has the ability to bring Sonic back to the glory days, but damn if they don't always drifting off into some bullshit that ruins (read: makes it just 'meh') the game.
Continuing down the same path, Sonic's downfall will always and forever be that Sonic team can't decide on one style of gameplay in one single game. If they can overcome that, I have almost no doubt I'll have a new favorite Sonic game.
I agree generally with this. I think it's funny when people say Lost World is an unfocused mess when Sonic games have been an unfocused mess since they entered the third dimension.
The formula is the least of the game's issues. I want them to use it for the next game so it doesn't go to waste.I don't get why Sonic Team didn't just stick with the formula they perfected with Generations. I kind of admire them for trying something new already.
So here's my Sonic Lost World video review that I spent like a week putting together
http://www.youtube.com/watch?v=iubF1FlKmBM
Just tried the 3DS demo and absolutely loved it. I'm definitely going to have to get it once there's a good deal on it. I take it the 3DS version starts strong and fucks up later like the Wii U version?
I definitely don't think Colors/Generations are unfocused messes.
That was the point of the game, though; its selling point was the wisp power. The game focused a lot on score attacking than anything else, and you generally got a colour bonus every time you used a wisp's power, especially for an extended period of time. The best way to S-Rank those is to use the wisps to your full advantage in order to collect rings/red rings and do it in the shortest time possible (which is what the Wisps generally assisted in doing).Colors had alot of blocky plattforming levels that focused more on puzzling with the use of the wisps. Seemed kinda out of place.
That was the point of the game, though; its selling point was the wisp power. The game focused a lot on score attacking than anything else, and you generally got a colour bonus every time you used a wisp's power, especially for an extended period of time. The best way to S-Rank those is to use the wisps to your full advantage in order to collect rings/red rings and do it in the shortest time possible (which is what the Wisps generally assisted in doing).
Hence why Colours was more cohesively designed around its foundational mechanic. It was integrated within its scoring system so beautifully that it's hard not to say that it was unfocused in terms of its game design.