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Sony's next GAAS is Chinese-developed Convallaria; currently in the polishing and optimization stage | free download, season updates and season pass

nial

Member
Interesting piece of information from a while back I found while doing some research (for the intention of making a different thread, even), that was completely ignored by the media.
It actually comes from a Chinese interview from December 2024 after the 10th anniversary event at SIE Shanghai, but I've been unable to find it, so I'll settle for this translation made by 36Kr Games in January 2025.
For another game, "Convallaria Project", the producer Xu Min said that the content for the game's launch has basically been developed and is currently in the polishing and optimization stage. The game's business model is basically in line with the mainstream "service-based game", with free download, season updates, and season pass payments as the main methods. Combined with SIE's overseas promotion and localization resources, it is expected to be launched simultaneously in more than a dozen countries and regions around the world next year.
 
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Zeblatoul

Neo Member
Isn't convalleria already out on mobile ?
Or is this a 3d spin off gaas thing like they did for that other gacha game that got a fighting game and arpg
 

Hari Seldon

Member
What is the PS5 sales in China? An effective GAAS strategy would be to just make Chinese GAAS for Chinese players, they seem like they can't get enough of that crap.
 

BlackTron

Member
No Chinese trash and no GAAS thanks

It doesn't strike me as severe if they outsource it to China instead of taking their established studios off other stuff for it.

Had they done this to begin with, their gaas push wouldn't have impacted their output very much the past few years. Of course there will be some resource/investment reallocation, but we won't feel it as directly in the release schedule.
 

Killjoy-NL

Member
It doesn't strike me as severe if they outsource it to China instead of taking their established studios off other stuff for it.

Had they done this to begin with, their gaas push wouldn't have impacted their output very much the past few years. Of course there will be some resource/investment reallocation, but we won't feel it as directly in the release schedule.
Their output would still be the same so far, if they did that.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
This is the best way for Sony to tackle GaaS. They shouldn’t put their dev team specializing in AAA single-player games to work on GaaS games.

Hire new team, specially from China. They know their GaaS.

Exactly!!!!
 

Saber

Member
This seems to be a smart move, seems like they actually have a modicrum of brain out of their brainrot western way of thinking.
By contracting an another company that has more expertize in the area and has nothing to do with internal devs at Sony they can hit really hard if everything goes well and still have their studios creating single player experiences. The best of all? No western putrid touch or bullshit, at least as long they don't interfere.
They only needed Concord to fail, Last of Cuck Multiplayer canceled and Rivals to sucessfull to get that idea.
 

CamHostage

Member
It doesn't strike me as severe if they outsource it to China instead of taking their established studios off other stuff for it.
But except for having China do the work, you're describing what they DID do with Concorde and FairGames and generally Helldivers and Marathon and the Firesprite TM project. Sony started a new studio or found an external studio specifically to develop GAAS projects.

Had they done this to begin with, their gaas push wouldn't have impacted their output very much the past few years.

Maybe, but when you look at the output of other traditional game development studios in the SP or basic MP market, they ain't outputting at a high rate either in the past few years.

The thing is about these internal GAAS projects at established Sony studios, most were side projects coopting their existing work to build a companion game. These types of projects would have been tough to pass along (since it would have meant outsourcing another studio to get up to speed on their engine and assets; it's doable, ala the DLC and "New Vegas" type of side games in the past, but it's a hard handover to get right,) and ideally these would have kept the bulk of teams busy while the creative heads majored or the main projects. Production difficulties unfortunately didn't work out that way.

Look at the list, these were mostly the "Multiplayer Mode" that a game would have shipped with back in the day, just separated for a much longer and more complex runway. Ghost of Tsushima Legends was released that way, Horizon Online will be (unless something goes bad,) Insomniac's Spiderman Great Web would have been that, TLoS Online would have been that had it not blown up to an unmanageable scale, etc. We don't know much about the Bluepoint GoW or whatever the Bend GAAS was but there probably was recycling in at least Bluepoint's project and maybe Bends.

Few and maybe none of the in-house studies were working on original GAAS titles; they were all franchise works being produced alongside core project work (or were at least greenlit to do so, but the gravitational orbit of making a GAAS sucked in way more people when the ball started rolling downhill.)

...It's possible that this was all a bad idea, that turning a successful franchise into a GAAS is not a simple pivot. The one great success story out of Sony's GAAS push has been Helldivers 2 (a sequel to a proto-GAAS,) and that was a fresh title by an external studio. Meanwhile, few of the blockbuster GAASes were name-brands before they hit (Apex Legends even hid its Titanfall roots,) and the GAAS graveyard is filled with big brands which popped trying to be GAAS. So, maybe? But then again, Sony's greatest failure story out of the GAAS push was a brand new IP at a brand new studio, and that failed. The formula just isn't easy.

Good luck to you out there Convallaria...
 
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BlackTron

Member
Very good points CamHostage CamHostage , the freshest thing in my mind was how much time Naughty Dog wasted on the cancelled game/mode. Granted we probably didn't lose a game over that, and their methods aren't as egregious as what Warner did to Rocksteady, it's just easy to lump them all together especially holding the ultimate Concorde bomb.
 

RickMasters

Member
Sony: “ Fuck y’all….. we still need some o dat that GAAS money!”


You can tell they look at what fortnight and COD make and itch like man with a flea riddles dog in his house. 😂😂😂
 

RickMasters

Member
This is the best way for Sony to tackle GaaS. They shouldn’t put their dev team specializing in AAA single-player games to work on GaaS games.

Hire new team, specially from China. They know their GaaS.


But did they? According to shuei they were not forced to Pursue GAAS. Who’s to blame?
 
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