This is why I'm convinced the PlayStation handheld is going to be a serious device.
Sony is going to shift to Nvidia?This is why I'm convinced the PlayStation handheld is going to be a serious device.
it's not really 360p though. It's 1080p output.
That's not how dlss works. The resulting image cost is way way more than raw 360p image would be. And uses ton more vram too.
I've noticed that DLSS uses about as much vram as TARGET resolution, rather than base resolution.
If I run Indiana jones at 4k with quality DLSS, it goes over vram. If I run raw 1440p, it's just fine.
yeah yeah that's more/less what I meant.It uses more vram than internal resolution but LESS than target native resolution. Differences are game dependent, more or less.
Of course it's not real 360p but for sure it uses less resources than native 1080p.
Will it have nvidia hardware?
This is proof that Nintendo really needs to get a Transformer model to be performant on Switch 2. I know they have a patent for a custom model, but not sure if it's a CNN type approach or more Transformer based.
I bet this would look just fine in handheld mode 360p upscaled on an 8" screen. And then docked could aim for more like 720p upscaled to 1440p or thereabouts, and look relatively good even on a 4K set.
No, but it'll have PSSR, which is already impressive, but will be even more so in another two years.
To much artifacts for it to be fine, you still do not want to go below Performence mode even with new DLSS model.This is proof that Nintendo really needs to get a Transformer model to be performant on Switch 2. I know they have a patent for a custom model, but not sure if it's a CNN type approach or more Transformer based.
I bet this would look just fine in handheld mode 360p upscaled on an 8" screen. And then docked could aim for more like 720p upscaled to 1440p or thereabouts, and look relatively good even on a 4K set.
If this table is real, it indicates this might be mostly memory bound. The fact 2080TI only loses single digit %s, as does the 5090 - while having something like 7x less AI compute isn't speaking for compute being a bottleneck.Performance regression on Ampere is small. But of course we don't know how switch hardware class will behave:
Watch Sony overproduce it like the Vita. Making the device too expensive for what it can offer and without major 3rd parties willing to take a financial risk of supporting it.This is why I'm convinced the PlayStation handheld is going to be a serious device.
Nintendo Switch levels
The only way that Sony can launch a handheld is if they take the hybrid path and then you are going to see PS fans accusing the system of holding back the PS console of the momentWatch Sony overproduce it like the Vita. Making the device too expensive for what it can offer and without major 3rd parties willing to take a financial risk of supporting it.
PSSR at 360p input is not something anyone wants to see.No, but it'll have PSSR, which is already impressive, but will be even more so in another two years.
It depends on how much people are sensitive to general IQ artefacts, ghosting, smearing, etc…it still looks way better than native 360p.
And this is what gets me. If you're the type of person who can justify the latest GPU prices because you can notice the difference, then there is no way you fall into a bracket of being OK with the downsides of frame gen and upscaling.It depends on how much people are sensitive to general IQ artefacts, ghosting, smearing, etc…
The lower the base resolution the worse the tradeoffs…
Will it? PSSR was custom made for PS5 Pro and requires lot of memory bandwidth to work (according to Mark Cerny himself), handheld may not have it.
PS6 handheld will most likely use UDNA so FSR4 maybe?
PSSR at 360p input is not something anyone wants to see.
There is big difference between upsalling lets say 360p to 1080p and 720p to 1080p, you wont see a lot of artifacts with DLSS4 if any at second option.And this is what gets me. If you're the type of person who can justify the latest GPU prices because you can notice the difference, then there is no way you fall into a bracket of being OK with the downsides of frame gen and upscaling.
Performance regression on Ampere is small. But of course we don't know how switch hardware class will behave:
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Will it? PSSR was custom made for PS5 Pro and requires lot of memory bandwidth to work (according to Mark Cerny himself), handheld may not have it.
PS6 handheld will most likely use UDNA so FSR4 maybe?
Yeah for sure, and i wouldnt use ultra performance dlss at 1080p even if i had a patato PC.It depends on how much people are sensitive to general IQ artefacts, ghosting, smearing, etc…
The lower the base resolution the worse the tradeoffs…
Any indication on what the new numbers look like?That chart is already outdated with drivers btw.
DF will have to make a 2h video on DLSS 4
Switch 2 dreams of games looking as good xDNintendo Switch levels
So it uses 360p as the base resolution to build up to other resolutions?It uses more vram than internal resolution but LESS than target native resolution. Differences are game dependent, more or less.
Of course it's not real 360p but for sure it uses less resources than native 1080p.
So it uses 360p as the base resolution to build up to other resolutions?
Any indication on what the new numbers look like?